Dungeon Crawl Stone Soup version 0.26.1-13-g052cdd8df3 (webtiles) character file. Game seed: 450170070424537426 0 Sapher the Firebug (level 1, 19/19 HPs) Began as a Troll Wanderer on Jan 29, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:07 (0 turns). Sapher the Firebug (Troll Wanderer) Turns: 0, Time: 00:00:08 Health: 19/19 AC: 6 Str: 19 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . a - +2 mace rCold . . . Faith . (no shield) rNeg . . . Spirit . d - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.46/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 mace (weapon) Armour d - a +0 robe (worn) Potions c - a potion of curing Skills: + Level 1.5 Fighting + Level 1.0 Maces & Flails + Level 1.0 Throwing + Level 1.0 Shields + Level 1.0 Spellcasting + Level 2.9 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level a - Foxfire Conj/Fire 8% 22% 1 Your spell library contained the following spells: Spells Type Power Failure Level Conjure Flame Conj/Fire 2% 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have extremely tough skin. (AC +3) Message History Welcome, Sapher the Troll Wanderer. Will you be the one to retrieve the legendary Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +2 mace, a potion of curing, a +0 robe; and the following spell memorised: Foxfire; and the following spells available to memorise: Conjure Flame. Don't forget about skills Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##+## #...# #...# #.@.# #...# #...# ##### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Troll Wanderer began the quest for the Orb. 0 | D:1 | Sapher set off with the following items: a +2 mace, a | potion of curing, a +0 robe; and the following spell | memorised: Foxfire; and the following spells available to | memorise: Conjure Flame 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_rooms, serial_co_window_serial, co_window_of_opportunity_a, co_window_of_opportunity_a, co_window_paths_a, co_window_corner_a, co_window_paths_a, co_window_paths_c, co_window_cross_3, co_window_unsneaky_path_d, co_window_2corner, co_window_broadway_b, co_window_4corner_a, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_c, chequers_garden, patterned_corridor