Pan the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (49, 37, D) a wand of mindburst (2) (50, 37, D) a +6 ring of strength (51, 37, D) a +0 halberd of freezing (unseen) (52, 37, D) a wand of polymorph (5) (52, 43, D) a redback corpse (53, 37, D) a +7 spear of flaming (unseen) (59, 36, D) a +6 flail of protection (60, 10, D) a +0 trident (60, 36, D) the ring "Xuwippaz" {Int-3 Dex+6 SInv Stlth+} [ring of dexterity] Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (61, 0, D) a staff of conjuration (unseen) (61, 8, D) a +2 robe of cold resistance (61, 10, D) a +0 trident (61, 36, D) a staff of air (61, 37, D) a staff of cold (62, 8, D) the amulet of the Air {Inacc Air Fly rElec RMsl} [amulet of nothing] Inacc: It reduces the accuracy of your attacks and spells. Air: It enhances your air magic. rElec: It insulates you from electricity. Fly: It grants you flight. RMsl: It protects you from missiles. (62, 9, D) a +5 ring of evasion (62, 10, D) a +0 trident (62, 11, D) a +0 trident (62, 26, D) the ring "Kemelim" {rF+ Str+8} [ring of protection from fire] Str+8: It affects your strength (+8). rF+: It protects you from fire. (62, 27, D) a +2 spear of freezing (unseen) (62, 36, D) a staff of air (62, 37, D) the staff of Outrage {rPois rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-graspered weapon. (63, 0, D) a +0 scale mail of fire resistance (unseen) (63, 8, D) a staff of alchemy (63, 26, D) a +5 ring of evasion (63, 28, D) a +0 dagger (63, 36, D) a ring of flight (63, 37, D) a staff of air (64, 16, D) the ring "Wuomi" {Fly Str+3 Int+3} [ring of flight] Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Fly: It grants you flight. (64, 26, D) a +1 leather armour of poison resistance (64, 27, D) a staff of earth (unseen) (64, 32, D) a +0 whip a +0 club a draconian corpse (64, 33, D) a +0 club a +0 short sword a draconian corpse (65, 26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (65, 31, D) a draconian corpse (65, 32, D) a +0 hand axe a +0 whip a white draconian corpse a draconian corpse (66, 4, D) a +0 rapier (66, 32, D) a +1 mace of holy wrath a draconian corpse (68, 0, D) a staff of earth (69, 0, D) a +5 ring of evasion (69, 4, D) a +0 long sword (69, 36, D) a ring of resist corrosion (70, 36, D) an amulet of guardian spirit (70, 37, D) a staff of alchemy (70, 42, D) a +0 giant spiked club (70, 43, D) a +0 giant club (71, 16, D) the +0 spear "Undertaker" {pain, rN++} rN++: It greatly protects you from negative energy. (71, 17, D) the +6 executioner's axe "Serofy" {freeze, Stlth+} Stlth+: It makes you more stealthy. (71, 27, D) the +3 trident of the Equinox {vamp, *Corrode Str+3 Dex+4} Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). *Corrode: It may corrode you when you take damage. (71, 32, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (71, 37, D) a +2 mace of protection (unseen) (71, 42, D) a +0 giant spiked club a +0 great mace (72, 8, D) the ring "Xuch" {MP+9 Dex+3} [ring of magical power] Dex+3: It affects your dexterity (+3). MP+9: It affects your magic capacity (+9). (72, 16, D) a +1 robe (72, 17, D) a +0 antimagic morningstar (72, 26, D) the +3 arbalest of the Screaming Boar {freeze, rCorr Str+3 Dex-3} Str+3: It affects your strength (+3). Dex-3: It affects your dexterity (-3). rCorr: It protects you from acid and corrosion. (72, 27, D) a +0 halberd of pain (72, 31, D) a +0 rapier a +3 trident of venom (72, 36, D) a +1 flail of protection (72, 37, D) a +4 plate armour of fire resistance (72, 42, D) a +0 troll leather armour a +0 giant club a troll corpse (72, 43, D) a +0 giant club a +0 giant club a +0 giant club (73, 1, D) a +1 trident of flaming (73, 16, D) a staff of cold (73, 17, D) a +2 glaive of flaming (73, 26, D) the +1 ring mail of Tenuffy {Rampage rCorr} rCorr: It protects you from acid and corrosion. Rampage: It bestows one free step when moving towards enemies. (73, 36, D) the +0 quarterstaff of Wisdom {flame, rElec} rElec: It insulates you from electricity. (73, 37, D) a +1 crystal plate armour (73, 43, D) a +0 giant club (75, 1, D) a +1 demon trident of freezing