Tiagovsky Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 20, D:1) a +0 scale mail (17, 4, D:1) a +0 club (26, 27, D:1) a +0 club (27, 27, D:1) a +0 club (31, 8, D:1) a +0 dagger (34, 10, D:1) a +0 club Level 2 of the Dungeon (0, 9, D:2) a +0 hand axe (6, 0, D:2) a +0 hand axe (21, -4, D:2) a +0 plate armour (22, -1, D:2) a +0 robe (25, 31, D:2) a +0 whip a +0 leather armour a +0 flail (28, 6, D:2) a +0 mace (33, -1, D:2) a +0 scale mail (34, 33, D:2) a +0 club (39, -1, D:2) a cursed -1 dagger a +0 club (39, 0, D:2) a +0 dagger (40, 0, D:2) a +0 scythe a +0 robe (46, -2, D:2) a +0 war axe (47, -8, D:2) a +0 scale mail (48, -7, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, -5, D:3) a +0 mace (11, -1, D:3) a cursed -2 falchion (14, 14, D:3) a +0 mace (15, -9, D:3) a +0 flail a +0 short sword (15, -8, D:3) a +0 dagger a +0 scale mail a +0 hand axe a +0 leather armour a +0 dagger a +0 dagger a +0 robe a +0 club (15, 11, D:3) a +3 quarterstaff of chaos (16, -8, D:3) a +0 robe a +0 club (16, -7, D:3) a cursed -2 club a +0 ring mail a +0 short sword a +0 ring mail a +0 scale mail (16, 0, D:3) a +0 dire flail of protection a cursed +0 robe (23, -8, D:3) a +0 hand axe (31, -16, D:3) a +0 club a +0 robe (34, 9, D:3) a +0 war axe a +0 chain mail a +0 war axe a cursed -3 dagger a +0 robe (38, 12, D:3) a +0 whip (40, 15, D:3) a +0 mace a +0 leather armour (42, -6, D:3) a +0 short sword (42, 15, D:3) a +0 dagger a +0 robe (46, 6, D:3) a +0 short sword (46, 8, D:3) a cursed -1 spear Level 4 of the Dungeon (0, 0, D:4) a +0 robe (8, -15, D:4) a +0 ring mail (9, 6, D:4) a +0 leather armour a +0 dagger a +0 club a +0 ring mail a +0 dagger a +0 short sword (16, -13, D:4) a cursed +0 club (16, -12, D:4) a +0 flail a +0 spear (17, -12, D:4) a +0 spear (21, 23, D:4) a +0 spear (23, 22, D:4) a +0 club (25, -5, D:4) a +0 scale mail a cursed +0 leather armour a +0 war axe (35, 12, D:4) a +0 leather armour a +0 whip (43, 12, D:4) a +0 club (43, 16, D:4) a cursed -3 whip (44, 16, D:4) a +0 dagger a +0 robe a +0 flail a +0 dagger a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (6, -16, D:5) a +0 whip a +0 spear a +0 spear (6, -15, D:5) a +0 spear (6, -1, D:5) a +0 shortbow (6, 0, D:5) a cursed -3 dagger (11, -32, D:5) a +0 dagger a +0 hand axe (12, -32, D:5) a +0 ring mail a +0 leather armour a +0 short sword (14, -32, D:5) a +0 leather armour a +0 flail (23, 6, D:5) a +0 giant spiked club (26, -11, D:5) a cursed +0 leather armour (33, -18, D:5) 2 potions of degeneration 7 poisoned needles 19 arrows (38, -13, D:5) a +0 ring mail (43, -7, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 longbow (8, -4, D:6) a +0 mace (9, -9, D:6) a +0 hunting sling (10, 3, D:6) a +0 leather armour (10, 9, D:6) an uncursed ring of magical power (11, -19, D:6) a +0 flail (13, -23, D:6) a +0 club a cursed +0 buckler (13, -22, D:6) a +0 halberd (16, -6, D:6) a +0 ring mail (30, 6, D:6) a +1 flail a +0 ring mail (34, -33, D:6) a cursed -1 dagger a +0 robe of positive energy a +0 short sword a +0 ring mail (34, -26, D:6) a +0 hand axe Level 7 of the Dungeon (3, -28, D:7) a +0 battleaxe (3, -3, D:7) a +0 dagger a cursed +0 robe (3, 3, D:7) a +0 leather armour (4, -4, D:7) a cursed -6 ring of intelligence (5, 9, D:7) a +0 chain mail (18, -17, D:7) a +0 club a +0 club a +0 hand axe a cursed -1 flail (19, -20, D:7) a +0 whip a +0 leather armour (35, 10, D:7) a +0 trident (47, 5, D:7) an uncursed staff of death (53, -5, D:7) a +0 shortbow Level 8 of the Dungeon [Shop] Juh Agry's Weapon Shop a +0 mace (39 gold) a +0 trident (45 gold) a +4 battleaxe (370 gold) a +8 dagger of venom (577 gold) a +0 flail (45 gold) a +0 war axe (45 gold) a +0 battleaxe (84 gold) the cursed +1 quarterstaff "Impslayer" {crush, rElec MR- Int+4 SInv} (395 gold) It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. 20 bolts (52 gold) a +2 bardiche of protection (296 gold) a +0 dagger (26 gold) (0, 0, D:8) a +0 giant club (3, 11, D:8) a +0 club (4, 10, D:8) a +0 dagger (4, 11, D:8) a +0 short sword (8, 44, D:8) a +0 double sword (16, 27, D:8) a +0 ring mail (26, 35, D:8) a +0 giant spiked club (28, 36, D:8) a +0 short sword (29, 38, D:8) a +0 falchion (37, 24, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 rapier (11, 14, D:9) a cursed -2 flail (15, -19, D:9) a +0 troll leather armour (18, -26, D:9) a +0 shortbow (20, -5, D:9) a +0 long sword (21, -8, D:9) the cursed +1 morningstar of the Crypt {elec, *Rage rElec rPois rC++ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. a +0 chain mail an orc corpse (22, -7, D:9) a worker ant corpse (23, -6, D:9) a +0 dagger (unseen) (34, -16, D:9) a +0 flail (38, 12, D:9) a +4 scimitar a +0 robe (39, 12, D:9) a cursed +0 dire flail a +0 robe (39, 13, D:9) a +0 flail a +0 robe (50, -1, D:9) a +0 flail (51, 0, D:9) a cursed -3 whip a cursed -2 flail the Ecumenical Temple