Sickboy Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, 6, D:1) a +0 spear (4, 6, D:1) a +0 club (16, -2, D:1) a +0 whip (17, 7, D:1) a +0 dagger (17, 27, D:1) a +0 club (24, -2, D:1) a cursed +0 robe (26, 22, D:1) 13 curare-tipped needles (27, 34, D:1) a +0 hand axe (40, 6, D:1) a +2 short sword of holy wrath (44, 8, D:1) 63 curare-tipped needles (49, 30, D:1) a +0 club (51, 36, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, -26, D:2) a +0 spear (2, -24, D:2) a +0 club a +0 flail (6, -4, D:2) a +0 club (10, -19, D:2) a +0 spear (26, -7, D:2) a +0 robe (31, -16, D:2) 90 bolts (32, 13, D:2) a +0 spear (35, -33, D:2) a +0 dagger (36, 0, D:2) a potion of flight (42, -15, D:2) 132 stones (45, -29, D:2) 94 poisoned needles (46, -33, D:2) a cursed +0 dagger a stone (48, -35, D:2) 76 stones (49, -17, D:2) 151 arrows (51, -35, D:2) a +0 club (63, -35, D:2) a cursed +0 ring mail (69, 2, D:2) a +0 plate armour (71, -35, D:2) a +0 hunting sling 92 stones Level 3 of the Dungeon (0, 0, D:3) a +2 hunting sling a +0 dagger of venom 163 sling bullets a +1 leather armour of fire resistance (4, 11, D:3) a +0 mace (8, 57, D:3) a +0 blowgun a +0 whip 36 poisoned needles (10, 44, D:3) a +0 whip (12, 22, D:3) 191 sling bullets (13, 21, D:3) a +2 dagger of chaos (14, 1, D:3) a +0 spear (22, 46, D:3) a +0 robe (32, 49, D:3) a +0 club (36, 45, D:3) 159 stones (40, 55, D:3) an uncursed amulet of the acrobat an uncursed amulet of inaccuracy (42, -1, D:3) a +0 club (46, 12, D:3) a +0 flail a +0 leather armour (56, 36, D:3) 121 arrows Level 4 of the Dungeon [Shop] Xakajum's Weapon Shop 131 stones (144 gold) a +0 short sword (33 gold) a +0 hunting sling (16 gold) a +0 spear (33 gold) the +7 short sword of Crusades {flame, Stlth+} (536 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you more stealthy. a +0 arbalest (49 gold) a +0 dire flail (44 gold) a +5 hunting sling of freezing (326 gold) the +10 spear "Grim" {vamp, rC+ Dex+4} (895 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It protects you from cold. a +0 dagger (22 gold) 99 arrows (108 gold) (0, 0, D:4) a +0 quarterstaff (9, 16, D:4) a potion of flight (12, 3, D:4) 144 bolts (13, 26, D:4) a +0 ring mail (14, 13, D:4) a +0 robe (16, -11, D:4) 23 gold pieces (16, -7, D:4) 26 gold pieces (17, -11, D:4) a potion of lignification (17, -10, D:4) a scroll of remove curse (17, -9, D:4) 7 gold pieces (17, -8, D:4) a scroll of teleportation (17, -7, D:4) 7 gold pieces (24, 16, D:4) a +0 long sword a +0 hunting sling a +0 plate armour (30, -1, D:4) a +0 spear (35, 20, D:4) a +4 ring of dexterity (37, -4, D:4) a +0 hand axe a +0 animal skin (37, 16, D:4) a +0 whip (38, 3, D:4) a cursed -3 flail (40, 14, D:4) a +0 hand axe (43, 12, D:4) a +0 club (43, 14, D:4) a +0 mace (44, 16, D:4) a +0 dagger a +0 robe a +0 dagger a +0 robe 138 arrows Level 5 of the Dungeon (0, 0, D:5) 81 poisoned needles (2, 17, D:5) 178 stones (14, 9, D:5) 309 sling bullets (18, -8, D:5) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (21, -11, D:5) a +0 spear (34, -11, D:5) 77 poisoned needles (35, 3, D:5) a +0 hunting sling (40, -10, D:5) a +0 ring mail (40, 7, D:5) a +0 shortbow 191 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 hand crossbow (0, 1, D:6) an iguana corpse (skeletalised by now) (4, 2, D:6) a +0 blowgun (unseen) (5, -7, D:6) 70 stones (5, -6, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (5, 6, D:6) a +0 short sword (unseen) (6, -8, D:6) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (6, 1, D:6) a +0 blowgun (unseen) (6, 2, D:6) a stone (unseen) (6, 7, D:6) a +0 short sword (unseen) (9, -12, D:6) a +2 flail of protection a +0 chain mail a +0 short sword a +3 leather armour of cold resistance (9, -8, D:6) a +0 war axe a +0 robe (10, -10, D:6) a +0 dagger a +0 robe (21, -9, D:6) a cursed -2 giant spiked club an ogre corpse (34, -18, D:6) a jackal corpse a jackal corpse