Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 9846280849014114661 179 Syis the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on May 2, 2024. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:37 (2805 turns). Syis the Conjurer (Deep Elf Conjurer) Turns: 2805, Time: 00:02:38 Health: -2/28 AC: 2 Str: 4 XL: 5 Next: 32% Magic: 11/13 EV: 13 Int: 25 God: Gold: 79 SH: 0 Dex: 16 Spells: 9/12 levels left rFire . . . j - +6 dagger of the Mosquito {speed, rPois Dex+3} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.13/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 79 gold pieces. Inventory: Hand Weapons j - the +6 dagger of the Mosquito (weapon) {speed, rPois Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). rPois: It protects you from poison Armour a - a +0 robe (worn) Magical Staves c - a staff of alchemy Scrolls e - a scroll of identify {unknown} f - a scroll of revelation {unknown} i - a scroll of vulnerability {unknown} k - a scroll of poison {unknown} Potions b - a potion of magic d - a potion of brilliance {unknown} g - 2 potions of curing {unknown} h - 2 potions of ambrosia {unknown} Skills: - Level 3.0 Dodging - Level 2.4 Stealth + Level 4.4 Spellcasting + Level 5.2 Conjurations + Level 2.4 Translocations + Level 2.3 Alchemy You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 13% 2 Fulminant Prism Conj/Alch 12% 3d9 19% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 19% 4 Confusing Touch Hex 5% N/A 26% 3 Passwall Erth 5% N/A 26% 3 Swiftness Air 5% N/A 26% 3 Dispel Undead Necr 5% 3d7 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Hepliaklqana Message History The hobgoblin shouts! You hear a shout! x2 The hobgoblin throws a stone. The stone hits you. A gnoll comes into view. It is wielding a +0 whip. You closely miss the hobgoblin. The hobgoblin barely misses you. A gnoll comes into view. It is wielding a +0 halberd. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin hits you. You closely miss the hobgoblin. The hobgoblin is moderately wounded. You hit the hobgoblin. You kill the hobgoblin! 2 gnolls come into view. The gnoll hits you with a +0 halberd! The gnoll shouts! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! There are monsters nearby! There are monsters nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll hits you with a +0 halberd! You die... #......_.. ######..##..... #.......#..#.#. ####.#####...##.## #.......###....... #.......# #####.## .######.......# #..# ..ggg.g.......######.### #@(............... #.......#####..### #.......# #..# ##...#.## #..# #.###.# #..# #.# #.######..### #.###............ #.............### #############.### You could see 4 gnolls. Vanquished Creatures A scorpion (D:2) 5 adders A dart slug (D:3) 2 ribbon worms (D:2) 4 endoplasms 6 giant cockroaches 8 goblins 6 hobgoblins 4 jackals (D:3) 3 kobolds (D:2) 2 quokkas (D:1) 8 ball pythons 7 bats 2 frilled lizards (D:2) 3 rats 62 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Syis the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 344 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 453 | D:1 | Learned a level 2 spell: Searing Ray 900 | D:1 | Reached skill level 1 in Translocations 1335 | D:2 | Reached skill level 1 in Alchemy 1369 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 2024 | D:2 | Noticed a scorpion 2030 | D:2 | Killed a scorpion 2031 | D:2 | Reached skill level 5 in Conjurations 2031 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/12 2228 | D:2 | Identified the +6 dagger of the Mosquito {speed, rPois | Dex+3} 2285 | D:2 | Reached XP level 5. HP: 28/28 MP: 9/13 2710 | D:3 | Found a hazy altar of Hepliaklqana. 2805 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_rooms, serial_bayou, serial_bayou_shore_a, serial_bayou_lake_a, serial_bayou_lagoon_b, serial_bayou_crossing D:2: layout_basic D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_3], layout_loops_ring, mainiacjoe_overflow_small_starburst Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 2 | 2.4 Alchemy | 1 2 | 2.3 Dodging | 3 | 3.0 Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 1 | 1 || 2 Dagger | | 29 || 29 Cast: Magic Dart | 20 | || 20 Searing Ray | 23 | 12 || 35 Stab: Sleeping | | 2 || 2 Armour: Robe | 8 | 12 || 20 Dodge: Dodged | 16 | 24 || 40