Turtleman12345 Level 1 of the Dungeon (0, 0, D:1) 24 stones (1, -13, D:1) a +0 leather armour (10, -45, D:1) a +0 club (19, -2, D:1) a stone (23, -1, D:1) a +0 dagger a stone (29, -26, D:1) a +0 leather armour (29, -8, D:1) a cursed -1 robe (32, -22, D:1) a +0 short sword (40, -15, D:1) 16 stones (41, -43, D:1) a +0 dagger (41, -36, D:1) a +0 club (46, 6, D:1) a +0 hand axe of venom (53, -16, D:1) a cursed +0 dagger (54, -29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (9, -14, D:2) a +0 ring mail (11, 2, D:2) 28 arrows (21, 14, D:2) a +0 short sword (21, 17, D:2) a stone (21, 19, D:2) a stone (25, 0, D:2) a +0 robe (26, -5, D:2) a +0 short sword (27, 28, D:2) 20 stones (34, 19, D:2) a +0 club (35, 1, D:2) a +0 whip a stone (35, 3, D:2) a stone (35, 8, D:2) a stone (49, -13, D:2) 20 bolts Level 3 of the Dungeon (0, 0, D:3) a +0 club (10, -6, D:3) a +0 club (10, 18, D:3) a +0 falchion a +0 club a +0 leather armour (12, 19, D:3) 21 stones (12, 20, D:3) a +0 club (12, 21, D:3) a +0 club (13, 1, D:3) 21 stones (15, 1, D:3) a +0 leather armour (16, 11, D:3) a +0 short sword (17, -19, D:3) 7 sling bullets (18, 17, D:3) a +0 quarterstaff (18, 22, D:3) a +0 hunting sling (18, 23, D:3) a +0 club (30, -10, D:3) a poisoned needle (31, -11, D:3) a poisoned needle (32, -12, D:3) a poisoned needle (32, 9, D:3) a stone (32, 14, D:3) a +0 short sword (34, 10, D:3) a +0 short sword (35, 10, D:3) a stone (35, 13, D:3) a stone (36, 16, D:3) a stone a +0 leather armour (38, -5, D:3) a +0 dagger (38, 13, D:3) a +0 club (39, 13, D:3) a poisoned needle (41, 11, D:3) a +0 blowgun 7 poisoned needles (41, 13, D:3) a poisoned needle (43, -5, D:3) a tomahawk (43, -4, D:3) 2 tomahawks (44, -5, D:3) a tomahawk (48, 7, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (3, -10, D:4) a jackal corpse (14, 21, D:4) 22 sling bullets (22, -2, D:4) the +9 hunting sling "Turtleman12345's Peril" {freeze, rC- Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It makes you vulnerable to cold. (27, 19, D:4) a +0 dagger (32, 23, D:4) a +0 mace