SirSavien the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 robe (still there?) a +0 robe (still there?) a +5 crystal plate armour (still there?) a +5 gold dragon armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 plate armour (still there?) (9, 3, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +7 great sword of the Tired Beggars {slice, +Fly rF- rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from negative energy. It lets you fly. the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed ring of stealth (61, 3, D) a +0 dagger a +0 robe (61, 8, D) Sif Muna's Incunabulum of Companions Spells Type Level a - Summon Small Mammal Summoning 1 b - Call Imp Summoning 2 c - Recall Summoning/Translocation 3 d - Call Canine Familiar Summoning 3 e - Summon Lightning Spire Summoning/Air 4 f - Malign Gateway Summoning/Translocation 7 (62, 0, D) the +2 ring mail of Dithmenos's Envy {rC+ Regen+ Str+5 Dex-3} It affects your strength (+5). It affects your dexterity (-3). It protects you from cold. It increases your rate of regeneration. (62, 1, D) a +1 shield of reflection (62, 3, D) a +0 flail an orc corpse (62, 8, D) the cursed +0 fustibalus "Omelette" {speed, Int+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It has a curse placed upon it. (62, 9, D) 4 scrolls of enchant weapon (63, 0, D) the +6 scale mail "Xease" {rPois rC+} It protects you from cold. It protects you from poison. (63, 4, D) a +0 dagger a +0 robe (63, 8, D) a +5 shortbow of freezing (67, 0, D) the +8 halberd of Disarray {elec, *Slow rPois rN+++ Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It protects you from poison. It renders you almost immune to negative energy. It may slow you when you take damage. (68, 0, D) an uncursed staff of power (68, 4, D) a water moccasin corpse (69, 0, D) a +3 spear (73, 1, D) a book of the Earth (75, 1, D) a +2 vampiric broad axe