Dungeon Crawl Stone Soup version 0.30.0-29-ga12c61a403 (webtiles) character file. Game seed: 5341798915534903942 63 SharpKris the Conjurer (level 4, -5/25 HPs) Began as a Tengu Conjurer on June 20, 2023. Slain by Terence ... wielding a +0 hand axe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:02 (1619 turns). SharpKris the Conjurer (Tengu Conjurer) Turns: 1619, Time: 00:04:03 Health: -5/25 AC: 2 Str: 7 XL: 4 Next: 10% Magic: 4/8 EV: 12 Int: 19 God: Gold: 43 SH: 0 Dex: 14 Spells: 4/7 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) f - a +0 spear Armour a - a +0 robe (worn) Scrolls c - a scroll of torment {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of flight {unknown} Skills: + Level 1.0 Fighting + Level 0.4 Polearms + Level 1.4 Armour + Level 2.7 Dodging + Level 2.5 Stealth + Level 2.4 Spellcasting + Level 5.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 16% 1 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Alistair's Intoxication Tmut/Pois 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you with a +0 hand axe. You closely miss Terence. You claw Terence. Terence is moderately wounded. Terence hits you with a +0 hand axe. Okay, then. Magic courses through your body. Terence hits you with a +0 hand axe! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 hand axe! * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence completely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 hand axe! You die... ####+## ##+#### #...... #. #.....### #...... ##. #.......## #...... ...##+## #.....#..## #...... S......# #.....##..# #...... .......###########......###...... ...............@@'.........###### ..[........#######.....###.#### ...?.......# ####### #....## ##.........# ####..## #.........# ##..# #.........# ######(. ..........†# ......... ...........# ....†..[. .(....###### .######## You could see Terence. Vanquished Creatures Natasha (D:2) 2 dart slugs (D:1) 5 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) 4 quokkas 2 ball pythons (D:1) 6 bats 3 frilled lizards (D:1) 3 kobolds (D:1) 6 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SharpKris the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 135 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 269 | D:1 | Learned a level 2 spell: Searing Ray 621 | D:1 | Reached XP level 3. HP: 20/20 MP: 1/7 764 | D:1 | Reached skill level 1 in Armour 946 | D:1 | Found a faded altar of an unknown god. 1308 | D:2 | Noticed Natasha 1375 | D:2 | Killed Natasha 1376 | D:2 | Reached skill level 1 in Fighting 1420 | D:2 | Reached XP level 4. HP: 25/25 MP: 6/8 1595 | D:2 | Noticed Terence 1619 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_basic, serial_bayou, serial_bayou_shore_a, serial_bayou_pond_b, serial_bayou_lagoon_b, serial_bayou_pond_d, basic_ecumenical_altar, minmay_misc_feat_chi, minmay_tree_intersection D:2: layout_basic, basic_altar, uniq_terence, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.4 Fighting | 1 | 1.0 Polearms | | 0.4 Dodging | | 2.7 Stealth | | 2.5 Spellcasting | | 2.4 Conjurations | | 5.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | | 1 || 1 Kick | | 1 || 1 Cast: Magic Dart | 61 | 13 || 74 Searing Ray | 1 | 3 || 4 Use: Potion | | 1 || 1 Armour: Robe | 1 | || 1 Dodge: Dodged | 6 | 4 || 10