Teril Level 1 of the Dungeon (0, 0, D:1) 17 arrows (34, 4, D:1) 15 poisoned needles (0, 11, D:1) a +0 mace (25, 11, D:1) a +0 crystal plate armour (25, 14, D:1) 8 arrows (1, 17, D:1) a +0 club (21, 17, D:1) a +0 short sword (35, 26, D:1) a +0 club (35, 28, D:1) 18 arrows (10, 29, D:1) a cursed -2 dagger (41, 29, D:1) a +0 short sword (27, 39, D:1) a +0 club (38, 48, D:1) a +0 mace (48, 53, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 12 arrows (-11, 3, D:2) an adder corpse (skeletalised by now) (-21, 6, D:2) a +0 centaur barding (-9, 15, D:2) a +0 mace (19, 16, D:2) a +0 robe (-33, 17, D:2) a +0 club (-31, 17, D:2) a +0 whip a +0 animal skin a +0 helmet a +0 club a +0 club (-30, 17, D:2) a +0 club a +0 club (-29, 17, D:2) a +0 dagger (-7, 18, D:2) a +0 dagger (-22, 22, D:2) a +0 dagger a +0 dagger (-23, 24, D:2) a +0 club (-8, 24, D:2) a +0 club (13, 28, D:2) a +0 mace (17, 30, D:2) a +0 short sword (-7, 36, D:2) a +0 club (-13, 39, D:2) a +0 whip (-25, 40, D:2) a jackal corpse a jackal corpse (skeletalised by now) (-24, 40, D:2) a ball python skeleton (4, 49, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a large rock (still there?) 7 stones (still there?) (0, 1, D:3) 2 stones (unseen) (0, 2, D:3) 3 stones (-2, 3, D:3) a meat ration (0, 3, D:3) a stone (0, 4, D:3) 2 stones (0, 5, D:3) 2 stones (0, 6, D:3) a large rock (still there?) 5 stones (still there?)