Sanvar Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -37, D:1) a +0 scale mail (7, -43, D:1) a +0 club (7, -11, D:1) a cursed -1 club (13, -48, D:1) a +0 dagger (16, -1, D:1) 17 poisoned needles (28, -6, D:1) a stone (29, -3, D:1) a stone (29, -1, D:1) a stone (31, -15, D:1) a +0 short sword (40, -40, D:1) a +0 club (47, -11, D:1) a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (3, 10, D:2) a +0 mace (13, 0, D:2) a +0 club (13, 2, D:2) an uncursed ring of stealth (20, 4, D:2) a cursed -1 dagger (25, -10, D:2) 10 poisoned needles (29, 10, D:2) a +0 scale mail (33, -11, D:2) a +0 club (43, -6, D:2) a +0 falchion (51, 26, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 15 stones (0, 5, D:3) a +0 blowgun 7 poisoned needles (3, 5, D:3) a poisoned needle (9, 17, D:3) 20 stones (11, -14, D:3) a +0 hunting sling (11, 7, D:3) a +1 dagger of draining a +0 scale mail (15, -5, D:3) a +0 hand axe (15, 5, D:3) a +0 mace (29, 14, D:3) a +0 ring mail (30, 17, D:3) a stone (34, 17, D:3) a +0 chain mail (36, -15, D:3) 6 curare-tipped needles (36, -5, D:3) a +0 spear (38, -9, D:3) a +0 hunting sling (38, 18, D:3) a stone (40, 19, D:3) a stone (44, 26, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) 15 stones (2, -1, D:4) a +0 long sword (11, -14, D:4) 15 sling bullets (13, -8, D:4) the +10 hunting sling of Fatigue {velocity, Int+4} Any stone fired from it inflicts extra damage. It affects your intelligence (+4). (22, 5, D:4) a +0 robe (29, 3, D:4) a +0 whip (31, -14, D:4) a +0 war axe (43, 21, D:4) 25 stones (47, 13, D:4) a royal jelly Level 5 of the Dungeon (0, 0, D:5) a +0 mace a +0 dagger a +0 robe (1, 0, D:5) a +0 club (still there?) 3 arrows (still there?) (2, -3, D:5) an arrow (2, -2, D:5) an arrow (3, -4, D:5) an arrow (4, -7, D:5) 2 arrows (4, -6, D:5) an arrow (4, -5, D:5) an arrow (15, -10, D:5) a potion of agility