Dungeon Crawl Stone Soup version 0.29-a0-355-g7276a9ff7f (webtiles) character file. Game seed: 15333706480415084339 0 Sapher the Covered (level 1, 18/18 HPs) Began as a Djinni Wanderer on Apr 25, 2022. Quit the game on level 1 of the Dungeon. The game lasted 00:00:18 (0 turns). Sapher the Covered (Djinni Wanderer) Turns: 0, Time: 00:00:19 Health: 18/18 AC: 6 Str: 13 XL: 1 Next: 0% Gold: 0 EV: 8 Int: 14 God: SH: 0 Dex: 9 rFire + + . SeeInvis . a - +0 club rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 scale mail rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 scale mail (worn) Scrolls d - a scroll of fog Potions c - a potion of invisibility Skills: + Level 2.0 Fighting + Level 3.0 Armour + Level 1.0 Stealth + Level 1.5 Spellcasting + Level 1.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 52% 1 b - Summon Guardian Gole Hex/Summ 5% N/A 87% 3 c - Animate Armour Summ/Erth 10% N/A 99% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Sapher the Djinni Wanderer. Will you be the one to retrieve the fabled Orb of Zot from the depths? Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 scale mail, a potion of invisibility, a scroll of fog; and the following spells memorised: Summon Small Mammal, Summon Guardian Golem, Animate Armour. Don't forget about skills Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #♣# ♣@♣ ♣..♣ #..♣ ♣.♣# .♣. # ♣ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sapher the Djinni Wanderer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 0/0 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_basic, nrook_loot_triangle, minmay_misc_feat_iff, columned_hall_lemuel Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+