Dungeon Sprint DCSS version 0.27.1-37-g7b29ead8ac (webtiles) character file. Game seed: 11172075774388809577 24 RogerS the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Nov 25, 2023. Slain by an ogre (17 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:01:36 (274 turns). RogerS the Magician (Djinni Conjurer) Turns: 274, Time: 00:01:36 Health: -1/25 AC: 2 Str: 6 XL: 3 Next: 15% Gold: 0 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . d - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons d - a +0 club (weapon) Armour a - a +0 robe (worn) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 5.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 3d5 1% 2 c - Dazzling Flash Conj/Hex 54% N/A 3% 3 d - Fulminant Prism Conj/Hex 13% 3d9 12% 4 e - Iskenderun's Mystic Conj/Tloc 27% 2d7 12% 4 f - Beastly Appendage Tmut 54% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. The power to cast Beastly Appendage wells up from within. Spell assigned to 'f'. You start resting. You feel a strong urge to attack something. You are no longer berserk. You are exhausted. You feel yourself slow down. You start resting. You feel yourself speed up. Your extra speed is starting to run out. You start resting. You feel yourself slow down. You start resting. You recover from your berserk rage. You start resting. HP restored. There is an open door, spattered with blood here. Things that are here: a +0 club; a +0 ring mail d - a +0 club d - a +0 club (weapon) As you open the door, it creaks loudly! An ogre comes into view. It is wielding a +0 giant spiked club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant spiked club. The searing ray hits the ogre. The ogre is severely wounded. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... ########## #<.#.@O..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | RogerS the Djinni Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 20 | D | Killed Ijyb 21 | D | Reached skill level 5 in Spellcasting 21 | D | Reached XP level 2. HP: 7/21 MP: 0/0 21 | D | Reached XP level 3. HP: 8/25 MP: 0/0 21 | D | Learned a level 1 spell: Beastly Appendage 271 | D | Noticed an ogre 274 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 17 Cast: Searing Ray || 1 Use: Potion || 2 Dodge: Dodged || 5