Sickboy the Dungeon (0, 0, D) a +0 short sword a stone (6, 0, D) a +0 dagger a +0 robe (9, 4, D) a +0 ring mail (10, 4, D) a +2 robe of positive energy (17, 4, D) a wolf corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a yak corpse (skeletalised by now) (27, 4, D) a bullfrog corpse (skeletalised by now) a cane toad corpse (skeletalised by now) a rime drake corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (37, 4, D) a warg corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (38, 4, D) a hell hound corpse (skeletalised by now) (39, 4, D) a hell hound corpse (skeletalised by now) a warg corpse (skeletalised by now) (40, 0, D) a +0 long sword the +4 quarterstaff "Til Tin" {flame, rPois Str+4 Int+5 Dex-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your intelligence (+5). It affects your dexterity (-2). It protects you from poison. a +2 halberd of protection a +2 vorpal dire flail a +1 vorpal broad axe a +2 rapier of distortion (44, 0, D) a +0 scale mail (46, 0, D) a +3 ring of intelligence (47, 0, D) a +0 flail a +0 plate armour a +0 flail a +0 plate armour (48, 0, D) a +0 halberd (still there?) a +0 plate armour (still there?) (53, 4, D) a +0 helmet (54, 4, D) a +0 cloak (55, 0, D) a +0 longbow 18 arrows (55, 6, D) a +0 quarterstaff a +0 hunting sling 21 sling bullets a +0 leather armour (56, 0, D) a +1 shortbow of freezing 20 arrows (56, 4, D) a +0 helmet (57, 0, D) a +0 shortbow 14 arrows