Sat Level 1 of the Dungeon (0, 0, D:1) a +0 dagger of venom 5 stones (1, 8, D:1) a +0 dagger (3, -12, D:1) a +0 club (9, -23, D:1) 13 stones (20, 14, D:1) a +0 flail (21, 18, D:1) a +0 hand axe 24 stones (23, 17, D:1) a +0 club (25, 14, D:1) a +0 leather armour (33, -5, D:1) a +0 mace (50, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 26 stones (8, 28, D:2) a +0 robe (19, 3, D:2) a +0 flail (19, 20, D:2) a +0 hand axe (26, 6, D:2) 12 stones (27, 8, D:2) a +0 club (32, 10, D:2) a +0 club a +0 hunting sling (35, 12, D:2) a +0 short sword (38, 27, D:2) a +0 short sword a +0 dagger of flaming (45, 2, D:2) a +0 leather armour (45, 6, D:2) a +0 mace of protection (45, 28, D:2) 3 curare-tipped darts Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (3, 0, D:3) a +0 whip (7, 25, D:3) a +0 long sword (8, 10, D:3) a +0 club (10, -13, D:3) a +0 club (12, -19, D:3) a +0 dagger (13, 24, D:3) a +0 club (14, -17, D:3) a +0 club (18, 27, D:3) a +0 short sword (27, 22, D:3) a +0 dagger (28, -4, D:3) a +0 leather armour (28, -2, D:3) a +0 dagger a +0 hand axe 19 stones (29, -5, D:3) a +0 ring mail (34, 22, D:3) a +0 mace (35, -4, D:3) a +0 club (35, -2, D:3) a +0 dagger a +0 leather armour Level 4 of the Dungeon [Shop] Ennuoxug's Firing Range a +0 triple crossbow (100 gold) a +0 longbow (45 gold) 5 javelins (40 gold) 5 large rocks (35 gold) a +0 longbow (45 gold) 3 boomerangs (15 gold) a +0 triple crossbow (100 gold) a +0 arbalest (45 gold) a +0 fustibalus (150 gold) 4 large rocks (28 gold) 5 poisoned darts (20 gold) (0, 0, D:4) a stone (0, 4, D:4) a stone (still there?) a stone (still there?) (1, 0, D:4) a poisoned dart (1, 2, D:4) a stone (1, 4, D:4) a throwing net (2, -4, D:4) a +0 club a +0 hunting sling (2, -1, D:4) a boomerang (2, 0, D:4) a poisoned dart (2, 3, D:4) a boomerang (2, 4, D:4) a stone (still there?) a stone (still there?) (10, -34, D:4) a +3 trident of venom (11, -29, D:4) a +0 dagger (22, 11, D:4) a +0 whip (44, -27, D:4) a +0 giant club a +0 hand axe (47, -19, D:4) 18 stones (47, -13, D:4) a +0 spear (51, -1, D:4) a +0 battleaxe Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, -3, D:5) a +0 ring mail a +0 trident (1, 0, D:5) a +0 whip (2, -1, D:5) a +0 robe a +0 dagger a +0 flail a +0 chain mail a +0 short sword a +0 leather armour a +3 short sword (2, 0, D:5) a +0 club (5, -8, D:5) a +0 chain mail a wand of charming (4) a +0 scale mail a javelin a +0 leather armour a +0 war axe (14, 1, D:5) a +0 leather armour (17, 0, D:5) a +0 falchion (20, 3, D:5) a +0 dagger (still there?) a +0 chain mail (still there?) (21, 17, D:5) a +0 spear (30, 5, D:5) a +0 robe a +0 dagger (30, 6, D:5) a +0 robe a +0 dagger (31, 5, D:5) a +0 hand axe (31, 6, D:5) a +0 club a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) a +0 mace (3, -14, D:6) a +0 dagger (14, -3, D:6) 5 large rocks (16, -26, D:6) 21 gold pieces (16, -22, D:6) a potion of brilliance (18, -28, D:6) a +0 chain mail (18, -20, D:6) a +2 spectral quarterstaff (21, -24, D:6) a +0 whip (21, -11, D:6) a +0 ring mail (22, -3, D:6) a +0 flail (26, -24, D:6) a +0 dagger a +0 robe (26, -23, D:6) a +0 hand axe (26, -22, D:6) a +0 hand axe a +0 ring mail (27, -23, D:6) a +0 club a +0 ring mail (32, -25, D:6) a +0 short sword (32, -13, D:6) a +0 leather armour (32, -7, D:6) a +0 scale mail (37, 0, D:6) 12 stones (38, -18, D:6) a +0 halberd (39, -18, D:6) a +0 spear (40, -16, D:6) a +0 spear (41, -19, D:6) a +0 trident a boomerang of dispersal a +0 chain mail (41, -5, D:6) a +0 dagger a +0 dagger 5 stones a +0 short sword 2 poisoned darts a +0 dagger a +0 short sword (42, -17, D:6) a +1 ring mail of poison resistance a +0 hand axe (42, -16, D:6) a +0 dagger a +0 robe (42, -5, D:6) a +0 whip 6 poisoned darts (43, -6, D:6) 23 stones (45, -20, D:6) a +0 long sword (45, -15, D:6) a +0 scale mail a +0 short sword Level 7 of the Dungeon (0, 0, D:7) a +0 