Salticidae the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of guile a +3 tower shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (59, 36, D) a ring of poison resistance (59, 37, D) the staff "Unereg" {rN+ SInv Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-tentacled weapon. (unseen) (59, 44, D) a death scarab corpse (60, 18, D) a +1 war axe (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (60, 36, D) a ring of fire (60, 37, D) a ring of flight (61, 0, D) a +0 arbalest a +1 plate armour of fire resistance (61, 8, D) a +1 scale mail of fire resistance (61, 16, D) a +2 vampiric glaive (61, 26, D) a staff of death (unseen) (61, 36, D) the +7 falchion "Liph" {protect, *Corrode rC++ rN+ Dex+4} Dex+4: It affects your dexterity (+4). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. (unseen) (61, 37, D) a staff of fire (unseen) (62, 0, D) a +1 mace of holy wrath (62, 1, D) the +3 short sword "Cugrip Tyri" {freeze, rElec} rElec: It insulates you from electricity. (62, 4, D) a +0 dire flail a +0 leather armour (62, 9, D) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (62, 10, D) the +10 dark maul {heavy} a +5 demon whip (62, 16, D) a +0 long sword a +0 scale mail a human corpse (skeletalised by now) (62, 18, D) a ring of willpower a ring of see invisible (62, 27, D) a staff of fire (62, 36, D) a staff of earth (unseen) (62, 37, D) the +9 dagger of Bankruptcy {pain, rPois rN+ Str+3 Stlth+} Str+3: It affects your strength (+3). rPois: It protects you from poison rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (unseen) (63, 3, D) a +0 morningstar of protection a +0 ring mail a +0 flail a +0 ring mail (63, 17, D) a +2 quarterstaff of speed (63, 18, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 19, D) a +3 war axe of venom (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (63, 20, D) a +0 dire flail a +0 ring mail a human corpse (skeletalised by now) (63, 26, D) a +1 shortbow of freezing (unseen) (63, 27, D) a staff of fire (63, 36, D) Itoish's Elucidation of the Changed Wyrd Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Summon Mana Viper Hexes/Summoning 5 (unseen) (63, 37, D) a wand of charming (6) (64, 23, D) a +0 great mace a +0 leather armour (64, 26, D) a +2 heavy bardiche (64, 27, D) a +0 flail of holy wrath (64, 30, D) a +4 spear of freezing (still there?) a +0 robe (still there?) (65, 17, D) an amulet of guardian spirit (65, 26, D) a +6 ring of strength (67, 2, D) a +0 dagger a +0 robe (68, 0, D) a +0 short sword (68, 2, D) a +0 whip a +0 leather armour (68, 36, D) a blade talisman (69, 8, D) a +5 lajatang (70, 9, D) a +6 spear of freezing (unseen) (70, 16, D) a +3 kite shield (70, 26, D) a +0 orcbow (70, 37, D) a +0 war axe 4 scrolls of enchant weapon (70, 38, D) a +0 war axe a +0 plate armour an orc corpse (71, 8, D) a +1 vampiric morningstar (71, 17, D) the +9 great sword "Leeschoige" {heavy, *Noise Drain Will+++ Dex+7} Dex+7: It affects your dexterity (+7). Will+++: It greatly increases your willpower. *Noise: It may make a loud noise when swung. Drain: It drains your maximum health when unequipped. (71, 26, D) a +7 giant club (71, 27, D) a +5 quick blade (71, 36, D) a +1 dagger of venom a +0 robe a +4 great sword of electrocution an orc corpse (71, 37, D) a +0 mace (still there?) a +0 orcbow (still there?) a +0 chain mail (still there?) a staff of cold (still there?) (71, 38, D) a +0 flail an orc corpse (71, 40, D) a +0 long sword a +1 chain mail of poison resistance an orc corpse (72, 8, D) a +0 glaive of protection (unseen) (72, 9, D) a staff of cold (72, 16, D) the +2 whip of Dung {holy, Will- Int+5} Int+5: It affects your intelligence (+5). Will-: It decreases your willpower. (72, 27, D) a +0 trident (72, 28, D) a +0 trident a +0 trident (72, 29, D) a +0 trident (72, 32, D) the +7 mace of Variability {chaos, chaos arc} (72, 36, D) a +0 hand axe the +2 hood of the Assassin {Detect Stab+ Stlth++} Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth++: It makes you much more stealthy. (72, 38, D) a +0 dagger a +0 robe an orc corpse (73, 16, D) a +2 mace of protection (unseen) (73, 17, D) the +9 sword of Power {lifebolt} (73, 26, D) a +2 falchion of holy wrath (unseen) (73, 27, D) a +1 shortbow of electrocution (unseen) (73, 37, D) a +0 short sword a +2 leather armour of cold resistance an orc corpse