Talonman3 Level 1 of the Dungeon (1, 1, D:1) a +0 club (8, 11, D:1) 2 stones (16, 8, D:1) a +0 dagger (26, 20, D:1) a +0 dagger (37, 13, D:1) a stone Level 2 of the Dungeon (19, -13, D:2) a +0 club (25, 30, D:2) a +0 dagger 4 stones (28, 0, D:2) a +0 short sword 3 stones (28, 26, D:2) a +0 club (28, 34, D:2) a +0 trident (29, 31, D:2) a +0 dagger a +0 robe (43, 15, D:2) 4 stones (58, 33, D:2) a +0 mace Level 3 of the Dungeon (9, 6, D:3) a +0 dagger a +0 sling (12, 1, D:3) a maw talisman (17, 17, D:3) a +0 ring mail (19, 9, D:3) 4 stones (19, 26, D:3) a +0 scale mail (23, -3, D:3) a +0 sling (34, 8, D:3) a +0 dagger (34, 24, D:3) a +0 robe (36, 8, D:3) a +0 short sword (40, -11, D:3) 3 stones (47, 15, D:3) 3 stones Level 4 of the Dungeon (6, 33, D:4) the +2 robe of Hubris {Will+ Str+2} Str+2: It affects your strength (+2). Will+: It increases your willpower. (8, 33, D:4) a +0 spear (12, 28, D:4) a +0 club a +0 club a +0 dagger (12, 29, D:4) a +0 sling a +0 club (12, 30, D:4) a +0 dagger (12, 31, D:4) a +0 dagger (14, -6, D:4) a +0 dagger a +3 leather armour of positive energy (15, -4, D:4) a +0 dagger (19, 6, D:4) a +0 arbalest (25, 13, D:4) a +0 leather armour of fire resistance (28, 12, D:4) a +0 club (29, 34, D:4) 4 stones Level 5 of the Dungeon [Shop] Hummyrun's One-of-a-Kind Rings a +8 ring of dexterity (605 gold) a +8 ring of evasion (858 gold) the ring of the Snail {AC+4 Dex+4} (565 gold) [ring of protection] AC+4: It affects your AC (+4). Dex+4: It affects your dexterity (+4). a +8 ring of strength (605 gold) a +2 ring of dexterity (33 gold) the ring of Qomoor {EV+5 Int+2} (519 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). the ring of Piblasta {rN+ Slay+4 Stlth+} (1012 gold) [ring of slaying] Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (0, 0, D:5) a +0 leather armour (0, 9, D:5) a +0 helmet (18, -6, D:5) a +0 sling (24, 13, D:5) 5 stones (38, -5, D:5) a +0 mace (39, 39, D:5) a +0 robe a +1 falchion a +0 robe a +4 war axe a +0 robe (42, 37, D:5) a +0 trident a +0 robe (49, 0, D:5) a +0 giant club Level 6 of the Dungeon (0, 0, D:6) the +4 barding of the Loofah {rF+ rC+ SInv} rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. (19, 32, D:6) 7 stones (20, 30, D:6) a +0 giant spiked club (20, 32, D:6) a +2 whip of freezing a +0 falchion a +0 dagger a +0 leather armour (24, -5, D:6) a +0 flail (27, 34, D:6) a +1 whip of electrocution a +0 robe (29, 40, D:6) a +0 orcbow (31, 37, D:6) 2 stones (35, 25, D:6) a +0 leather armour Level 7 of the Dungeon (1, 3, D:7) a +0 hand axe (5, -8, D:7) 3 stones (10, -16, D:7) a book of Spatial Translocations (10, 18, D:7) a granite talisman (10, 19, D:7) a +0 ring mail (25, -15, D:7) a +0 kite shield (34, 2, D:7) a +0 giant spiked club