Sableheart Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (10, -10, D:1) a +0 club (16, 3, D:1) a +0 dagger (29, -14, D:1) a +0 short sword (47, -13, D:1) a +0 dagger (47, 22, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (17, 2, D:2) a +0 dagger (19, -6, D:2) a +0 club (28, -11, D:2) a +0 dagger (40, 9, D:2) a +0 dagger (46, 10, D:2) a +0 club Level 3 of the Dungeon (6, -8, D:3) 22 arrows (18, -7, D:3) a +0 club (23, -21, D:3) a +0 dagger (33, -14, D:3) 6 poisoned darts a +0 dagger of venom (44, -26, D:3) a +0 whip a boomerang a +0 leather armour Level 4 of the Dungeon [Shop] Duajirua's Weapon Boutique a +0 whip (35 gold) 14 stones (19 gold) a +0 hunting sling (21 gold) a +0 trident (49 gold) the +4 scimitar "Raeskingug" {vorpal, Int+4} (579 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+4). a +0 war axe of freezing (116 gold) 11 stones (15 gold) a +0 dagger (28 gold) a +0 spear (42 gold) (0, 0, D:4) a +0 robe a +0 scythe (4, -9, D:4) a +0 club (33, -4, D:4) a +0 robe (37, 24, D:4) a +0 falchion a +0 leather armour (41, 17, D:4) a +0 leather armour (46, 2, D:4) a +0 ring mail a +0 robe a +0 dagger of holy wrath a +0 leather armour a +0 short sword Level 5 of the Dungeon (10, 18, D:5) 19 arrows (15, 19, D:5) 4 boomerangs (25, -20, D:5) a +0 robe (30, 5, D:5) a +0 scale mail (35, 12, D:5) a +0 robe a +0 mace (42, 12, D:5) 22 arrows a +0 shortbow a +0 robe a +0 great sword a +0 robe a +1 flail a +0 robe a +4 falchion a +0 giant club (46, 17, D:5) a +0 robe a +3 spear of freezing Level 6 of the Dungeon (0, 0, D:6) a +0 trident (4, -45, D:6) a +0 chain mail a +2 vorpal morningstar a +0 scale mail a +0 hand axe (6, -14, D:6) a +0 shortbow 11 arrows (14, 11, D:6) a +0 flail a +0 leather armour a +0 club a +0 dagger a +0 robe a +0 whip (22, -50, D:6) a +0 dagger (33, -7, D:6) 2 poisoned darts (34, -45, D:6) a +0 hand axe (34, -43, D:6) a +0 mace a +0 robe a +0 dagger a +0 whip (35, -46, D:6) a +0 mace a +0 ring mail (48, -1, D:6) a +0 robe (56, -9, D:6) a +0 pair of gloves Level 7 of the Dungeon (0, 0, D:7) 25 arrows (3, 19, D:7) a ring of wizardry (7, 22, D:7) a +0 hand axe a +0 leather armour (9, 2, D:7) 21 arrows (12, 33, D:7) a +0 whip (17, 24, D:7) a +2 flail of protection (18, 1, D:7) a +0 shortbow 10 arrows (18, 23, D:7) a +0 spear (19, 23, D:7) a +0 flail a +0 trident a +0 ring mail a +0 buckler (20, 22, D:7) a +0 whip (20, 24, D:7) a +0 whip (27, 22, D:7) 24 bolts (34, -12, D:7) a +0 giant club (38, -7, D:7) a +0 flail a +0 leather armour (39, 11, D:7) a +0 dagger (56, -11, D:7) a +0 halberd a +0 chain mail (57, -10, D:7) a +0 dagger a +0 robe (59, -7, D:7) a +0 antimagic trident (63, -14, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a ring of magical power (13, -5, D:8) a +0 robe (16, -14, D:8) a +0 whip (19, -28, D:8) a +0 dagger a +0 robe (22, -30, D:8) a +0 leather armour (24, -3, D:8) a +0 trident 3 boomerangs (25, -3, D:8) a +0 hand axe a +0 leather armour a +0 morningstar a +0 leather armour a +0 dagger a +0 ring mail a +0 hand axe (26, -29, D:8) a +3 morningstar a +0 robe (28, -19, D:8) 3 atropa-tipped darts (28, -18, D:8) a +0 hunting sling (28, -9, D:8) a +0 hunting sling (29, -19, D:8) 20 arrows (29, -18, D:8) a +0 scale mail (31, -29, D:8) a +0 spear a +0 robe (33, -28, D:8) a +0 dagger (35, -13, D:8) a +0 scale mail (41, -18, D:8) a +0 dire flail a +0 plate armour a +2 trident of flaming a +0 robe a +4 dagger a +0 robe a +5 battleaxe a +0 robe a +0 trident a +0 robe (42, -18, D:8) a +3 short sword a +0 robe (45, -25, D:8) a +0 whip (49, -5, D:8) a +0 quarterstaff (49, 3, D:8) a +0 leather armour (50, -34, D:8) a +0 hunting sling Level 9 of the Dungeon [Shop] Jiugaph's Weapon Shoppe a +2 antimagic demon trident (798 gold) a +0 long sword (49 gold) a +0 morningstar (56 gold) a +0 mace of protection (78 gold) a +0 quarterstaff (56 gold) 26 stones (36 gold) a +0 quarterstaff (56 gold) the +4 halberd of the Absolute Madman {elec, rPois rF- Str+6 SInv} (714 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+6). rF: It makes you vulnerable to fire. rPois: It protects you from poison. SInv: It lets you see invisible. the +8 long sword "Zowuecs" {chaos, Fragile rN+ Int+2} (785 gold) Each time it hits an enemy it has a different, random effect. Int: It affects your intelligence (+2). rN: It protects you from negative energy. Fragile: It will be destroyed if unequipped. The Shining One disapproves of the use of such an item. a +0 mace (42 gold) (10, -19, D:9) a +1 dagger of venom a +0 robe (10, -18, D:9) a +2 mace of protection a +0 plate armour a +0 hand axe (14, -28, D:9) a +0 mace (15, -32, D:9) a +0 dagger (15, -29, D:9) a +0 hand axe (15, -28, D:9) a +0 dagger a +0 leather armour (19, -18, D:9) a +0 hunting sling (22, -10, D:9) an amulet of faith (23, -8, D:9) a +0 club a +0 flail a +0 mace a +0 leather armour a +0 hand axe (24, -8, D:9) a +0 trident a +0 plate armour (28, -3, D:9) 20 arrows (32, -2, D:9) a +0 spear of freezing (34, 0, D:9) a +2 dagger of draining a +0 flail a +0 leather armour a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 morningstar 3 boomerangs a +0 chain mail a +0 hand axe a +0 club a +1 dagger of venom a +0 robe (35, 1, D:9) a +0 flail a +0 chain mail (53, -1, D:9) a +0 leather armour (57, 0, D:9) 6 poisoned darts Level 10 of the Dungeon [Shop] Osawet's Weapon Shop the +6 dagger of the Shining Light {vorpal, Dex+6} (841 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). the +8 double sword "Ybugg" {elec, Fly rCorr Str+3 Dex-3} (1475 gold) It occasionally discharges a powerful burst of electricity upon striking a foe. Str: It affects your strength (+3). Dex: It affects your dexterity (-3). Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a +0 quarterstaff (64 gold) a +3 rapier (336 gold) a +0 battleaxe (104 gold) a +0 morningstar (64 gold) a +2 great sword of holy wrath (379 gold) a +0 hand crossbow (56 gold) [Shop] Naopni's Jewellery Boutique an amulet of regeneration (510 gold) the ring "Ubix" {rF- rN+ Dex+6 SInv} (540 gold) [ring of see invisible] Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rN: It protects you from negative energy. SInv: It lets you see invisible. a ring of magical power (340 gold) an amulet of magic regeneration (510 gold) the ring "Buesoujush" {rF+ rN+ Int+6 Slay-6 Stlth+} (994 gold) [ring of intelligence] Int: It affects your intelligence (+6). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rF: It protects you from fire. rN: It protects you from negative energy. Stlth: It makes you more stealthy. a ring of poison resistance (340 gold) an amulet of guardian spirit (510 gold) a +4 ring of evasion (612 gold) [Shop] Rexott's Distillery a potion of attraction (39 gold) a potion of lignification (39 gold) a potion of might (52 gold) a potion of magic (104 gold) (0, 0, D:10) a scroll of noise (4, -11, D:10) a +0 dagger a +0 robe (4, -10, D:10) a +0 whip a +0 scale mail (5, -10, D:10) a +0 flail (5, -9, D:10) a +0 dagger (12, 19, D:10) a +0 whip (15, 19, D:10) a +0 club (16, 19, D:10) a +0 