Somebody the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It has a curse placed upon it. the +18 shield of the gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, +Rage rPois+ rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of air (63, 1, D) an uncursed staff of conjuration (67, 1, D) a book of the Warp (68, 1, D) a book of Flames (69, 1, D) a +1 leather armour of poison resistance (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (62, 2, D) an uncursed staff of earth (73, 2, D) an uncursed ring of ice (75, 2, D) a +0 scale mail of fire resistance (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a disc of storms (68, 4, D) a +0 short sword (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (67, 5, D) a +0 long sword (unseen) (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +0 short sword a +0 leather armour a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (72, 9, D) a +2 arbalest of freezing (70, 10, D) a +6 ring of strength (72, 10, D) an uncursed staff of fire (51, 13, D) a scroll of brand weapon (52, 13, D) a book of Summonings (53, 13, D) an uncursed staff of poison (50, 14, D) an uncursed staff of wizardry (52, 14, D) a +0 trident of venom (53, 14, D) an uncursed amulet of warding (54, 14, D) a +2 hand axe of chopping (55, 14, D) an uncursed staff of earth (51, 16, D) a +0 robe (unseen) (55, 16, D) a chunk of flesh (61, 17, D) a +3 leather armour of fire resistance (62, 17, D) an uncursed staff of poison (63, 17, D) a book of Battle (64, 17, D) the +7 spear of a sewer {flame, +Blink Str-5 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your intelligence (+2). It lets you blink. (71, 17, D) a book of Dreams (73, 17, D) a lantern of shadows (53, 18, D) a +0 robe (unseen) (62, 18, D) a fan of gales (63, 18, D) a +2 war axe of pain (72, 18, D) a book of Annihilations (73, 18, D) an uncursed ring of ice (52, 19, D) a +0 robe (unseen) (51, 20, D) a +0 plate armour (unseen) (62, 20, D) a +0 trident (62, 21, D) a cursed -3 shortbow a +5 war axe of chopping 18 arrows of flame (64, 21, D) a +0 shortbow (unseen) (63, 24, D) 2 arrows of flame (49, 25, D) the +0 robe of Makhleb's Anger {-Cast rPois+ Regen+ Str+2} It affects your strength (+2). It protects you from poison. It prevents spellcasting. It increases your rate of regeneration. (50, 25, D) the +1 leather armour of Urraxef {Dex+4} It affects your dexterity (+4). (52, 25, D) a book of Battle (53, 25, D) a cursed staff of fire (54, 25, D) a disc of storms (55, 25, D) the ring "Pionty" {Int+4 SInv} [ring of see invisible] It affects your intelligence (+4). It enhances your eyesight. (50, 26, D) a +3 blowgun (51, 26, D) a stone of tremors (inert) (52, 26, D) an uncursed staff of energy (54, 26, D) a +2 buckler of cold resistance (61, 27, D) an uncursed ring of protection from cold (62, 27, D) a book of Clouds (63, 27, D) a +2 quarterstaff of protection (65, 27, D) an uncursed staff of energy (71, 27, D) a quicksilver dragon armour (72, 27, D) a +0 quarterstaff (73, 27, D) a +0 flail (still there?) the +9 morningstar "Gri Prist" {drain, rElec rC- Str+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It makes you vulnerable to cold. It insulates you from electricity. (62, 28, D) a scroll of brand weapon (63, 28, D) Noisoank's Guide on Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Cure Poison Poison 2 c - Venom Bolt Conjuration/Poison 5 (64, 28, D) an uncursed ring of stealth (73, 28, D) a +0 lajatang of electrocution (still there?) an uncursed amulet of warding (still there?) (54, 31, D) a swamp dragon corpse (skeletalised by now) (52, 32, D) a fire dragon corpse (skeletalised by now) (49, 33, D) a wyvern corpse (skeletalised by now) (53, 33, D) a fire drake corpse (skeletalised by now) (54, 33, D) a steam dragon corpse an ice dragon corpse (skeletalised by now) (48, 34, D) a fire dragon corpse (49, 37, D) an uncursed staff of summoning (50, 37, D) a +0 spear of pain (51, 37, D) a book of the Tempests (52, 37, D) an uncursed ring of sustain abilities (53, 37, D) an uncursed staff of power (54, 37, D) the Almanac of Aid Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Sure Blade Hexes/Charms 2 d - Flight Charms/Air 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 (59, 37, D) the +8 trident of the Octopus King {venom, rElec rPois+ MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (60, 37, D) a plain deck of escape (62, 37, D) an uncursed ring of fire (69, 37, D) a +0 short sword (70, 37, D) a stone of tremors (inert) (71, 37, D) the amulet of Cagakh {Inacc Int+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). (72, 37, D) a +4 plate armour of fire resistance (73, 37, D) a +0 short sword (50, 38, D) a +2 helmet of intelligence (52, 38, D) an uncursed ring of ice (53, 38, D) a scroll of brand weapon (59, 38, D) a +1 morningstar of freezing (61, 38, D) a +3 spear of piercing (63, 38, D) an uncursed staff of power (70, 38, D) a +4 ring of strength (71, 38, D) a book of Clouds (72, 38, D) the Disquisition on Summoning and Cold Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Ice Form Ice/Transmutation 4 d - Simulacrum Ice/Necromancy 6 e - Summon Hydra Summoning 7 (73, 38, D) an uncursed ring of stealth (70, 40, D) a +0 shortbow the +5 halberd "Conservator" {drain, Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). a +0 long sword an elf corpse (skeletalised by now) (71, 40, D) 2 arrows (69, 41, D) a +0 rapier (70, 41, D) a +0 scimitar (unseen) (51, 42, D) a +3 mace a +0 robe (67, 42, D) an arrow (69, 42, D) a +0 scimitar (unseen) (70, 42, D) 6 arrows (72, 42, D) a +0 short sword (still there?) 2 arrows (still there?) (50, 43, D) an uncursed staff of energy (70, 43, D) a +0 long sword (unseen) (71, 43, D) 2 arrows (67, 44, D) an arrow (69, 44, D) an arrow (70, 44, D) a +0 short sword (unseen) (71, 44, D) an arrow