Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 2258622745141131100 55 Quickbrownfox the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Nov 13, 2023. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:02:22 (2326 turns). Quickbrownfox the Conjurer (Demonspawn Conjurer) Turns: 2326, Time: 00:02:23 Health: -3/24 AC: 4 Str: 7 XL: 3 Next: 67% Magic: 0/6 EV: 12 Int: 21 God: Gold: 206 SH: 4 Dex: 11 Spells: 3/6 levels left rFire + . . n - +0 short sword (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . k - scarf {harm} rCorr . (no gloves) SInv . i - +1 pair of boots Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: harm (+30% outgoing, +20% incoming) @: lethally poisoned (-3 -> -17), studying Stealth A: horns 1, condensation shield a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 206 gold pieces. Inventory: Hand Weapons f - a +0 spear m - a +0 rapier n - a +0 short sword of electrocution (weapon) Armour a - a +0 robe (worn) i - a +1 pair of boots (worn) k - a scarf of harm (worn) Jewellery d - a ring of protection from fire (left hand) Scrolls c - 4 scrolls of teleportation h - a scroll of identify Potions b - a potion of magic e - 2 potions of heal wounds {unknown} g - 3 potions of flight j - 2 potions of might {unknown} l - a potion of ambrosia o - a potion of curing {unknown} Skills: + Level 0.1 Polearms + Level 1.8 Dodging + Level 2.2 Stealth + Level 0.1 Shields + Level 2.3 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. A meltable shield of frost defends you. (SH +4) Message History A goblin comes into view. It is wielding a +0 dagger. The water moccasin barely misses you. There are monsters nearby! There are monsters nearby! The magic dart hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. A dart slug comes into view. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. x2 Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin, p - water moccasin Aim: a goblin, wielding a +0 dagger (72% to hit) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray misses the goblin. (Press . to maintain the ray.) You block the water moccasin's attack. The searing ray hits the water moccasin! The water moccasin is severely wounded. The searing ray hits the goblin. You kill the goblin! The water moccasin closely misses you. The dart slug launches a dart at you. The slug dart misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin. You kill the water moccasin! You finish channelling your searing ray. You die... ...##.#.........# ##.##...#####.#.# ...##...#####.#.### #..........##.....# ....#...##.##.....# ...÷..÷..#.##.....# #.#.##.#.######.#### #.#.##÷#.# #...#)# #.#.##.#.# #..#@†# ..#.##...# #..###..# #....###.##..# #..# #.....##.#..# #w.# ..^....#.#.# #.# .......#.#. .# .......#.# # ......##.# .........# You could see a dart slug. Vanquished Creatures A water moccasin (D:3) 3 adders An orc (D:3) A ball python (D:2) A bat (D:2) An endoplasm (D:1) A giant cockroach (D:3) 3 goblins 3 hobgoblins A jackal (D:3) 2 kobolds (D:2) A quokka (D:3) 2 frilled lizards 7 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Quickbrownfox the Demonspawn Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 885 | D:2 | Gained mutation: A meltable shield of frost defends you. | (SH +4) [demonic ancestry] 885 | D:2 | Reached XP level 2. HP: 19/19 MP: 0/5 1270 | D:2 | Discovered your monstrous ancestry. 1270 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1270 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1273 | D:2 | Learned a level 2 spell: Searing Ray 1957 | D:3 | Reached skill level 5 in Conjurations 2320 | D:3 | Noticed a water moccasin 2325 | D:3 | HP: 1/24 [water moccasin (6)] 2326 | D:3 | Killed a water moccasin 2326 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_1, layout_loops_ring D:2: layout_loops_cross D:3: minmay_diamond_boxcup, layout_loops_ring, st_stairs_12, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.2 Conjurations | 5 | 5.0 Polearms | | 0.1 Dodging | | 1.8 Shields | | 0.1 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Spear || 22 Headbutt || 2 Short sword || 1 Cast: Magic Dart || 44 Searing Ray || 1 Use: Scroll || 5 Stab: Sleeping || 1 Armour: Robe || 5 Dodge: Dodged || 17 Block: Other || 7