Shaidar Level 1 of the Dungeon (4, -45, D:1) a +0 dagger (10, -45, D:1) 19 stones (10, -14, D:1) a +0 dagger of draining (14, -31, D:1) a +0 club (22, -2, D:1) a +0 club (42, -39, D:1) a +0 hand axe (43, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) 3 silver tomahawks (1, -12, D:2) a +0 club (2, 6, D:2) a +0 club (3, -13, D:2) 20 stones (11, -8, D:2) a +0 ring mail (11, 9, D:2) 22 arrows (11, 10, D:2) a stone (11, 11, D:2) 2 stones (12, 7, D:2) 23 stones (19, -2, D:2) a stone (20, -1, D:2) a stone (21, 0, D:2) a +0 club (25, 20, D:2) a cursed -1 short sword (26, 24, D:2) a +0 ring mail (32, -14, D:2) 24 stones (32, 10, D:2) a +0 leather armour (41, 14, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 9, D:3) a cursed -3 hand axe a +0 spear (4, 11, D:3) a +0 hand axe (4, 12, D:3) a +0 club a +0 hand axe a +0 scale mail a +0 mace a +0 flail a +0 leather armour (4, 13, D:3) a +0 flail (7, -3, D:3) 24 stones (11, -14, D:3) a +0 leather armour (15, 17, D:3) a +0 club (16, 14, D:3) a +0 short sword (23, 2, D:3) 3 poisoned tomahawks (26, -13, D:3) a +0 club (32, -17, D:3) a +0 club a +0 club (33, 15, D:3) a +0 mace (36, 1, D:3) a +0 whip (37, 12, D:3) 13 stones (38, 3, D:3) a tomahawk a +0 dagger (39, 4, D:3) a tomahawk (39, 5, D:3) a +0 dagger (40, 5, D:3) a tomahawk (40, 6, D:3) a +0 dagger a +0 robe a +0 hand axe a +0 leather armour (40, 8, D:3) a +0 dagger a +0 scale mail a +2 war axe of chopping a +0 ring mail (44, -13, D:3) a +0 club (45, 32, D:3) a +0 dagger (47, -2, D:3) a +0 trident (57, 4, D:3) a +1 short sword of freezing Level 4 of the Dungeon (0, 0, D:4) the +6 dagger "Oleerphui" {pierce, *Corrode rC++ Str-4 Dex+2} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your dexterity (+2). It greatly protects you from cold. It may corrode you when you take damage. (20, -4, D:4) a +0 giant spiked club (38, -17, D:4) a +0 dagger (45, 22, D:4) a large rock (46, 0, D:4) a +0 quarterstaff (47, -25, D:4) a +0 ring mail (47, 22, D:4) 21 stones (48, -15, D:4) a +0 mace (49, -27, D:4) a +0 club (49, -16, D:4) a +4 quarterstaff of chaos a +0 cloak (49, 23, D:4) 10 stones (53, 19, D:4) 29 stones (54, 4, D:4) 17 sling bullets (54, 18, D:4) 16 stones Level 5 of the Dungeon (10, -4, D:5) a +0 leather armour (12, -31, D:5) an arrow (12, -30, D:5) an arrow (13, -34, D:5) a +0 trident (13, -31, D:5) an arrow (14, -26, D:5) an arrow (15, -24, D:5) a +0 shortbow 9 arrows (17, -36, D:5) 14 bolts (17, -16, D:5) a +0 cloak a +0 animal skin (26, -33, D:5) a +0 chain mail (35, 5, D:5) an uncursed amulet of harm (40, 1, D:5) a +0 dagger a +0 robe (40, 3, D:5) a +0 dagger a +0 chain mail a +0 dagger a +0 leather armour (41, -1, D:5) a +0 spear (41, 0, D:5) a +0 halberd (42, 0, D:5) a +0 halberd of protection (46, -13, D:5) a +0 robe (50, -25, D:5) 21 arrows (50, 0, D:5) 17 bolts Level 6 of the Dungeon (0, 0, D:6) a +0 dagger 17 stones (11, -34, D:6) 17 stones (13, -12, D:6) a +0 short sword (15, -31, D:6) 24 stones (20, -1, D:6) a +0 dagger a +0 robe (21, -2, D:6) a +0 