SkyBlueFox the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 1, D) an Akashic Record (62, 1, D) a +0 dagger (63, 1, D) a crystal ball of energy (3, 2, D) a +5 triple sword (unseen) (4, 2, D) a +5 quick blade (unseen) (73, 2, D) a +1 robe of magic resistance (75, 2, D) a +2 great sword of protection (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club (unseen) (62, 3, D) a +0 dagger a +0 scale mail (63, 3, D) an uncursed staff of death (unseen) (75, 3, D) a steam dragon hide (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (7, 4, D) a +0 war axe a +0 shield (10, 4, D) a disc of storms (61, 4, D) a +0 long sword a +0 leather armour (63, 4, D) a +0 short sword (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (9, 6, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) an uncursed staff of energy (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +0 scale mail (still there?) a +0 scale mail (still there?) a +5 crystal plate armour (still there?) a +5 shadow dragon armour (still there?) a +5 storm dragon armour (still there?) a +5 ice dragon armour (still there?) a +5 fire dragon armour (still there?) a +5 plate armour (still there?) (62, 9, D) a book of Cantrips (70, 9, D) the +9 spear of Guilt {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (62, 10, D) a Grand Grimoire (70, 10, D) the +6 spear of Causality {holy, rPois Str+4 Int-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. (63, 13, D) a +1 long sword of flaming a cursed ring of loudness (61, 17, D) a +2 chain mail of fire resistance (62, 17, D) a plain deck of summoning (64, 17, D) a +1 shortbow of evasion (72, 17, D) a plain deck of summoning (73, 17, D) the +5 arbalest "Qixoaz" {penet, rElec Str+4 Dex-5 Stlth+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+4). It affects your dexterity (-5). It insulates you from electricity. It makes you more stealthy. (62, 18, D) a +0 arbalest of freezing (63, 18, D) an uncursed staff of energy (64, 18, D) a +1 war axe of venom (72, 18, D) a plain deck of changes (73, 18, D) a +1 mace of protection (63, 21, D) the ring "Puzuseod" {+Inv +Fly rElec} [ring of flight] It insulates you from electricity. It lets you turn invisible. It lets you fly. (71, 21, D) a +0 scimitar a +0 robe (61, 27, D) a lantern of shadows (65, 27, D) a +3 ring mail of poison resistance (72, 27, D) the cursed ring "Todewuno" {*Corrode EV-3 Str+5 Int+3} [ring of evasion] It affects your evasion (-3). It affects your strength (+5). It affects your intelligence (+3). It may corrode your equipment when you take damage. It has a curse placed upon it. (73, 27, D) the cursed +1 dagger "Yhem" {elec, rF+ Int+3 Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from fire. It makes you less stealthy. It has a curse placed upon it. (62, 28, D) an uncursed ring of positive energy (63, 28, D) a +0 dagger (still there?) a manual of Long Blades (still there?) (65, 28, D) a +0 dire flail (71, 28, D) an uncursed staff of summoning (72, 28, D) the Disquisition on Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Ozocubu's Armour Charms/Ice 3 c - Bolt of Cold Conjuration/Ice 6 d - Simulacrum Ice/Necromancy 6 (73, 28, D) the +2 leather armour of the Salamander {Dex+5} It affects your dexterity (+5). (62, 29, D) a box of beasts (72, 29, D) a +0 mace a +0 robe (60, 31, D) a +0 mace (unseen) (61, 31, D) a +0 dire flail (unseen) (62, 31, D) a +0 dagger (60, 32, D) an uncursed staff of poison (unseen) (62, 32, D) a +0 war axe (63, 32, D) a +0 short sword (62, 33, D) the +1 war axe "Bentaq" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). (49, 37, D) a plain deck of defence (50, 37, D) a manual of Maces & Flails (51, 37, D) the +7 greatsling "Punk" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. (53, 37, D) the cursed +1 chain mail "Kuxkev" {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (59, 37, D) a book of the Warp (61, 37, D) an uncursed staff of air (62, 37, D) the Catalogue of Displacement Spells Type Level a - Apportation Translocation 1 b - Recall Summoning/Translocation 3 c - Portal Projectile Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Phase Shift Translocation 5 (63, 37, D) a scroll of brand weapon (69, 37, D) a cursed staff of power (70, 37, D) the +11 long sword of Wyrd {vamp, *Rage +Blink Int+3 Dex+4} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+3). It affects your dexterity (+4). It lets you blink. It may make you go berserk in combat. (71, 37, D) a +0 rapier of electrocution (72, 37, D) a scroll of brand weapon (73, 37, D) a +3 battleaxe of electrocution (50, 38, D) the +2 ring mail of Urizxom {rN+ Int+4} It affects your intelligence (+4). It protects you from negative energy. (51, 38, D) a +2 morningstar of draining (52, 38, D) a +7 trident of distortion (53, 38, D) a +0 long sword of freezing (59, 38, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It lets you see invisible. It lets you turn invisible. It makes you more stealthy. (63, 38, D) a book of Hinderance (70, 38, D) a +1 war axe of venom (71, 38, D) an uncursed ring of magical power (72, 38, D) an uncursed ring of protection from fire (73, 38, D) a book of Transfigurations (59, 40, D) a +0 demon trident (59, 41, D) a +3 scythe of venom (60, 41, D) a +0 scythe of venom (58, 42, D) the +8 shortbow "Tolaen" {freeze, Str+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). (70, 42, D) 2 inedible chunks of flesh