Sar the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. (11, 1, D) the +4,+8 shillelagh "Devastator" the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. The Shining One opposes the use of such an evil item. the +0,+0 Sword of Power the +6,-1 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) a +2 robe of the Archmagi (63, 1, D) the +6 chain mail of the Big Bang {rC+} It protects you from cold. (67, 1, D) an uncursed ring of teleport control (68, 1, D) an uncursed staff of summoning (69, 1, D) the cursed -4,-1 quarterstaff of Esixoin {flame, +Inv +Fly rElec} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It insulates you from electricity. It lets you turn invisible. It lets you fly. It has a curse placed upon it. (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +0 elven ring mail of poison resistance (73, 2, D) a legendary deck of war (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 1000 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (10, 4, D) a tome of Destruction a tome of Destruction (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +0,+0 orcish falchion a +0 orcish leather armour a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 fire dragon armour a +5 plate armour (61, 9, D) a Necronomicon (71, 9, D) a +2 ring mail of poison resistance (70, 10, D) a book of the Dragon (62, 11, D) a cursed staff of fire a +0,+0 orcish club a +0 orcish leather armour a cursed -4,-1 orcish dagger a +0 orcish robe (61, 12, D) a +0,+1 orcish mace (50, 13, D) a manual of Unarmed Combat (51, 13, D) 4 scrolls of enchant armour (52, 13, D) an uncursed staff of conjuration (53, 13, D) a +6,+2 hand axe of flaming (54, 13, D) a +0 centaur barding of stealth (50, 14, D) a +2 large shield of protection (51, 14, D) a box of beasts (52, 14, D) an uncursed staff of wizardry (53, 14, D) a +6,+1 spear of dragon slaying (54, 14, D) the +1 plate armour of Tuifrodd {rC+ Int+2} It affects your intelligence (+2). It protects you from cold. (55, 14, D) a +2,+4 dwarven hand axe of chopping (61, 17, D) an uncursed ring of positive energy (62, 17, D) a +0,+0 mace (72, 17, D) an uncursed staff of fire (73, 17, D) a disc of storms (62, 18, D) the +0 robe of Tauguxam {rF+ MR+ Dex+3 SInv} It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. It enhances your eyesight. (64, 18, D) an uncursed ring of sustenance (72, 18, D) a lantern of shadows (53, 21, D) a storm dragon corpse (74, 21, D) a +4,+1 spear of dragon slaying an arrow (74, 22, D) 5 large rocks a +0,+0 trident (75, 22, D) a +0,+0 bow (unseen) (59, 23, D) a +0 cloak (61, 23, D) a +0,+0 mace a +0 cloak a +2 cloak (73, 23, D) a +0,+0 bow an uncursed staff of cold 19 arrows (59, 24, D) a +3,+3 morningstar of draining a +0 cloak a +0,+0 flail a +0 cloak (61, 24, D) a +0,+2 orcish glaive a +0 cloak a +0,+0 mace a +0 cloak (72, 24, D) an arrow (73, 24, D) a large rock (74, 24, D) an arrow (75, 24, D) an arrow (53, 25, D) a +1 steam dragon armour (55, 25, D) a +0,+0 mace of protection (53, 26, D) the +5,+6 bow "Adoda" {frost, rN+} It turns projectiles fired from it into bolts of frost. It protects you from negative energy. (61, 27, D) a book of Necromancy (62, 27, D) a +2 chain mail of fire resistance (63, 27, D) a +0,+0 long sword (65, 27, D) a +2,+2 vampiric scimitar (71, 27, D) an uncursed staff of conjuration (73, 27, D) a +3 ring of strength (62, 28, D) a cursed -4 ring of protection (64, 28, D) a book of Changes (73, 28, D) a +4 scale mail of magic resistance (67, 32, D) a ball python corpse (skeletalised by now) (unseen) (65, 34, D) a +0,+0 trident a naga