TAS2012 Level 1 of the Dungeon (0, 0, D:1) a +0 robe (-40, 3, D:1) a +0 leather armour (-20, 4, D:1) a +0 leather armour (-32, 6, D:1) a +0,+0 club a +0,+0 dagger (-23, 6, D:1) a +0,+0 club (-36, 10, D:1) 9 darts (-33, 18, D:1) a +0 scale mail (-21, 21, D:1) 12 stones (16, 32, D:1) 17 darts (20, 32, D:1) a +0 ring mail (7, 34, D:1) 21 sling bullets (-18, 36, D:1) a +0 robe (16, 36, D:1) a +0,+0 club (2, 46, D:1) a +0,+1 short sword (5, 47, D:1) a +0 ring mail (13, 47, D:1) 19 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0,+0 whip (27, 2, D:2) 11 stones (19, 4, D:2) a +0 robe (-13, 8, D:2) 4 darts of frost (-4, 14, D:2) a +0,+0 club (-5, 22, D:2) 16 darts (18, 23, D:2) a +0,+0 dagger a +0,+0 club a +0,+0 dagger (-18, 29, D:2) 21 darts (-4, 33, D:2) a cursed -2,-3 sling (9, 33, D:2) a +0,+0 spear (10, 33, D:2) a +0,+0 club (-12, 34, D:2) a +1,+1 whip (25, 37, D:2) a -3,-2 dagger 5 darts of flame (29, 39, D:2) 13 arrows Level 3 of the Dungeon (0, 0, D:3) 23 darts (19, 0, D:3) a +0,+0 club (13, 6, D:3) a +0,+0 mace (11, 8, D:3) a +1,+1 dagger (17, 16, D:3) 23 arrows (17, 20, D:3) a +0,+0 mace (3, 26, D:3) a +2,+4 dagger 3 darts of flame (20, 29, D:3) a +0 cloak (29, 30, D:3) a +0,+0 dagger (34, 41, D:3) a +2,+3 hand axe (58, 41, D:3) a +0 ring mail (42, 44, D:3) a +0,+0 short sword Level 4 of the Dungeon (0, 0, D:4) a +1,+2 short sword a +0 leather armour (-2, 1, D:4) a +0,+0 dagger a +0 robe (0, 2, D:4) a +0,+0 dagger (-30, 15, D:4) 24 bolts (-18, 15, D:4) 15 arrows (-28, 21, D:4) a +1,+2 whip (-45, 25, D:4) a cursed +0,-1 dagger 5 tomahawks a +0 ring mail (-45, 26, D:4) a +0,+0 mace (-45, 27, D:4) a tomahawk (-12, 27, D:4) a cursed +0 robe (-45, 28, D:4) a tomahawk (-6, 29, D:4) 14 arrows (-15, 30, D:4) a +0,+0 flail a +0 scale mail (-12, 36, D:4) a +0,+0 club a +0 robe (-40, 37, D:4) a +0,+0 whip 2 darts (-43, 39, D:4) a dart (6, 48, D:4) a cursed -3,-3 club (-25, 50, D:4) a +2,+5 flail of crushing a +1 leather armour (-19, 52, D:4) 22 darts Level 5 of the Dungeon [Shop] Brischi's Antique Weapon Shoppe a +4,+2 dagger (40 gold) a +2,+0 short sword of draining (60 gold) a +0,+0 long sword (70 gold) a +3,+2 battleaxe of venom (130 gold) a +0,+0 shortbow (60 gold) a +0,+0 whip (50 gold) a +0,+0 great mace (130 gold) a cursed -3,-2 mace (60 gold) a +0,+0 war axe (70 gold) the +6,+6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} (1352 gold) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). a +2,+2 scythe of slicing (60 gold) a +0 blowgun (50 gold) a +2,+1 long sword (70 gold) (0, 0, D:5) a +0 robe (-21, 11, D:5) a potion of paralysis 3 potions of mutation (-14, 12, D:5) a potion of paralysis (-9, 13, D:5) a +0,+0 dagger (7, 25, D:5) a +0 leather armour (-1, 35, D:5) a goblin corpse (skeletalised by now) (3, 38, D:5) a +0,+0 dagger (6, 38, D:5) a +0 pair of gloves (-4, 39, D:5) a +0,+0 club (6, 45, D:5) a rotting quokka corpse (11, 45, D:5) a +0,+0 giant club Level 6 of the Dungeon (0, 0, D:6) a scroll of enchant weapon II (-1, 13, D:6) 2 potions of paralysis (17, 17, D:6) 13 poisoned needles (23, 24, D:6) a scroll of enchant weapon I (20, 27, D:6) a +0,+0 long sword (28, 30, D:6) a +0,+0 quarterstaff (17, 32, D:6) a +0,+0 club (66, 34, D:6) 14 sling bullets (65, 43, D:6) a potion of curing (29, 44, D:6) a +0,+0 dagger a kobold corpse (rotten by now) (61, 45, D:6) 8 gold pieces (25, 46, D:6) a rotting quokka corpse (16, 47, D:6) a +1,+2 short sword (39, 47, D:6) a potion of curing (18, 48, D:6) a rotting bat corpse (19, 48, D:6) 11 steel darts (41, 49, D:6) a +0,+0 trident (24, 50, D:6) a rotting rat corpse (20, 55, D:6) 22 darts the Ecumenical Temple