Stajl Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -5, D:1) a +0 club (2, -5, D:1) a +0 club (4, 3, D:1) a +0 club (13, 6, D:1) a +0 leather armour (21, 10, D:1) a +0 ring mail (23, -31, D:1) 14 stones (38, -29, D:1) a +0 rapier (43, -27, D:1) a +0 short sword (45, -14, D:1) 12 sling bullets Level 2 of the Dungeon (0, 0, D:2) 27 arrows (8, 25, D:2) a +0 dagger (16, 35, D:2) a +0 ring mail (25, 30, D:2) 16 stones (27, 46, D:2) 18 stones (28, 46, D:2) a +0 dagger (30, 17, D:2) a +0 short sword 4 stones (40, 2, D:2) 25 stones Level 3 of the Dungeon [Shop] Coateyre's Distillery 2 potions of degeneration (22 gold) 2 potions of heal wounds (110 gold) a potion of curing (33 gold) a potion of lignification (33 gold) a potion of invisibility (88 gold) a potion of lignification (33 gold) a potion of curing (33 gold) a potion of mutation (88 gold) (1, 0, D:3) a +0 hand axe (4, 13, D:3) 10 arrows (5, -3, D:3) a scarf of harm (7, -3, D:3) a +0 club (12, 0, D:3) a +0 war axe (17, -7, D:3) a +0 flail a +0 ring mail a +0 dagger a +0 chain mail (18, -7, D:3) a +0 club (18, -6, D:3) a +0 whip (18, 19, D:3) a +0 robe (18, 25, D:3) a +0 dagger (20, -5, D:3) a +0 dagger (25, 17, D:3) a +0 club (28, 4, D:3) a +0 dagger (29, 15, D:3) a +0 short sword 13 stones (37, -13, D:3) a +0 club (38, -14, D:3) a +0 club (40, 0, D:3) a +0 whip (40, 1, D:3) a +0 dagger (42, -11, D:3) a +0 hand axe (45, -13, D:3) 24 stones (45, 22, D:3) 13 sling bullets Level 4 of the Dungeon (0, 0, D:4) a +0 kite shield (2, 28, D:4) a +4 short sword a +0 robe a +3 short sword of freezing a +0 robe (3, 28, D:4) a +1 short sword a +0 robe (4, 15, D:4) 23 sling bullets (4, 33, D:4) a +0 scimitar a +0 robe (15, 7, D:4) a +0 robe (15, 13, D:4) a +0 morningstar 4 stones (23, 14, D:4) a +0 giant club (32, -11, D:4) a +0 club (35, 11, D:4) a +0 hunting sling (38, 8, D:4) a staff of poison (38, 14, D:4) a +0 robe a +1 whip of flaming (38, 18, D:4) a +0 short sword (41, 11, D:4) a +0 mace (49, 1, D:4) a +0 short sword 5 poisoned darts (49, 17, D:4) a +0 short sword of venom a +0 leather armour (60, -4, D:4) a +0 short sword (65, -18, D:4) a +0 club (65, 2, D:4) a +0 whip 5 poisoned darts Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (3, 15, D:5) a +0 shortbow 22 arrows (9, 0, D:5) a +0 shortbow 9 arrows (11, -8, D:5) a +0 quarterstaff (18, -26, D:5) a +0 hunting sling (18, 23, D:5) a +0 giant spiked club (20, -17, D:5) a +0 hunting sling (25, 25, D:5) a +0 whip a +0 flail a +0 halberd (27, 21, D:5) a +0 spear (41, -9, D:5) a +0 club a +0 dagger (42, -9, D:5) a +0 vorpal mace a +0 hand axe a +0 leather armour (53, -8, D:5) a +0 flail a +0 halberd (53, -7, D:5) a +0 club a +0 halberd (54, 15, D:5) a +0 shortbow 12 arrows Level 6 of the Dungeon [Shop] Dueps's Assorted Antiques a +0 dagger of venom (118 gold) a +0 dagger (54 gold) a scroll of fog (54 gold) a +0 spear (81 gold) a scroll of immolation (94 gold) a scroll of silence (202 gold) a potion of curing (81 gold) (0, 0, D:6) a +0 rapier (4, 10, D:6) a +0 dagger a +0 chain mail (7, -12, D:6) 21 bolts (11, -12, D:6) a +0 robe a +0 trident (11, -11, D:6) a +0 robe a +3 hand axe (12, -11, D:6) a +0 robe a +0 great sword (13, -19, D:6) a +4 war axe a +0 robe (14, -20, D:6) a +1 dire flail a +0 robe (17, 0, D:6) a +0 short sword (20, -37, D:6) 24 arrows (21, 6, D:6) a +0 mace (26, -27, D:6) a +0 ring mail (27, -29, D:6) a +0 giant club (39, -29, D:6) the +8 spear of Kenucza {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. Str: It affects your strength (+2). (39, -4, D:6) a +0 giant spiked club (39, -2, D:6) 15 stones (48, -3, D:6) 8 boomerangs (50, -39, D:6) a +0 mace (53, -38, D:6) a +0 leather armour a +0 