Tinylith Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 21, D:1) a +0 short sword (5, 26, D:1) a +0 leather armour (7, 10, D:1) a cursed +0 robe (15, 2, D:1) a +0 whip (15, 15, D:1) a +0 short sword (16, -1, D:1) a +0 club (28, 4, D:1) 16 bolts (30, 1, D:1) a +0 club (37, 12, D:1) a +0 dagger (37, 21, D:1) a +0 club (37, 23, D:1) a cursed -2 club (38, 23, D:1) a +0 dagger (38, 35, D:1) a +0 short sword Level 2 of the Dungeon (4, -2, D:2) a +0 club (6, 0, D:2) 15 bolts (17, -12, D:2) a +0 club (17, 22, D:2) a +0 robe (19, 6, D:2) a +0 dagger a cursed +0 robe (20, -13, D:2) a cursed -2 club (24, 4, D:2) a +0 mace (36, 1, D:2) a +0 dagger (37, 5, D:2) 15 arrows (42, 27, D:2) a +0 hunting sling (47, 11, D:2) a cursed -1 dagger (49, 7, D:2) a +0 dagger (59, -10, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, -10, D:3) a +0 flail (2, 5, D:3) a +0 short sword a cursed +0 leather armour (3, -10, D:3) a +0 trident (6, 18, D:3) a cursed -1 robe (14, -6, D:3) 19 arrows (29, -9, D:3) a +0 dagger (31, -5, D:3) a +0 robe (41, 5, D:3) a +0 dagger a +0 hunting sling (51, -4, D:3) a +0 dagger a +0 hunting sling (55, 3, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (9, 16, D:4) a +0 giant club (12, -10, D:4) a +0 robe (17, -5, D:4) a +0 leather armour (23, -3, D:4) a +0 mace (23, 7, D:4) a +0 dagger (26, -2, D:4) a +0 falchion a +0 leather armour (26, -1, D:4) a +0 quarterstaff (27, -3, D:4) a +0 mace a cursed +0 robe (32, 28, D:4) a +0 mace (43, 3, D:4) a +0 short sword (43, 4, D:4) a cursed +0 falchion a +0 leather armour (43, 34, D:4) a +0 ring mail (45, 4, D:4) a +0 dagger Level 5 of the Dungeon [Shop] Firuuwn's Armour Shop a +0 ring mail (52 gold) a +0 ring mail (52 gold) the +2 leather armour of the Forsaken Ghosts {rPois rN+} (356 gold) It protects you from poison. It protects you from negative energy. a +0 cloak (58 gold) a +0 scale mail (52 gold) (0, 0, D:5) a +0 falchion (5, -24, D:5) a +0 scale mail (7, -19, D:5) 32 sling bullets (9, -10, D:5) a +0 shortbow 27 arrows (9, -8, D:5) an arrow (9, -7, D:5) 2 arrows (17, -27, D:5) a +0 dagger (46, -46, D:5) a +0 scale mail Level 6 of the Dungeon [Shop] Qybain's Antique Weapon Emporium a +0 dagger (38 gold) a +4 hand crossbow of freezing (537 gold) a +0 scimitar (76 gold) a +2 rapier of venom (319 gold) a +0 falchion (57 gold) the +6 long sword of Law {flame, rElec rPois Int+4 Stlth+} (1248 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It makes you more stealthy. the +7 dagger "Esamuut" {vamp, +Rage rPois Str+4} (1217 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). It protects you from poison. It lets you go berserk. a +0 lajatang (285 gold) a +0 fustibalus (285 gold) the +12 Vampire's Tooth {vamp} (1140 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. the +7 dagger "Uhadoure" {distort, *Slow Str+6 Int+4} (1185 gold) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+6). It affects your intelligence (+4). It may slow you when you take damage. (0, 0, D:6) a +0 quarterstaff (1, 10, D:6) a +0 giant club (10, -2, D:6) a +0 chain mail (10, 16, D:6) a +0 animal skin a +0 robe a +0 hunting sling (15, 14, D:6) a +0 shield (18, -11, D:6) a +0 robe (19, 6, D:6) a +0 ring mail a +0 dagger a +0 leather armour a +0 dagger a +0 chain mail a +0 dagger a +0 robe a +0 giant club (20, 7, D:6) a +3 ring mail a +0 flail a cursed -1 leather armour a +0 whip a cursed +0 ring mail (21, -1, D:6) a +0 animal skin a +0 animal skin (21, 0, D:6) 14 arrows (21, 6, D:6) a +1 whip of flaming a +0 robe (21, 7, D:6) a +0 hand axe (21, 8, D:6) a +0 ring mail (22, 7, D:6) a +0 ring mail (29, 34, D:6) 15 arrows (32, 6, D:6) a +0 war axe (38, 13, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (13, 11, D:7) 24 sling bullets (17, 55, D:7) 19 sling bullets (22, 13, D:7) a +0 leather armour (31, 12, D:7) a +0 ring mail (46, 12, D:7) 21 bolts (48, 55, D:7) a +0 chain mail (56, 18, D:7) a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 ring mail (5, -12, D:8) a +0 giant club (12, -10, D:8) a cursed -3 quarterstaff (21, 18, D:8) a +0 whip (26, 23, D:8) a +0 flail (31, 32, D:8) 21 sling bullets (36, -17, D:8) a cursed +0 long sword a +0 robe (37, -12, D:8) a +0 dire flail a +0 robe a +2 scimitar a +0 robe (38, -12, D:8) a +0 robe (39, -11, D:8) a +1 trident a cursed +0 robe Level 9 of the Dungeon (0, 27, D:9) a +0 mace (4, 21, D:9) a +0 chain mail (4, 40, D:9) a +0 whip (8, 16, D:9) a +0 dagger a +0 robe (8, 28, D:9) a +0 buckler a +2 war axe of chopping (9, 16, D:9) a +0 falchion (12, 28, D:9) a +0 battleaxe (14, 20, D:9) a +0 shield (16, 13, D:9) a +0 leather armour (16, 29, D:9) a +0 plate armour (18, 45, D:9) a +0 scale mail (26, 40, D:9) a +0 club (27, 37, D:9) a +0 short sword a +0 leather armour a +0 dagger a +0 ring mail (29, 37, D:9) a +0 club a +0 leather armour a +0 short sword a +0 falchion a +0 leather armour a +0 club a +0 war axe a +0 leather armour (31, 37, D:9) a +0 flail a +0 dagger a +0 robe (31, 38, D:9) a +0 troll leather armour (33, 28, D:9) a +0 longbow (35, 44, D:9) a +0 mace a +0 chain mail (40, 15, D:9) a +0 war axe (41, 30, D:9) 13 bolts (45, 37, D:9) a +0 war axe a +0 plate armour (50, 35, D:9) 21 stones (still there?) 20 stones (still there?) (50, 39, D:9) a +0 dagger (unseen) (51, 13, D:9) a +0 dagger a cursed -2 dagger (51, 14, D:9) a +0 club a +0 whip (51, 15, D:9) a +0 dagger a +0 club Level 1 of the Lair of Beasts (0, 0, Lair:1) a cursed +0 plate armour (28, 44, Lair:1) a ration (29, 43, Lair:1) a ration (34, 39, Lair:1) a queen bee corpse (35, 39, Lair:1) a ration