Shaidar Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 22, D:1) a +0 leather armour (5, 33, D:1) a +0 hand axe (8, 21, D:1) 28 stones (10, 37, D:1) a +0 dagger (18, 23, D:1) a +0 spear (20, 12, D:1) 23 stones (29, 15, D:1) a +0 club (32, 20, D:1) a stone (33, 6, D:1) a +0 leather armour (33, 21, D:1) a stone (35, 22, D:1) a stone (37, 1, D:1) 28 bolts (37, 22, D:1) a stone (40, 29, D:1) a +0 dagger (41, 23, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (10, 19, D:2) 17 stones (12, 18, D:2) a stone a cursed +0 club (18, 4, D:2) 3 needles of confusion (24, 8, D:2) a +0 club (29, 19, D:2) a +0 club (29, 20, D:2) a +0 dagger a +0 club (29, 21, D:2) a +0 club (30, 20, D:2) a +0 hunting sling 13 stones (30, 21, D:2) a +0 club (31, 20, D:2) a +0 club (36, 20, D:2) 3 stones (38, 21, D:2) a +2 dagger of venom (47, -4, D:2) a stone (48, -4, D:2) a stone (49, -3, D:2) a stone Level 3 of the Dungeon (0, 0, D:3) a +0 club (2, -4, D:3) 24 bolts (3, -10, D:3) a book of Minor Magic (5, 19, D:3) a +0 club (9, 14, D:3) a +0 club (14, 23, D:3) a +0 trident (16, -18, D:3) a +0 dagger a +0 flail a +0 leather armour a +0 dagger a cursed +0 robe (22, 4, D:3) a +0 flail (23, 4, D:3) a +0 club a +0 leather armour (25, -2, D:3) a +0 scale mail (26, 24, D:3) a +0 short sword a stone (27, 7, D:3) a +0 whip (27, 27, D:3) 2 stones (41, 0, D:3) a +0 quarterstaff (44, -4, D:3) 10 stones Level 4 of the Dungeon [Shop] Puviff's Assorted Antiques a potion of might (80 gold) a potion of agility (80 gold) a potion of ambrosia (160 gold) a +0 scale mail (80 gold) a scroll of identify (40 gold) a +0 pair of gloves (90 gold) a +1 antimagic long sword (350 gold) a wand of paralysis (12) (280 gold) the +8 war axe of the Abyss {vamp, +Rage Dex+4} (1388 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It lets you go berserk. a scroll of random uselessness (20 gold) the +7 mace of Interdependent Arising {distort, MR++} (1158 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your resistance to hostile enchantments. (0, 0, D:4) a book of Changes (3, -17, D:4) 24 stones (7, -52, D:4) a +0 ring mail (10, -19, D:4) a +0 giant club (14, -43, D:4) a +0 dagger (14, -13, D:4) a +0 falchion (17, -31, D:4) 16 arrows (25, -42, D:4) a +0 spear (25, -40, D:4) a +0 mace (27, -42, D:4) a +0 hand axe (27, -40, D:4) a +0 falchion (33, -43, D:4) 22 bolts (34, -32, D:4) a +0 leather armour (36, -32, D:4) 11 stones (48, -31, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) an uncursed ring of poison resistance (4, -6, D:5) 14 poisoned needles (9, -3, D:5) a jackal corpse (10, -4, D:5) a giant cockroach corpse (11, -4, D:5) a +0 scythe a +0 robe 20 arrows the human corpse of Sigmund