mace a +0 scale mail a +0 club a +0 ring mail a +0 club a +0 leather armour a +0 club a +0 chain mail (23, -19, D:6) a cursed +0 short sword a cursed +0 robe (25, -19, D:6) a cursed +0 dagger a +0 robe a +0 giant club (31, -14, D:6) 21 arrows (32, -47, D:6) a +0 quarterstaff (35, -35, D:6) a +0 club a +0 falchion a +0 scale mail (35, -29, D:6) a +0 pair of gloves (36, -35, D:6) a +1 short sword of protection (37, -35, D:6) a +0 flail a +0 scale mail a +0 mace a cursed -2 trident (40, -32, D:6) 16 arrows (49, -34, D:6) a +0 scale mail (51, -28, D:6) a +0 dagger a +0 robe (51, -27, D:6) a +0 dagger a +0 robe (52, -27, D:6) a +0 short sword a +0 leather armour (54, -11, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 falchion a +0 ring mail (0, 2, D:7) a cursed -1 leather armour (5, 18, D:7) a +0 war axe (10, 7, D:7) a +0 short sword a cursed +0 leather armour (11, 7, D:7) a +0 dagger a +0 robe (15, -16, D:7) a +0 quarterstaff (18, 15, D:7) a +0 ring mail (22, -14, D:7) a +1 longbow of velocity (23, -24, D:7) the +3 war axe "Iwkutups" {elec, rN++ Int-3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-3). It greatly protects you from negative energy. It lets you see invisible. (23, -15, D:7) a +0 war axe a +0 robe a +0 robe a +0 scimitar (23, -13, D:7) a +2 trident a +0 robe (31, 10, D:7) a +0 falchion a +0 leather armour a +0 hand axe a +0 leather armour (35, -8, D:7) a +0 short sword (36, -3, D:7) 17 bolts (37, -12, D:7) a +2 whip of freezing a +0 robe (42, -12, D:7) a +0 halberd Level 8 of the Dungeon (0, 0, D:8) a cursed +0 robe (2, 1, D:8) an orc skeleton (2, 2, D:8) a +0 dagger a +0 robe a +0 dagger a +0 robe an orc skeleton (8, -7, D:8) a +0 hand axe (8, -6, D:8) a +0 hand axe (8, 3, D:8) 20 stones (8, 5, D:8) a +0 falchion a bailey (0, 0, Bailey) the +6 chain mail "Uxoh" {MR+ rCorr Int+3} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (1, 0, Bailey) a potion of experience (7, 0, Bailey) a scroll of acquirement (8, 0, Bailey) a +2 ring mail of positive energy (9, 11, Bailey) 2 potions of heal wounds (unseen) (10, -6, Bailey) 3 tomahawks of returning (10, -5, Bailey) 4 tomahawks of returning a kobold corpse (10, 8, Bailey) a tomahawk of returning (10, 10, Bailey) a +0 hand axe a +0 leather armour (11, -6, Bailey) a +0 hand axe a +0 leather armour an orc corpse (11, -5, Bailey) a +0 hand axe a +0 leather armour a hobgoblin corpse (11, 1, Bailey) a tomahawk of returning (11, 2, Bailey) a tomahawk of returning (11, 3, Bailey) a tomahawk of returning (11, 6, Bailey) 2 tomahawks of returning (11, 17, Bailey) 10 gold pieces (12, 8, Bailey) a +0 hand axe a +0 leather armour a tomahawk of returning (12, 9, Bailey) a tomahawk of returning (unseen) (12, 17, Bailey) a potion of might (13, 8, Bailey) a tomahawk of returning (13, 9, Bailey) a +0 war axe (unseen) (13, 16, Bailey) a potion of curing (14, 9, Bailey) 2 tomahawks of returning (unseen) (15, 14, Bailey) a scroll of enchant weapon (16, 12, Bailey) 11 gold pieces (16, 13, Bailey) a scroll of identify