corpse (skeletalised by now) (50, 37, D) the +7 chain mail "Peiniotzag" {Dam-1} It affects your damage-dealing abilities (-1). (52, 37, D) the +0 plate armour of the Doldrums {Dam+3 Stlth++ Curse} It affects your damage-dealing abilities (+3). It may recurse itself. It makes you much more stealthy. (53, 37, D) an uncursed staff of wizardry (60, 37, D) a +1 robe of the Archmagi (61, 37, D) the +7,+5 scimitar of Flaming Death {flame, rPois rF++ rC- MR} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. (62, 37, D) a cursed staff of fire (63, 37, D) a +2 dwarven plate armour of positive energy (69, 37, D) a +3,+4 flail (71, 37, D) a fan of gales (49, 38, D) a +0 cap of spirit shield (50, 38, D) a tome of Destruction (52, 38, D) a box of beasts (59, 38, D) a +2 ring mail of positive energy (61, 38, D) the cursed +0 plate armour of Fun {Str+4 Int+1} It affects your strength (+4). It affects your intelligence (+1). It has a curse placed upon it. (62, 38, D) the +3,+5 long sword "Ydops" {elec, +Rage +Inv +Fly rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It enhances your eyesight. It lets you turn invisible. It lets you fly. It lets you go berserk. (63, 38, D) a +2,+3 dagger of venom (70, 38, D) an uncursed staff of conjuration (72, 38, D) a crystal ball of energy (55, 41, D) a wand of flame (11) the Almanac of the Elephant Spells Type Level Dazzling Spray Conjuration/Hexes 3 Bolt of Fire Conjuration/Fire 6 Bolt of Draining Conjuration/Necromancy 6 a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a wand of draining (5) Dinaceno's Grimoire of the Mountains Spells Type Level Sandblast Earth 1 Passwall Transmutation/Earth 3 Shatter Earth 9 2 potions of invisibility (73, 42, D) a cursed -3,-3 halberd a +0 dwarven chain mail (74, 42, D) a +6,+3 quarterstaff of protection a +0 robe a deep dwarf corpse (skeletalised by now) (75, 42, D) a +4,+2 hand axe a +1 dwarven chain mail a deep dwarf corpse (skeletalised by now) (54, 43, D) a +0 robe of fire resistance a +1,+1 dwarven hand axe a +4,+0 flail of protection (55, 43, D) a +0 robe (73, 43, D) a +0,+0 halberd a +1 dwarven plate armour (74, 43, D) a cursed +0,-1 great sword a +1 dwarven chain mail a deep dwarf corpse (skeletalised by now) a +2,+1 dwarven mace a +0 dwarven chain mail a deep dwarf corpse (skeletalised by now) (75, 43, D) a bolt a +1,+2 battleaxe of chopping a +2,+4 dwarven hand axe a +0 robe a deep dwarf corpse (skeletalised by now) an uncursed staff of fire a +0 robe (53, 44, D) a +2 robe a +1,+0 dwarven hand axe (55, 44, D) a +0 robe a +2,+3 dwarven hand axe of returning a +1,+3 great sword a wand of magic darts (10) a +1,+1 war axe of chopping a deep dwarf skeleton a +3 dwarven plate armour a +1 dwarven chain mail a +0 robe (74, 44, D) the +1,+5 morningstar "Luirryte" {crush, +Blink +Fly} It inflicts extra damage upon your enemies. It lets you fly. It lets you blink. a +1,+1 dwarven crossbow of flame 19 bolts a +3 dwarven chain mail (75, 44, D) a +4,+1 hand axe of chopping (54, 45, D) a +1 dwarven chain mail a +3,+3 hand axe a +0 dwarven chain mail a +1,+1 dwarven hand axe a +0 robe a deep dwarf corpse (rotten by now) an uncursed staff of wizardry a +1 robe a +4,+2 war axe the cursed -2,-3 hand axe of the Warrior-Mage {vamp, rElec rPois rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. The Shining One opposes the use of such an evil item. a +3,+4 great sword (59, 45, D) the +4,+4 eveningstar of Reason {drain, +Rage +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. It lets you go berserk. The Shining One opposes the use of such an evil item.