RogerS Level 1 of the Dungeon (0, 0, D:1) a +0 animal skin (1, 7, D:1) a +0 leather armour (13, -8, D:1) a +0 dagger (17, -9, D:1) a +0 whip (25, -13, D:1) a +0 dagger (36, 9, D:1) a +0 club (42, 4, D:1) a book of Minor Magic Level 2 of the Dungeon (9, 30, D:2) a +0 club (13, 17, D:2) a +0 dagger (14, 4, D:2) a +0 scimitar (14, 6, D:2) a +0 mace a +0 chain mail (15, 4, D:2) a +0 mace a +0 leather armour a +0 club (21, 8, D:2) a +0 club (29, 12, D:2) a +0 leather armour (32, 5, D:2) a +0 club (36, 14, D:2) a +0 club (41, 27, D:2) a +0 robe (42, 11, D:2) a +0 dagger (47, 0, D:2) a +0 ring mail a +0 flail (49, 9, D:2) a +0 dagger (50, 9, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (5, 33, D:3) a +0 robe (9, 11, D:3) a +0 chain mail a +0 dagger a +0 chain mail a +0 trident (10, 11, D:3) a +0 robe a +0 dagger (11, 12, D:3) a +0 mace (11, 20, D:3) a +0 dagger (12, 7, D:3) a +0 club (16, 11, D:3) a staff of poison (20, -4, D:3) a +0 robe (29, 14, D:3) a +0 short sword (33, 19, D:3) a +3 ring mail a +0 hand axe (34, 29, D:3) a +0 dagger (35, -6, D:3) a There-And-Back Book (36, -2, D:3) a +0 ring mail (40, 28, D:3) a +0 scale mail (42, 29, D:3) a +0 whip (48, 43, D:3) a +0 quarterstaff (51, 36, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 leather armour a +0 flail a +0 whip (1, -1, D:4) a +0 ring mail a +0 halberd a +0 leather armour a +0 hand axe a +0 scale mail a +2 spear of freezing a +0 whip (5, 16, D:4) a +0 short sword (14, 41, D:4) a book of Flames (22, 37, D:4) a +0 whip (23, 37, D:4) a +0 spear a +0 robe a +0 whip (24, 37, D:4) a +0 whip (24, 38, D:4) a +0 rapier a +0 leather armour (36, 1, D:4) a +0 robe a +3 trident of freezing (44, 13, D:4) a +0 dagger Level 5 of the Dungeon (10, 8, D:5) a +0 ring mail (18, 18, D:5) a +0 long sword (20, -13, D:5) an amulet of the acrobat (24, 4, D:5) a +0 whip (47, 13, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 spear (10, -20, D:6) a +0 dagger (10, 18, D:6) a +0 club (12, -15, D:6) a +0 ring mail a +0 short sword (14, -16, D:6) a +0 dagger (15, -11, D:6) a +0 short sword (17, -7, D:6) a +0 leather armour (17, 27, D:6) a +0 leather armour (19, -16, D:6) a +0 ring mail a +0 flail (20, 38, D:6) a +0 dagger (44, 20, D:6) a +0 plate armour (49, -3, D:6) a +0 mace a +0 leather armour (49, -2, D:6) a +0 hand axe (50, -2, D:6) a +0 plate armour a +0 battleaxe (60, 25, D:6) a +0 leather armour Level 7 of the Dungeon [Shop] Enwim's General Store a +0 halberd (48 gold) a wand of iceblast (5) (144 gold) a +3 arbalest of freezing (301 gold) the +3 leather armour "Omi Sumoe" {Drain Will+ Int+3} (363 gold) Int: It affects your intelligence (+3). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. a wand of flame (13) (109 gold) a +0 robe (8 gold) a wand of paralysis (1) (28 gold) a wand of paralysis (4) (115 gold) a potion of flight (36 gold) (0, 0, D:7) a +0 arbalest (21, 0, D:7) a +0 ring mail (23, 45, D:7) a +0 shortbow (27, 37, D:7) a staff of earth (29, 1, D:7) a +0 spear (29, 3, D:7) a +0 spear (30, 3, D:7) a +0 spear (30, 49, D:7) a +0 falchion (31, 2, D:7) a +0 spear (31, 4, D:7) a +0 spear (32, 36, D:7) a +0 chain mail (36, 6, D:7) a +0 kite shield 3 scrolls of vulnerability (38, 41, D:7) a +0 spear (55, 29, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (1, 