Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 1 Thael the Conjurer (level 1, 9/13 HPs) Began as a Mummy Conjurer on Sept 7, 2016. Safely got out of the dungeon. The game lasted 00:00:26 (23 turns). Thael the Conjurer (Mummy Conjurer) Turns: 23, Time: 00:00:27 Health: 9/13 AC: 2 Str: 11 XL: 1 Next: 16% Magic: 0/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) SustAt . Harm . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Skills: + Level 1.5 Dodging + Level 1.6 Stealth + Level 2.0 Spellcasting + Level 3.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a club (severely wounded) The magic dart hits the goblin. You kill the goblin! A bat comes into view. The bat barely misses you. The bat hits you. The bat closely misses you. The bat misses you. The bat closely misses you. The bat closely misses you. The bat hits you but does no damage. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! Uppercase [Y]es or [N]o only, please. Are you sure you want to leave the Dungeon? This will make you lose the game! The bat barely misses you. x2 You have escaped! ####### ####### ...... ..... #...+ #..# #...# #>.# ##+#...#####..+ ..............#####. #+#................ #....####+.#####. #..@.# #.+ #.b..# #.# ......... ... ########### ## You could see a bat. Vanquished Creatures A goblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Thael the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 23 | D:$ | Safely got out of the dungeon. Action || total -------------------------++------- Melee: Unarmed || 2 Cast: Magic Dart || 3 Armor: Robe || 1 Dodge: Dodged || 9