TheMardin Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (12, -21, D:1) a cursed -2 dagger (12, -12, D:1) a +0 club (21, -14, D:1) a +0 dagger (25, 4, D:1) a stone (26, 2, D:1) a stone (27, -1, D:1) a stone (27, 1, D:1) a stone (36, -15, D:1) a +0 hunting sling (46, -14, D:1) a +0 dagger (52, 4, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (4, -8, D:2) a +0 dagger (9, 11, D:2) a +0 ring mail (14, 0, D:2) 21 stones (14, 3, D:2) a cursed -3 club an adder corpse a goblin corpse (15, -16, D:2) a +0 whip (15, 26, D:2) 20 arrows (18, 16, D:2) a +0 club a goblin corpse (19, 16, D:2) a bat corpse (23, 10, D:2) a +0 club (24, -1, D:2) 18 arrows (33, 13, D:2) a +0 dagger (35, 21, D:2) a +0 robe (37, -7, D:2) a +1 dagger of venom Level 3 of the Dungeon (0, 0, D:3) a +0 giant spiked club a rat corpse (3, 0, D:3) a +2 vampiric dagger (unseen) (7, 3, D:3) a potion of curing (10, -1, D:3) a potion of heal wounds (10, 6, D:3) a scroll of identify