38, D:8) the +7 dagger "Sauby" {freeze, rPois rC- rN+ SInv} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It protects you from negative energy. SInv: It lets you see invisible. (3, 4, D:8) a +0 giant club a +0 giant club (15, 20, D:8) a +0 club (17, 10, D:8) a +0 short sword (17, 27, D:8) a +0 chain mail a +0 hand axe a +0 leather armour a +0 mace (18, 11, D:8) a +0 halberd (18, 27, D:8) a +0 robe (still there?) a +1 dagger of venom (still there?) (18, 28, D:8) a +0 leather armour a +0 flail (33, 5, D:8) 3 potions of attraction (34, 9, D:8) a +0 short sword (34, 10, D:8) a +0 scale mail a +0 hand axe a +0 scale mail a +0 hand axe (40, 4, D:8) a +0 robe a +0 dagger (41, 4, D:8) a +0 leather armour a +0 short sword (50, -5, D:8) a potion of attraction (51, 4, D:8) a staff of earth (52, 19, D:8) a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 dagger (0, 1, D:9) a +0 dagger (3, -22, D:9) a +0 scale mail (10, 4, D:9) a +0 dagger a +0 robe (12, 0, D:9) a +0 dagger (15, -1, D:9) a +0 trident a +0 chain mail (16, -1, D:9) a +0 whip a +0 leather armour (18, -2, D:9) a +0 falchion (19, -26, D:9) a +0 trident (20, -26, D:9) a +0 flail (22, -32, D:9) a +0 hand axe (24, -19, D:9) a +0 giant club a +0 giant spiked club (24, -18, D:9) a +0 robe the +4 morningstar of Psychosis {antimagic, rF+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. rF: It protects you from fire. (26, -17, D:9) a +0 robe a +0 dagger (27, -24, D:9) a +0 flail (27, -4, D:9) a +0 shortbow (28, -24, D:9) a +0 flail of protection (28, -22, D:9) a +0 whip (29, -24, D:9) a +0 spear a +0 spear a +0 scale mail a +1 trident of venom a +0 dagger a +0 dagger a +0 dagger a +1 short sword of venom a +0 short sword (30, -25, D:9) a +0 shortbow a +0 whip a +0 short sword a +0 short sword (40, -11, D:9) a staff of air Level 10 of the Dungeon (0, 0, D:10) a +0 battleaxe (5, -13, D:10) a +0 robe (8, -29, D:10) a +0 chain mail a +0 long sword (9, -31, D:10) a +0 leather armour a +0 club (9, -30, D:10) 4 large rocks (11, -11, D:10) a +0 helmet (12, 0, D:10) a +2 giant club (15, 0, D:10) 6 potions of brilliance a +0 flail a +0 shortbow (20, -39, D:10) a +0 trident (21, -39, D:10) a +0 robe a +0 dagger (21, -38, D:10) a +0 leather armour a +0 flail a +0 morningstar (23, -19, D:10) a +0 robe (28, -48, D:10) a scarf of invisibility a +0 pair of boots 3 potions of mutation (38, -31, D:10) a +0 club (40, -34, D:10) a +0 leather armour (40, -9, D:10) a +0 chain mail (52, -43, D:10) Great Wizards, Vol. VII Level 11 of the Dungeon (2, 14, D:11) a wand of mindburst (3) a +2 robe of willpower (17, 18, D:11) 2 large rocks (22, 6, D:11) a +0 ring mail (27, 6, D:11) a +0 scale mail a +1 great sword of protection (28, 7, D:11) a +0 robe a +0 whip a +0 dagger (28, 24, D:11) a +0 whip a +0 leather armour a staff of earth a +0 leather armour a +0 battleaxe a +0 plate armour (38, 19, D:11) a +0 short sword (44, 40, D:11) 3 large rocks (47, 24, D:11) a +0 war axe (48, -2, D:11) a +0 giant spiked club a +0 giant club Level 12 of the Dungeon (0, 0, D:12) a potion of heal wounds (15, 31, D:12) a +0 robe a +0 falchion (23, 27, D:12) a +0 robe a +0 dagger (23, 29, D:12) a +0 robe a +0 dagger (29, 27, D:12) a +0 troll leather armour the Ecumenical Temple