Sar the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. (11, 1, D) the +4,+8 shillelagh "Devastator" the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0,+0 Sword of Power the +3,+0 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (61, 1, D) an ornate deck of defence (63, 1, D) an uncursed staff of summoning (68, 1, D) a +1,+0 elven long sword (69, 1, D) the +1 chain mail "Gheimef" {rF+ rN+ Int+4 Stlth++} It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It makes you much more stealthy. (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade (unseen) (67, 2, D) the +0,+0 glaive of Schua {flame, rF+ Str+1} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+1). It protects you from fire. an elf corpse (skeletalised by now) (72, 2, D) a +1,+0 elven long sword a +0 elven leather armour an elf corpse (skeletalised by now) (73, 2, D) an uncursed staff of earth (74, 2, D) a +1,+2 elven short sword an elf corpse (skeletalised by now) (75, 2, D) an uncursed staff of power (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (68, 3, D) a +2,+0 elven short sword a +0,+1 elven sabre of speed an elf corpse (skeletalised by now) (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a +0,+0 orcish falchion a tome of Destruction a tome of Destruction (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (62, 5, D) a wolf corpse (rotten by now) (63, 5, D) a green rat corpse (rotten by now) (10, 6, D) an uncursed staff of energy (unseen) (68, 6, D) a +1,+2 vampiric hand axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of disintegration (7) (unseen) (4, 8, D) a +0 orcish leather armour a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) an uncursed staff of earth (62, 9, D) a crystal ball of energy (70, 9, D) an uncursed staff of air (72, 9, D) the +6,+6 scimitar of Plague {slice, rPois rF+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It enhances your eyesight. (62, 10, D) a +2 elven robe of the Archmagi (72, 10, D) a +3,+2 short sword of speed (62, 12, D) a water moccasin corpse (rotten by now) (72, 17, D) an uncursed staff of cold (73, 17, D) a +3,+2 quarterstaff of speed (71, 18, D) a book of Death (72, 18, D) a +3,+0 flail of holy wrath (70, 22, D) a rotting giant centipede corpse (71, 22, D) a rotting giant mite corpse (72, 22, D) a rotting jumping spider corpse (72, 23, D) a rotting giant centipede corpse (71, 27, D) the amulet of Granasch {Spirit rF+ rN+} [amulet of guardian spirit] It protects you from fire. It protects you from negative energy. (72, 27, D) an uncursed staff of summoning (73, 27, D) a book of Callings (71, 28, D) a +1 buckler of fire resistance (72, 28, D) a cursed +5 ring of evasion