Dungeon Sprint DCSS version 0.19-a0-1891-ge1d1fe8 (webtiles) character file. 4 SirSavien the Skirmisher (level 1, -3/15 HPs) Began as a Gargoyle Monk on Oct 18, 2016. Slain by an ice beast (7 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:21 (31 turns). SirSavien the Skirmisher (Gargoyle Monk) Turns: 31, Time: 00:00:21 Health: -3/15 AC: 4 Str: 14 XL: 1 Next: 70% Magic: 1/1 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg + . . Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec + Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... NoTele + (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: negative energy resistance 1, electricity resistance, unbreathing, petrification resistance, rot immunity, AC +2 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic g - a potion of berserk rage Comestibles b - a bread ration i - 4 chunks of flesh Skills: + Level 3.8 Fighting + Level 0.9 Armour + Level 2.7 Dodging - Level 2.1 Stealth * Level 3.5 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient. (AC +2) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You can survive without breathing. You are immune to petrification. You are immune to rotting. Message History Things that are here: a dagger; a goblin corpse You butcher the goblin corpse. i - 4 chunks of flesh (gained 2) Things that are here: a dagger; a goblin skeleton Things that are here: a dagger; a frilled lizard skeleton You open the door. An adder, a quokka, a worm, a jelly and an ice beast come into view. Okay, then. You barely miss the ice beast. The ice beast closely misses you. You hit the ice beast. The ice beast is lightly wounded. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You barely miss the ice beast. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ +SrwJ.Y@..))'...<▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see an ice beast, a worm (sleeping), a jelly (sleeping), an adder (sleeping) and a quokka. Vanquished Creatures 2 goblins (D) A frilled lizard (D) 2 rats (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | SirSavien the Gargoyle Monk began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 28 | D | Noticed a jelly 28 | D | Noticed an ice beast 31 | D | Slain by an ice beast Vault maps used: D: linesprint Action || total -------------------------++------- Melee: Unarmed || 12 Stab: Sleeping || 1 Armor: Robe || 1 Dodge: Dodged || 5