Somebody the Dungeon (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (unseen) (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It also provides some protection from the breath attacks of dragons and other creatures. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +5,+13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword the +2,+10 longbow "Piercer" {velocity, EV-2} Any arrow fired from it inflicts extra damage. It affects your evasion (-2). (62, 1, D) a +0 dwarven chain mail (63, 1, D) a +3,+2 halberd a +0 dwarven chain mail (67, 1, D) the +7,+1 great sword "Kezxeit" {slice, rN+ SInv} It inflicts extra damage upon your enemies. It protects you from negative energy. It enhances your eyesight. (68, 1, D) a +0 leather armour of cold resistance (69, 1, D) a +1 troll leather armour (3, 2, D) a +5,+5 triple sword (unseen) (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (62, 2, D) a +1,+0 dwarven flail a +2 dwarven chain mail a box of beasts the amulet of Chin {Inacc Dex+3 Int+2} [amulet of inaccuracy] It affects your intelligence (+2). It affects your dexterity (+3). (63, 2, D) a +3,+3 dwarven hand axe of electrocution a +1 dwarven chain mail (75, 2, D) an uncursed staff of air (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club (unseen) (61, 3, D) a book of Minor Magic a +0 elven wizard hat (74, 3, D) a +0,+1 short sword a +0 cloak a +0 cloak (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5,+5 bardiche (unseen) (10, 4, D) a tome of Destruction a disc of storms (63, 4, D) a +4,+2 flail the +3 chain mail "Uvonaih" {Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). (4, 5, D) a +5,+5 executioner's axe (unseen) (7, 5, D) 15 strawberries (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of strength (74, 5, D) a +0,+0 club the +4,+2 hand axe of the Kidney {elec, +Rage MR++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your resistance to hostile enchantments. It lets you go berserk. (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (7, 7, D) 5 potions of agility 3 potions of berserk rage 9 potions of curing (4, 8, D) a +5 crystal plate armour (unseen) (62, 9, D) a manual of Axes (69, 9, D) a +0,+0 giant spiked club (70, 9, D) a large rock the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR+} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (71, 9, D) a +10 plate armour of ponderousness (72, 9, D) the cursed ring of Lugonu's Condemnation {AC+2 Dex+4 Int+2} [ring of protection] It affects your AC (+2). It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (70, 10, D) the +5,+2 battleaxe of Defiance {elec, +Blink +Inv rElec rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It insulates you from electricity. It lets you turn invisible. It lets you blink. (71, 10, D) a large rock (72, 10, D) an ornate deck of changes (61, 11, D) a +0,+0 halberd (unseen) (62, 11, D) the +5,+4 falchion of Sunlight {vamp, rElec MR++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It affects your resistance to hostile enchantments. a +1,+0 dwarven hand axe a +0 dwarven chain mail a deep dwarf corpse (skeletalised by now) (71, 11, D) 2 large rocks (62, 12, D) a +2,+4 mace a +1 dwarven chain mail a deep dwarf corpse (skeletalised by now) (72, 12, D) a large rock (73, 12, D) a troll corpse (skeletalised by now) (72, 13, D) a +0,+0 giant spiked club (unseen) (73, 13, D) a +0,+0 giant spiked club (unseen) (61, 14, D) a +1,+1 halberd a +1 dwarven chain mail a deep dwarf corpse (skeletalised by now) (73, 14, D) a large rock (71, 17, D) a scroll of vorpalise weapon (72, 17, D) a +1 ring of intelligence (73, 17, D) an uncursed ring of protection from cold (73, 18, D) a +1,+8 battleaxe of chopping (71, 27, D) a +4,+8 giant club (73, 27, D) a +3,+1 great mace of draining (72, 28, D) an uncursed amulet of inaccuracy (73, 28, D) the amulet "Mnungom" {Clar -Tele Int+2 Acc+5} [amulet of clarity] It affects your intelligence (+2). It affects your accuracy (+5). It prevents most forms of teleportation.