Tali Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -12, D:1) 20 stones (1, 1, D:1) a stone (2, -6, D:1) a +0 club (2, -1, D:1) a +0 ring mail (2, 3, D:1) a stone (3, -8, D:1) a +0 dagger (10, 8, D:1) a +0 short sword (23, 15, D:1) 24 stones (30, 21, D:1) a +0 kite shield (30, 31, D:1) a +0 whip (37, 23, D:1) a +0 dagger (40, 6, D:1) a +0 buckler (47, 23, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 whip (26, 25, D:2) a +0 buckler (28, -6, D:2) 15 stones (33, 1, D:2) a +0 club a +0 club a +0 club (34, 1, D:2) a +0 club a +0 club (35, 1, D:2) a +0 club (53, 11, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin a +0 dagger a +0 hand axe (0, 1, D:3) a +0 trident a +0 dagger a +0 robe (0, 3, D:3) a +0 short sword (5, -3, D:3) a +0 helmet (5, 16, D:3) a +0 club (5, 17, D:3) a stone (5, 23, D:3) a stone (25, 0, D:3) a +0 club (26, -7, D:3) a +1 scale mail of positive energy (26, 33, D:3) a +0 falchion a +0 plate armour a +0 trident (27, 33, D:3) a +0 short sword (28, 33, D:3) a +2 short sword of draining a +0 leather armour a +0 whip a +0 leather armour (35, -12, D:3) a +0 club (35, 16, D:3) 17 stones (37, 1, D:3) a +0 club (38, -3, D:3) 29 stones (47, 18, D:3) a +0 dagger (48, 20, D:3) a +0 club (54, 11, D:3) a +0 halberd (55, 11, D:3) a +0 spear (56, 11, D:3) a +0 whip (57, -1, D:3) a +0 long sword Level 4 of the Dungeon [Shop] Kuph's Assorted Antiques a +2 dagger of speed (450 gold) a +3 hand crossbow of freezing (582 gold) a cursed +0 robe (2 gold) an uncursed ring of protection from fire (625 gold) a cursed +0 ring mail (25 gold) a +2 long sword of electrocution (517 gold) a +0 club (25 gold) a potion of brilliance (100 gold) a +2 chain mail of poison resistance (462 gold) [Shop] Obremem's Antique Weapon Shop a +0 war axe (105 gold) a +0 hand axe (90 gold) a +0 dagger (60 gold) a +3 dagger (570 gold) a +0 hunting sling (45 gold) a +4 shortbow of flaming (822 gold) the cursed +2 fustibalus "Jaur" {freeze, Int-2 Dex+5} (1419 gold) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (-2). It affects your dexterity (+5). It has a curse placed upon it. a cursed +0 scimitar (30 gold) the +6 broad axe of the Thing {venom, rElec rN+} (1590 gold) It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. a +0 morningstar (120 gold) (13, -13, D:4) a +0 robe (13, 34, D:4) a +0 dagger (15, 24, D:4) a +0 dagger a +0 robe (16, 25, D:4) a +0 club a +0 flail (17, 24, D:4) a +0 dagger (23, 24, D:4) 23 bolts (23, 33, D:4) a +0 giant spiked club (24, 39, D:4) a +0 short sword (46, 25, D:4) 11 stones (53, 11, D:4) a +6 dire flail of holy wrath a +0 chain mail (69, 41, D:4) a +0 hunting sling Level 5 of the Dungeon (0, 0, D:5) a cursed +0 rapier a cursed -1 leather armour (18, 14, D:5) a +0 rapier a +0 scale mail (20, 15, D:5) a +3 dagger of venom a +0 robe (23, 5, D:5) a +0 dagger (24, -5, D:5) a +0 leather armour an orc skeleton (25, -5, D:5) a +0 whip of electrocution a +0 robe (35, 15, D:5) a +0 shortbow