pair of gloves (2, -28, D:7) a +0 flail a +0 flail a +0 ring mail (2, -27, D:7) a +0 dagger (3, -27, D:7) a +0 falchion (26, -35, D:7) a +0 spear (29, 13, D:7) a +0 chain mail (30, 6, D:7) a +0 dagger a +0 robe (30, 7, D:7) a +0 dagger a +0 robe (32, 7, D:7) a +0 hand axe (33, 10, D:7) 22 gold pieces (37, -24, D:7) 10 stones (39, 0, D:7) a +0 morningstar a +0 robe (39, 1, D:7) a +3 hand axe a +0 robe (40, 0, D:7) a +0 battleaxe a +0 robe (52, 14, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) the +4 hand axe of Success {freeze, +Blink rPois rN+} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rPois: It protects you from poison. rN: It protects you from negative energy. +Blink: It lets you blink. (4, 16, D:8) 23 stones (15, 6, D:8) a +0 battleaxe a +0 robe a +2 mace a +0 robe (15, 7, D:8) a +3 morningstar a +0 robe (15, 37, D:8) 19 stones (20, -20, D:8) a +3 halberd a +0 robe (20, -11, D:8) a +0 war axe (21, -22, D:8) a +0 shortbow (21, -20, D:8) a +0 great sword a +0 robe (21, 19, D:8) a +0 flail (22, -20, D:8) a +4 falchion a +0 robe (23, 32, D:8) a wand of acid (2) (27, 33, D:8) a +0 chain mail (28, 32, D:8) a +1 cloak of willpower (28, 33, D:8) a scroll of identify (29, 33, D:8) 22 gold pieces (31, 28, D:8) a scroll of identify (35, 6, D:8) a +0 short sword (36, 7, D:8) a +0 dagger a +0 robe a +0 club a +0 leather armour a +0 short sword (40, 7, D:8) a +0 long sword Level 9 of the Dungeon (0, 0, D:9) a +0 hunting sling (0, 7, D:9) 24 stones (14, -4, D:9) 16 stones (15, -9, D:9) a +0 shortbow (15, -8, D:9) a +0 quarterstaff a +0 hunting sling a +0 ring mail (21, -23, D:9) a +0 plate armour (26, -13, D:9) a +2 battleaxe a +0 robe of cold resistance (27, -13, D:9) a +0 mace a +0 robe (28, -13, D:9) a +0 spear a +0 robe (35, -17, D:9) a +0 trident a +0 shortbow (39, -35, D:9) a box of beasts (40, -38, D:9) a +0 whip a +0 dagger a +0 leather armour (41, -38, D:9) a +0 whip a +0 club a +0 chain mail a +0 short sword of speed (46, -40, D:9) a +0 cloak Level 10 of the Dungeon (0, 0, D:10) a +0 dagger a +0 robe (0, 34, D:10) 15 stones (16, 25, D:10) a +0 ring mail (18, 2, D:10) a +0 leather armour (22, -1, D:10) 15 stones (28, -2, D:10) 2 atropa-tipped darts (38, 44, D:10) a +0 scale mail of poison resistance (48, -6, D:10) a staff of fire (48, -4, D:10) a +0 hand axe (53, -6, D:10) the +0 leather armour "Gufaameu" {Rampage rC+} rC: It protects you from cold. Rampage: It bestows one free step when moving towards enemies. Level 11 of the Dungeon (16, 33, D:11) a +0 robe (23, -7, D:11) a +0 giant club a +0 giant spiked club (24, -5, D:11) a +0 quarterstaff (29, 4, D:11) a ring of magical power a ring of magical power a +6 ring of dexterity 2 scrolls of noise (29, 7, D:11) an amulet of the acrobat (30, 25, D:11) a +0 club a +0 chain mail (31, -6, D:11) a staff of cold (31, 22, D:11) a +0 hand axe (31, 25, D:11) a +4 flail a +0 chain mail a +0 hand axe of flaming (32, 25, D:11) a +0 whip (44, 12, D:11) a staff of death (55, 18, D:11) 4 boomerangs (56, 30, D:11) 20 stones Level 12 of the Dungeon (21, 11, D:12) the amulet of Tuarherom {Faith *Corrode rPois Int+4 Dex+4} [amulet of faith] It allows you to gain divine favour quickly. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. (21, 20, D:12) 4 boomerangs of dispersal (22, 44, D:12) a +0 hunting sling (24, 19, D:12) a +0 flail (24, 33, D:12) a +0 scale mail (27, 15, D:12) a +0 plate armour (27, 28, D:12) a +0 troll leather armour (49, 24, D:12) a +0 hand axe (53, 21, D:12) a +0 giant club a +0 giant club Level 13 of the Dungeon (0, 0, D:13) a +1 whip of electrocution a +0 dagger a +2 robe of cold resistance (0, 1, D:13) a +0 hand axe (10, -22, D:13) a +0 leather armour (11, -7, D:13) 6 poisoned darts (19, 24, D:13) 30 stones (28, 7, D:13) a +1 great mace a +0 leather armour 2 large rocks (28, 21, D:13) a +0 shortbow (29, 8, D:13) 4 large rocks (29, 9, D:13) a +0 hand axe a +0 robe (30, 11, D:13) a +0 dagger (37, -8, D:13) a +0 buckler (39, 21, D:13) 3 large rocks (41, -17, D:13) 4 large rocks (41, -16, D:13) a +1 glaive of venom a +0 scimitar of flaming (41, 9, D:13) 25 stones (42, -17, D:13) a +0 morningstar a +0 great sword a +0 plate armour a +0 long sword a +0 leather armour a +0 buckler a +0 great sword a +0 chain mail a +0 longbow a +0 war axe a +0 chain mail a +0 kite shield (42, -3, D:13) a +0 shortbow (43, -16, D:13) a +2 long sword a +0 plate armour (48, 3, D:13) 17 stones Level 14 of the Dungeon (0, 0, D:14) a +0 short sword (still there?) a +0 leather armour (still there?) (8, 22, D:14) a book of Unlife (37, 7, D:14) a potion of degeneration the Ecumenical Temple Level 1 of the Lair of Beasts (18, 0, Lair:1) the +0 robe of a wizard's laboratory {rElec Regen+ Int+2 Dex-2} Int: It affects your intelligence (+2). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. (19, -10, Lair:1) a ring of positive energy 4 scrolls of summoning a ring of resist corrosion 3 potions of degeneration (19, -8, Lair:1) the +8 spear "Fiveet" {spect, Dex+4} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+4). (20, -7, Lair:1) a +0 spear (22, -7, Lair:1) a +0 spear (32, 2, Lair:1) a book of the Hunter (46, -27, Lair:1) 26 stones (47, 18, Lair:1) the +0 helmet of the Chupacabra {rElec Str+2} Str: It affects your strength (+2). rElec: It insulates you from electricity. (47, 32, Lair:1) a +0 long sword (50, -24, Lair:1) a staff of fire Level 2 of the Lair of Beasts (0, 0, Lair:2) a scroll of noise (5, -23, Lair:2) 27 stones (18, -46, Lair:2) 29 stones (27, -46, Lair:2) a ring of resist corrosion (28, 10, Lair:2) a +0 robe (36, -3, Lair:2) a +0 robe (59, -25, Lair:2) a +0 scale mail Level 3 of the Lair of Beasts (9, 1, Lair:3) the +11 arbalest "Dauwost" {venom, rElec Str-3 Int+6 Dex+4} Any ammunition fired from it poisons the flesh of those it strikes. Str: It affects your strength (-3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+4). rElec: It insulates you from electricity. a ring of fire a ring of positive energy a ring of magical power (11, -13, Lair:3) a +0 shortbow (31, -9, Lair:3) a +0 whip (35, 10, Lair:3) a +2 demon whip of venom (40, 26, Lair:3) a +0 tower shield (44, -3, Lair:3) 3 poisoned darts (47, -20, Lair:3) a +0 scale mail (47, 18, Lair:3) a +0 robe a +0 short sword (51, 5, Lair:3) 16 stones (57, -4, Lair:3) 16 stones Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 falchion (1, -11, Lair:4) a +0 trident (2, -11, Lair:4) a +0 trident a boomerang (11, -36, Lair:4) a +0 pair of boots (18, -42, Lair:4) a +0 robe (20, -32, Lair:4) a +0 giant spiked club (25, -42, Lair:4) a +0 chain mail (25, -37, Lair:4) 18 stones (47, -23, Lair:4) a +3 lajatang of pain Level 5 of the Lair of Beasts (0, 4, Lair:5) a +0 chain mail (4, 0, Lair:5) a +0 ring mail (12, -18, Lair:5) the +5 robe of Night {Dark Will+ SInv} It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. SInv: It lets you see invisible. Will: It increases your willpower. (16, -17, Lair:5) 18 stones (21, -20, Lair:5) a +0 plate armour (30, -5, Lair:5) a staff of cold (31, -4, Lair:5) 25 stones (33, -25, Lair:5) a +0 trident (40, 14, Lair:5) a +0 pair of gloves (46, -16, Lair:5) a +0 leather armour (49, -9, Lair:5) a staff of conjuration (50, -31, Lair:5) a +0 helmet (58, -29, Lair:5) a +1 robe of cold resistance Level 6 of the Lair of Beasts (0, 0, Lair:6) a +3 scale mail of cold resistance (0, 1, Lair:6) a +2 hand crossbow of freezing (1, 2, Lair:6) a +0 club (2, 3, Lair:6) a +0 scale mail (3, 4, Lair:6) a +0 robe (12, 3, Lair:6) a +0 helmet (14, -40, Lair:6) a +0 hunting sling (15, -40, Lair:6) 13 stones (17, 12, Lair:6) 6 poisoned darts (25, -24, Lair:6) a +0 chain mail (36, -29, Lair:6) a +0 plate armour of willpower (48, -28, Lair:6) a +0 chain mail (56, 6, Lair:6) a +0 trident