Syrinius Level 1 of the Dungeon (0, 0, D:1) a cursed -1 club a +0 club (7, 26, D:1) a +0 club a +0 dagger (11, 12, D:1) a +0 chain mail (13, 47, D:1) a +0 club (19, 21, D:1) a +0 club (26, 25, D:1) a +0 robe (26, 31, D:1) a cursed -2 club (29, 3, D:1) a +0 mace (29, 41, D:1) a +0 club (50, 44, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 20 bolts (14, -15, D:2) a +0 spear (15, 1, D:2) a +0 dagger (17, 23, D:2) a +0 scythe a +0 robe (35, 20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 hunting sling a +0 dagger 18 sling bullets (0, 27, D:3) a +0 club a +0 short sword 5 poisoned tomahawks a +0 club (1, 28, D:3) a +0 ring mail (2, -6, D:3) 14 sling bullets (2, 0, D:3) a sling bullet (4, 0, D:3) a sling bullet (6, 0, D:3) 2 sling bullets (11, 9, D:3) a +0 dagger (15, 3, D:3) a +0 dagger (18, 27, D:3) a +0 leather armour (28, 29, D:3) a cursed +0 leather armour (39, 16, D:3) a +0 scale mail a +0 hand axe (41, 15, D:3) a cursed -1 whip a +0 hand axe (41, 16, D:3) a +0 dagger (45, 15, D:3) a +0 ring mail (50, 23, D:3) a +0 dagger a +0 club (51, 28, D:3) a +0 robe Level 4 of the Dungeon [Shop] Ynumed's Antique Weapon Emporium a +0 rapier (120 gold) a +0 club (30 gold) a +0 dagger (60 gold) the cursed +0 hand crossbow of Res Nullius {venom, Str+4} (498 gold) It poisons the ammo it fires. It affects your strength (+4). It has a curse placed upon it. a cursed -2 hand axe (3 gold) a cursed -2 fustibalus (120 gold) a +0 hand crossbow (105 gold) the +7 long sword of Valuable Assets {freeze, MR+} (1617 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. a +0 mace (90 gold) a +2 long sword of holy wrath (549 gold) a +0 war axe (105 gold) the +1 great mace "Baum" {holy, rElec Dex+3} (1110 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It insulates you from electricity. a +0 hunting sling (45 gold) (0, 0, D:4) 19 sling bullets (6, 29, D:4) a +0 leather armour (8, 30, D:4) a +0 short sword a +0 ring mail (11, -3, D:4) a +0 giant spiked club (12, -7, D:4) a +0 short sword (12, -6, D:4) a +0 hand axe a +0 dagger a +0 robe (12, -5, D:4) a +0 club (13, -5, D:4) a +0 club (25, 6, D:4) a +0 spear (28, 35, D:4) a +0 whip (30, 7, D:4) a +0 ring mail (33, 10, D:4) 5 tomahawks (34, 12, D:4) 13 sling bullets Level 5 of the Dungeon (0, 0, D:5) a +0 shortbow (4, -5, D:5) a +0 leather armour a +0 dagger (4, 17, D:5) 8 javelins (10, 3, D:5) 25 sling bullets (10, 28, D:5) a +0 leather armour (15, 7, D:5) a +0 giant spiked club (15, 31, D:5) 14 poisoned needles (17, 29, D:5) a +0 flail a +0 leather armour (37, 19, D:5) a +3 hunting sling (39, -6, D:5) a +0 dagger a +0 robe the +10 dagger of Broken Luck {pierce, *Noise rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. It may make noises in combat. a +0 robe (40, -5, D:5) a +0 trident (42, 36, D:5) 21 bolts (43, 2, D:5) a +0 dagger (47, 24, D:5) a +0 robe a +0 dagger (48, 6, D:5) a +0 leather armour (50, 13, D:5) a +0 whip a +0 club a +0 scale mail a +0 flail a +0 ring mail a +0 short sword (50, 14, D:5) a +0 morningstar (52, 5, D:5) 17 sling bullets (53, 1, D:5) a +0 ring mail Level 6 of the Dungeon [Shop] Ruinlye's Food Shop a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) a ration (55 gold) (0, 0, D:6) a +0 scale mail (6, -1, D:6) 16 sling bullets (11, -9, D:6) a +0 scale mail (14, -35, D:6) an uncursed amulet of harm (22, 6, D:6) a +0 flail (24, -2, D:6) a cursed +0 leather armour a +0 robe a +0 dagger (25, -2, D:6) a cursed -3 club a +0 flail (33, -10, D:6) a +0 ring mail (34, -13, D:6) a +0 giant club (34, -8, D:6) a +0 ring mail (36, -36, D:6) a +0 war axe (36, -21, D:6) a +0 giant club (38, -29, D:6) a +0 robe a +0 