flail a +0 robe a +1 whip of draining (20, -8, D:10) a +0 buckler (27, 16, D:10) a potion of lignification 3 potions of degeneration (34, -3, D:10) 3 poisoned darts (37, 24, D:10) a +0 club Level 11 of the Dungeon [Shop] Lal Koq's Demolitions Depot a manual of Conjurations (1200 gold) a book of Power (630 gold) a book of Air (330 gold) a manual of Conjurations (1200 gold) a book of Power (630 gold) a book of Annihilations (900 gold) a wand of acid (2) (180 gold) Gotrusmar's Compendium of Confrontation (420 gold) Spells Type Level Known a - Iskenderun's Mystic Blast Conjuration/Translocation 4 no b - Lehudib's Crystal Spear Conjuration/Earth 8 yes a wand of flame (9) (82 gold) [Shop] Aplebet's Antique Weapon Shop a +0 whip (92 gold) a +3 executioner's axe of flaming (1295 gold) a +0 dagger (74 gold) a +2 flail of venom (599 gold) a +0 mace (111 gold) the +3 hunting sling "Ymol" {venom, Contam Will+ Int+2} (1036 gold) Any ammunition fired from it poisons the flesh of those it strikes. Int: It affects your intelligence (+2). Contam: It causes magical contamination when unequipped. Will: It increases your willpower. a +3 glaive of venom (917 gold) a +0 whip (92 gold) a +0 hand crossbow (129 gold) a +0 club (37 gold) (0, 0, D:11) a +0 chain mail a +0 flail a +0 short sword a +0 plate armour a boomerang a +0 dire flail a +0 plate armour a +2 robe of willpower a +0 broad axe a +0 dagger a +0 club (1, 1, D:11) a +0 ring mail a +0 dagger a +0 leather armour a +0 short sword a +0 chain mail a +0 flail a +0 chain mail a +0 war axe a +0 hand axe a +0 troll leather armour a +0 robe a +0 dagger (1, 2, D:11) a +0 chain mail a +0 scimitar of holy wrath a boomerang a +0 hand axe a +0 club a +0 flail a +0 hand axe a +0 chain mail a +0 war axe a +0 leather armour a +0 dagger a +1 robe a +0 dagger (8, 2, D:11) 3 large rocks (9, 2, D:11) a +0 chain mail a +0 hand axe 20 bolts a +0 short sword a +1 hand crossbow of flaming a +0 short sword 9 poisoned darts a +0 club a +0 dagger a +0 short sword a +0 whip (10, 2, D:11) a +0 robe a +0 dagger a +0 giant spiked club a +0 giant spiked club a +0 dagger a +0 whip a scroll of vulnerability (15, 23, D:11) a +0 pair of gloves (16, 1, D:11) a scroll of noise (18, 21, D:11) a +0 dagger a +0 club a +0 hand crossbow 20 bolts a +0 whip a +0 dagger a +0 robe a +2 dagger of pain a +0 short sword a +0 whip a +0 dagger 2 curare-tipped darts a +0 short sword (19, 20, D:11) a +0 whip a +0 short sword a +0 club a +0 short sword a +0 dagger a +0 short sword a curare-tipped dart (19, 21, D:11) a +0 short sword a +0 dagger (21, 20, D:11) a +0 dagger a +0 robe (26, -16, D:11) a +0 short sword (27, 20, D:11) a +0 club a +0 club 8 poisoned darts (30, 17, D:11) a +0 short sword (33, 20, D:11) a +0 whip (34, 21, D:11) a +0 short sword a +2 whip of electrocution (34, 22, D:11) a +0 short sword a +5 short sword (49, -8, D:11) a scroll of vulnerability (49, 7, D:11) a +0 robe a +3 dagger of distortion (50, 37, D:11) a +0 troll leather armour (51, -12, D:11) a +0 whip a +1 short sword of draining a +0 short sword a +0 hand crossbow 22 bolts (52, -12, D:11) a +0 whip a +0 dagger a +0 robe a +0 dagger a +0 robe (53, 4, D:11) a +0 ring mail (56, -13, D:11) a +0 club 8 poisoned darts (56, -4, D:11) 21 arrows (57, -14, D:11) a +0 whip a +0 dagger a +0 club a +0 whip (63, 38, D:11) a +0 robe Level 12 of the Dungeon (4, 16, D:12) 9 gold pieces (8, 2, D:12) a +2 chain mail of cold resistance (8, 8, D:12) 4 large rocks a +0 troll leather armour Level 13 of the