Sickboy Level 1 of the Dungeon (11, -39, D:1) a +0 club (11, -24, D:1) a cursed -3 whip (14, -35, D:1) a +0 hunting sling (14, -15, D:1) 2 stones (14, -14, D:1) a stone (14, -13, D:1) a stone (15, -15, D:1) a +0 club (22, -25, D:1) 24 stones (23, -26, D:1) 12 poisoned darts (28, -13, D:1) a +0 whip (31, -20, D:1) a +0 dagger of draining (57, -8, D:1) a +0 dagger (62, -18, D:1) a +0 club Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 spear of the Onslaught {antimagic, rF+} (5800 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. the cursed +1 leather armour "Ysobarph" {*Corrode rPois rF+ rC+++} (5160 gold) It protects you from fire. It renders you almost immune to cold. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. the +3 tower shield of the Fifty Priests {rCorr Int+3} (3840 gold) It affects your intelligence (+3). It provides partial protection from all sources of acid and corrosion. the ring "Nyecorr" {*Tele +Fly MR+ Int+2 Slay-2} (1800 gold) [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It affects your resistance to hostile enchantments. It lets you fly. (0, 0, D:2) a +0 hunting sling (10, 33, D:2) a +0 whip a +0 dagger a +0 dagger (11, 25, D:2) 7 boomerangs (12, 29, D:2) a +0 dagger (25, 4, D:2) a +0 hunting sling (25, 52, D:2) a +0 falchion (32, 51, D:2) a +0 club (34, 27, D:2) 15 arrows (34, 51, D:2) a +0 robe (37, 14, D:2) a +0 club (39, 34, D:2) a +0 club (40, 31, D:2) a +0 club (41, 36, D:2) a stone a +0 club (42, 36, D:2) a +0 club a +0 club a +1 spear of venom a +2 animal skin a +0 helmet (43, 5, D:2) a +0 club (43, 36, D:2) a +0 club a +0 dagger a +0 dagger a +0 hunting sling 22 stones a +0 club (45, 23, D:2) a stone (45, 25, D:2) a stone (45, 42, D:2) a cursed +0 leather armour (62, 43, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) 25 stones (2, -20, D:3) a +0 club (4, 29, D:3) a +0 dagger (12, 21, D:3) 8 sling bullets (15, -11, D:3) 18 arrows (16, 2, D:3) a poisoned dart (16, 4, D:3) a poisoned dart (17, 1, D:3) a poisoned dart (18, 5, D:3) a +0 club (19, 6, D:3) a +0 whip a poisoned dart (25, 18, D:3) 24 bolts (32, 11, D:3) a +0 short sword (41, 11, D:3) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe of fire resistance a +0 flail (43, -1, D:3) a +0 flail (55, 9, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +2 long sword of distortion (3, 24, D:4) a +0 dagger (3, 25, D:4) a +0 morningstar (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (4, 21, D:4) a +0 club (4, 22, D:4) a +0 short sword (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (14, 19, D:4) a jackal corpse (15, 1, D:4) a jackal corpse (16, 1, D:4) an adder corpse a jackal corpse (29, 10, D:4) a hound corpse (skeletalised by now)