dagger (39, -31, D:6) a +0 robe a +3 dagger (40, -30, D:6) a +0 club (43, -37, D:6) a +0 helmet (43, -22, D:6) a +0 leather armour (60, -42, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (0, 7, D:7) a +0 robe (1, 18, D:7) a cursed +0 dagger a +0 leather armour a +0 flail a +0 leather armour (2, 13, D:7) a +0 flail a +0 plate armour (2, 18, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (4, 2, D:7) a +0 war axe (7, 29, D:7) 23 bolts (18, 3, D:7) a +0 shortbow (19, 9, D:7) a +0 club (20, 7, D:7) a +0 club (22, 34, D:7) a cursed +0 ring mail (30, -10, D:7) a +0 pair of boots (41, 7, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 spear (1, 0, D:8) a +0 spear (2, -2, D:8) a +0 spear (26, 11, D:8) an uncursed ring of fire a +0 helmet (40, 17, D:8) a +0 robe a +0 dagger (40, 18, D:8) a +0 morningstar (41, 18, D:8) a tomahawk (42, 17, D:8) a +0 robe a tomahawk a +0 dagger a +0 short sword Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (4, -3, D:9) a book of Changes (9, 0, D:9) a cursed +0 ring mail (11, -2, D:9) a +0 dagger (14, -9, D:9) a +0 chain mail (15, -18, D:9) a +0 leather armour (20, -26, D:9) a +0 shortbow (23, -6, D:9) a +0 flail a +0 ring mail (24, -24, D:9) a +0 morningstar (24, -18, D:9) a +1 robe of the Archmagi a +3 dagger of distortion (25, -6, D:9) a cursed +0 plate armour a +0 battleaxe (37, -24, D:9) a +0 ring mail (39, -25, D:9) a +0 whip (51, -16, D:9) a +1 flail of protection (51, 17, D:9) a +3 halberd a +0 robe (53, -28, D:9) a lamp of fire (54, 6, D:9) a potion of degeneration (54, 19, D:9) a cursed +0 dire flail a +0 robe (56, -16, D:9) a +3 hand axe a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) an uncursed ring of poison resistance (6, 28, D:10) 16 bolts (6, 29, D:10) a +0 hunting sling (18, -16, D:10) a +0 falchion (24, 13, D:10) a +0 rapier (29, -3, D:10) a +0 robe (36, 14, D:10) a +0 quarterstaff (38, 2, D:10) a +0 dagger (44, 3, D:10) a +0 war axe (48, 10, D:10) the +1 scale mail of Failure {*Slow rCorr Dex+8} It affects your dexterity (+8). It protects you from acid and corrosion. It may slow you when you take damage. (49, -1, D:10) a +0 robe a +0 dagger (50, -8, D:10) a +0 ring mail (50, -1, D:10) a +0 dagger a cursed +0 mace (50, 0, D:10) a +0 robe a cursed +0 dagger (51, -1, D:10) a +0 glaive a +0 plate armour (52, 26, D:10) a +0 scale mail Level 11 of the Dungeon (0, 0, D:11) a +0 robe (6, 21, D:11) a +0 giant club (18, 3, D:11) a +0 ring mail the Ecumenical Temple Level 1 of the Lair of Beasts (25, -30, Lair:1) a fan of gales (44, -55, Lair:1) a +0 flail (44, -11, Lair:1) a +0 hunting sling Level 2 of the Lair of Beasts (0, 0, Lair:2) 15 sling bullets (23, -24, Lair:2) a +0 short sword (37, -51, Lair:2) a +0 dagger (37, -29, Lair:2) 16 sling bullets Level 3 of the Lair of Beasts (0, 0, Lair:3) a book of Debilitation (10, 8, Lair:3) a +0 battleaxe (15, -36, Lair:3) a +0 ring mail (16, -2, Lair:3) a +0 dire flail (30, -11, Lair:3) a +0 robe a +0 battleaxe (30, -5, Lair:3) a +0 mace (37, 4, Lair:3) a +0 chain mail a +0 plate armour (38, -27, Lair:3) a book of Changes a book of Misfortune (40, -41, Lair:3) 12 poisoned needles (41, -10, Lair:3) a +0 scale mail (43, -27, Lair:3) a +2 robe of cold resistance an uncursed staff of cold (45, -5, Lair:3) a black mamba corpse (skeletalised by now) Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 ring mail (4, 0, Lair:4) a wolf skeleton (8, 15, Lair:4) an uncursed ring of wizardry (9, 0, Lair:4) a wolf skeleton a wolf skeleton a wolf skeleton a wolf skeleton (10, 1, Lair:4) a wolf skeleton (14, 1, Lair:4) a wolf skeleton (23, 14, Lair:4) a ration (24, 16, Lair:4) a +0 ring mail