flail (53, -37, D:6) a +0 leather armour a +0 club a +0 robe a +0 dagger (54, 6, D:6) a +0 scale mail Level 7 of the Dungeon [Shop] Vaskic's Antique Weapon Shoppe a +0 great mace (195 gold) the +10 triple sword of Integrity {vorpal, +Rage rPois Dex-2 Stlth+} (2349 gold) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (-2). rPois: It protects you from poison. +Rage: It lets you go berserk. Stlth: It makes you more stealthy. a +1 trident of protection (336 gold) a +2 morningstar of holy wrath (576 gold) a +0 club (30 gold) a +0 club (30 gold) a +0 dagger (60 gold) a +0 great sword (195 gold) a +0 battleaxe (195 gold) a +0 dire flail of draining (276 gold) a +0 flail (105 gold) the +5 hand crossbow of Gock {elec, rCorr} (1389 gold) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. rCorr: It protects you from acid and corrosion. a +0 hand crossbow (105 gold) [Shop] Dienyos's Antique Armour Shoppe a +0 helmet (108 gold) a +0 scale mail (96 gold) a +0 scale mail (96 gold) a +0 scale mail (96 gold) a +3 scale mail of poison resistance (552 gold) a +0 pair of gloves (108 gold) the +1 pair of gloves of Muibroocwi {rElec Regen+ Str+2 Dex-2} (564 gold) Str: It affects your strength (+2). Dex: It affects your dexterity (-2). rElec: It insulates you from electricity. Regen: It increases your rate of health regeneration. a +0 plate armour (552 gold) a +0 plate armour (552 gold) a +0 scale mail (96 gold) a +0 chain mail (108 gold) (0, 0, D:7) a +0 robe (0, 18, D:7) a +0 mace (1, 15, D:7) a +2 quarterstaff of chaos a +0 cloak (12, 26, D:7) a +0 hand axe 5 boomerangs a +0 scale mail (16, 2, D:7) 17 stones (20, 41, D:7) a +0 war axe (27, 26, D:7) a +0 helmet (31, 7, D:7) a book of Callings (33, 37, D:7) 15 stones (34, -7, D:7) a +0 broad axe (37, 20, D:7) a +0 robe a +0 war axe (38, 25, D:7) a +3 scimitar of freezing a +0 robe a +0 halberd a +0 robe (38, 26, D:7) a +1 battleaxe of freezing a +0 robe a +5 spear of freezing a +0 robe Level 8 of the Dungeon [Shop] Ejyokhyff's Demolitions Depot (Shop contents are unknown) (0, 0, D:8) a +0 scale mail (still there?) a +0 trident (still there?) an orc skeleton (still there?) (1, -1, D:8) a +1 hand axe of flaming a +0 flail an orc skeleton an orc skeleton a yak skeleton (3, -2, D:8) a +0 robe (still there?) a +0 dagger (still there?) (4, 4, D:8) a +0 hand axe (7, 5, D:8) a +0 robe a +0 dagger (7, 6, D:8) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) (8, 5, D:8) a +0 dagger (10, -13, D:8) a book of the Spheres (14, -26, D:8) a +0 leather armour (14, -22, D:8) a +0 pair of boots (20, -8, D:8) a +0 dagger (25, -21, D:8) a +0 mace 4 boomerangs a +0 ring mail (26, -23, D:8) a +0 hand axe (26, -22, D:8) a +0 flail (27, -23, D:8) a +0 club a +0 ring mail (32, -24, D:8) a +0 hand axe a +0 scale mail (33, -24, D:8) a +0 hand axe (34, -24, D:8) a +0 club 2 boomerangs (34, -23, D:8) a +0 hand axe a +0 club a +0 flail a +0 leather armour a +0 flail a +0 dagger a +0 robe a +0 hand axe a +0 ring mail a +0 short sword a +0 chain mail a +0 dagger a +0 robe a +0 club a +0 ring mail a +0 hand axe a +0 club a +0 dagger a +0 robe a +0 falchion a +0 leather armour a +1 short sword of venom a +0 scale mail a +0 club (34, -22, D:8) a +0 dagger a +0 scale mail a +0 hand axe a +0 mace a +0 club a +0 mace a +0 plate armour (34, 11, D:8) 15 arrows a +0 shortbow (35, -22, D:8) a +0 club a +0 chain mail a +0 club (35, 12, D:8) the +0 arbalest of Destiny {penet, Drain rElec rF+} Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rF: It protects you from fire. rElec: It insulates you from electricity. Drain: It drains your maximum health when unequipped. (37, -15, D:8) a +0 spear the Ecumenical Temple