Dungeon Crawl Stone Soup version 0.30.0-15-g856e2d3f33 (webtiles) character file. Game seed: 524376307824279943 26 RichitheSlayer the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on May 18, 2023. Slain by Terence ... wielding a +0 flail (8 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (977 turns). RichitheSlayer the Conjurer (Deep Elf Conjurer) Turns: 977, Time: 00:01:12 Health: -5/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 6/8 EV: 12 Int: 22 God: Gold: 29 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 29 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of noise {unknown} Potions d - a potion of lignification {unknown} f - a potion of heal wounds {unknown} g - 2 potions of cancellation {unknown} h - a potion of flight {unknown} Skills: + Level 2.5 Dodging + Level 2.4 Stealth + Level 3.2 Spellcasting + Level 5.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 12% 1d4 12% 1 Dazzling Flash Conj/Hex 30% N/A 12% 3 Vampiric Draining Necr 3% 2d6 36% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Agony Necr 3% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Message History A rat comes into view. A goblin comes into view. It is wielding a +0 dagger. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (asleep, 100% to hit) The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) A kobold comes into view. It is wielding a +0 short sword. The searing ray misses the goblin. The searing ray hits the goblin. The goblin is heavily wounded. Terence the Incautious comes into view. He is wielding a +0 flail. The searing ray hits the goblin. You kill the goblin! You finish channelling your searing ray. A rat comes into view. A bat comes into view. There is a stone staircase leading up here. Terence hits you with a +0 flail. You climb upwards. There is a stone staircase leading down here. Unknown command. Terence attacks as you move away! Terence closely misses you. Terence attacks as you move away! Terence closely misses you. Magic courses through your body. Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (85% to hit) The searing ray hits Terence but does no damage. (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! You die... #######.......#.##......# #...### #.#####.#.......#.###...... #.##.........#..#.......### #.##.##.#.#.....#..###.## #.##.##.#.#........# #.# #.......#.##......####.## ###...###......######...# ##.>...#####.#### #..#.# ##........@@.....# #....### #.......#........# #......# #.##....#........# #.####.# #.##....#........# #.####.# #.##...##........# #...##.# #.##...##........####.#.##.# #..............>....#.#.##.# ###.#.#########............# #...#...## ##.......#.#### You could see Terence. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 goblins 3 hobgoblins (D:1) 3 kobolds (D:1) 3 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 5 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | RichitheSlayer the Deep Elf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 404 | D:1 | Reached skill level 5 in Conjurations 952 | D:2 | Learned a level 2 spell: Searing Ray 960 | D:2 | Noticed Terence 977 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_under_anarchy, layout_loops_cross D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_a, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_d, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.5 Stealth | | 2.4 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 35 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 4