Dungeon Crawl Stone Soup version 0.31.0-9-g3a7656b989 (webtiles) character file. Game seed: 8668213358008904365 214 Tomate the Magician (level 6, -5/45 HPs) Began as a Djinni Conjurer on Feb 4, 2024. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:05:57 (1760 turns). Tomate the Magician (Djinni Conjurer) Turns: 1760, Time: 00:05:58 Health: -5/45 AC: 2 Str: 8 XL: 6 Next: 14% Gold: 60 EV: 13 Int: 19 God: SH: 0 Dex: 12 rFire + + . k - +1 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ h - ring of protection from cold HPRegen 0.27/turn i - ring of resist corrosion MPRegen 0.00/turn %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 60 gold pieces. Inventory: Hand Weapons e - a +0 dagger k - a +1 dagger of venom (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of protection from cold (left hand) i - a ring of resist corrosion (right hand) Scrolls b - a scroll of poison {unknown} c - a scroll of brand weapon {unknown} d - a scroll of identify {unknown} f - a scroll of noise {unknown} g - a scroll of silence {unknown} Skills: + Level 2.5 Fighting + Level 2.5 Armour + Level 3.7 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 c - Fulminant Prism Conj/Alch 9% 3d7 24% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 24% 4 e - Sting Conj/Alch 76% 1d7 2% 1 f - Static Discharge Conj/Air 38% 3-5/arc 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the crocodile. The crocodile is moderately wounded. Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the crocodile! The crocodile is heavily wounded. The crocodile is knocked back by the mystic blast. Casting: Iskenderun's Mystic Blast (quite dangerous; 24% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crocodile Aim: a crocodile (heavily wounded, 100% to hit) The magic dart hits the crocodile. The crocodile is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, 72% to hit) The searing ray hits the crocodile. The crocodile is severely wounded. (Press . to maintain the ray.) The searing ray hits the crocodile. The crocodile is severely wounded. * * * LOW HITPOINT WARNING * * * The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! The crocodile closely misses you. It was a potion of curing. You feel better. The crocodile bites you. * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Found a potion of berserk rage. Found a gate leading back out of this place. It was a potion of cancellation. You feel magically purged. Your magical contamination has completely faded away. The crocodile bites you! You die... ##.....## ##...## ##.## #.# #.# #.# #.# #†# #@# ∩......l..!.... #######.####... #.# #.# ### You could see a crocodile. Vanquished Creatures A brain worm (Sewer) An orc wizard (D:2) Natasha (twice) (D:2) An adder (D:2) A river rat (D:3) 2 ribbon worms (D:3) 2 orcs (D:3) 9 bats An endoplasm (D:1) 3 giant cockroaches 4 goblins (D:1) 4 hobgoblins 3 jackals (D:3) 2 quokkas 6 ball pythons A frilled lizard (D:1) 3 kobolds (D:1) 7 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tomate the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Tomate set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 47 | D:1 | Found Dysamit's Weapon Shoppe. 85 | D:1 | Found a faded altar of an unknown god. 119 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 275 | D:1 | Reached XP level 3. HP: 17/26 MP: 0/0 275 | D:1 | Learned a level 1 spell: Sting 618 | D:1 | Reached skill level 1 in Fighting 618 | D:1 | Reached skill level 1 in Armour 689 | D:2 | Noticed Natasha 697 | D:2 | Killed Natasha 698 | D:2 | Reached XP level 4. HP: 13/32 MP: 0/0 929 | D:2 | Noticed Natasha 935 | D:2 | Killed Natasha 1262 | D:3 | Reached XP level 5. HP: 26/38 MP: 0/0 1262 | D:3 | Learned a level 2 spell: Static Discharge 1518 | D:3 | Found a glowing drain. 1529 | Sewer | Entered a sewer 1638 | Sewer | Noticed a brain worm 1647 | Sewer | Killed a brain worm 1648 | Sewer | Reached XP level 6. HP: 7/45 MP: 0/0 1749 | Sewer | Noticed a crocodile 1760 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_wind_blow, layout_rooms, hellmonk_ecumenical_altar_crossroads, serial_shops, shop D:2: layout_basic, uniq_natasha D:3: layout_rooms, chequers_temple_overflow_minitemple, portal_sewer_entry_e Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.5 Armour | 1 2 | 2.5 Dodging | 3 | 3.7 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 47 | 24 || 71 Searing Ray | 3 | 22 || 25 Iskenderun's Myst | | 5 || 5 Use: Potion | | 2 || 2 Armour: Robe | 2 | 35 || 37 Dodge: Dodged | 3 | 19 || 22