Dungeon Sprint DCSS version 0.27.1-37-g7b29ead8ac (webtiles) character file. Game seed: 15772946362862952938 0 RogerS the Magician (level 1, -6/15 HPs) Began as a Djinni Conjurer on Nov 25, 2023. Mangled by Ijyb (12 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:43 (13 turns). RogerS the Magician (Djinni Conjurer) Turns: 13, Time: 00:00:44 Health: -6/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.00/turn (no ring) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.2 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 3d4 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, RogerS the Djinni Conjurer. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Dazzling Flash, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You are too berserk! Ijyb the Twisted Goblin comes into view. She is wielding a +8 club. You feel a strong urge to attack something. Ijyb shouts! There is an open door here. Ijyb closely misses you. You hit Ijyb but do no damage. You hit Ijyb but do no damage. Ijyb hits you with a +8 club! You punch Ijyb! Ijyb is moderately wounded. Ijyb barely misses you. You closely miss Ijyb. Ijyb is moderately wounded. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb closely misses you. You closely miss Ijyb. Ijyb is moderately wounded. Ijyb hits you with a +8 club. You closely miss Ijyb. Ijyb is moderately wounded. You barely miss Ijyb. Ijyb is moderately wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. Ijyb hits you with a +8 club! Ouch! That really hurt! You die... ####### #<.#@g+ #..'..# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | RogerS the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 4 | D | Noticed Ijyb 13 | D | Mangled by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total -------------------------++------- Melee: Unarmed || 8 Use: Potion || 1 Dodge: Dodged || 3