Dungeon (24, 20, D:13) a +0 glaive (24, 21, D:13) a +0 war axe (49, 23, D:13) a +0 broad axe the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Cosizx Ogae's Weapon Shoppe a +0 falchion (36 gold) a +0 lajatang (180 gold) a +0 club (12 gold) a +2 flail of holy wrath (219 gold) a +0 war axe (42 gold) the +7 great sword of the Rattlesnake {vorpal, Drain rElec rPois} (687 gold) It inflicts extra damage upon your enemies. rElec: It insulates you from electricity. rPois: It protects you from poison. Drain: It drains your maximum health when unequipped. a +0 battleaxe (78 gold) (0, 0, Orc:1) a +0 club a +0 club a +0 leather armour a +0 club (0, 1, Orc:1) a +0 robe a +0 dagger a +0 mace (0, 2, Orc:1) a +0 falchion (1, 0, Orc:1) a +0 chain mail 17 bolts a +2 long sword a +0 arbalest (1, 2, Orc:1) a +0 plate armour a +0 trident (1, 3, Orc:1) a boomerang a +0 dagger (2, 1, Orc:1) a +0 dagger (3, 1, Orc:1) a +0 robe a +0 dagger (17, -6, Orc:1) a +0 dagger a +0 short sword a +0 chain mail (18, -8, Orc:1) a +0 short sword a +0 leather armour (21, -11, Orc:1) a +0 dagger a +0 leather armour (27, -7, Orc:1) a +1 vorpal hand axe a +0 chain mail (28, -1, Orc:1) a +0 mace a +0 plate armour (30, -3, Orc:1) a +0 dagger a +0 robe (31, -8, Orc:1) a +0 club (31, -6, Orc:1) a +0 club (32, -8, Orc:1) a +0 dagger a +0 robe (45, -3, Orc:1) a large rock (45, 0, Orc:1) a +0 trident a +0 plate armour a +0 club an orc corpse (skeletalised by now) (45, 1, Orc:1) a +0 giant club an ogre corpse (skeletalised by now) (45, 4, Orc:1) a +0 scimitar a +0 chain mail a +0 hand axe a +0 dagger a +0 chain mail a +0 flail a +0 leather armour an orc skeleton an orc skeleton an orc skeleton (46, 0, Orc:1) a +2 war axe of flaming a +0 plate armour (46, 1, Orc:1) a +0 dagger a +0 ring mail a +0 hand axe an orc corpse (skeletalised by now) (46, 2, Orc:1) a +0 hand axe a +0 ring mail (47, -2, Orc:1) a +0 giant spiked club an ogre corpse (skeletalised by now) (47, 6, Orc:1) a +0 flail (48, 7, Orc:1) a +0 dagger a +0 robe an orc skeleton Level 1 of the Lair of Beasts (0, 0, Lair:1) a scroll of vulnerability (3, 1, Lair:1) the +8 trident of Fid Ecse {venom, rF- rN++} It poisons the flesh of those it strikes. rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. (11, 0, Lair:1) a +0 chain mail (16, 31, Lair:1) a +0 short sword (23, 2, Lair:1) a +0 scale mail (26, 10, Lair:1) 11 arrows (37, -15, Lair:1) a potion of degeneration (40, -12, Lair:1) a +0 robe Level 2 of the Lair of Beasts (17, 32, Lair:2) a ring of magical power (19, 7, Lair:2) 15 bolts (27, 5, Lair:2) a +0 flail (29, 8, Lair:2) a +0 long sword (30, 32, Lair:2) a scroll of noise (41, 13, Lair:2) a +0 leather armour (48, -12, Lair:2) a +0 ring mail Level 3 of the Lair of Beasts (0, 0, Lair:3) 22 bolts (0, 15, Lair:3) a +0 robe (0, 29, Lair:3) a +0 dagger (7, -10, Lair:3) 6 poisoned darts (13, 22, Lair:3) a staff of fire (20, -12, Lair:3) a +0 chain mail (29, -2, Lair:3) an amulet of regeneration (40, -11, Lair:3) a +0 trident (45, 2, Lair:3) 5 javelins (52, -4, Lair:3) a scroll of noise (53, 13, Lair:3) 6 silver boomerangs Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 club (23, 5, Lair:4) a +0 morningstar (23, 7, Lair:4) 5 poisoned darts (34, 20, Lair:4) a +0 mace (59, 34, Lair:4) 16 bolts (63, -6, Lair:4) a book of the Moon Level 5 of the Lair of Beasts (0, 0, Lair:5) a potion of degeneration (17, -10, Lair:5) a potion of attraction (36, -21, Lair:5) 4 poisoned darts (39, -41, Lair:5) a +0 great sword (43, -22, Lair:5) a +0 club