Tutankhamun Level 1 of the Dungeon (0, 0, D:1) 3 javelins (4, 11, D:1) a +0 club (5, -5, D:1) 14 stones (8, 1, D:1) a stone (10, 1, D:1) 4 stones (17, 30, D:1) a cursed +0 dagger (33, 42, D:1) 11 poisoned needles (43, 35, D:1) 14 stones (47, -2, D:1) a +0 hunting sling (54, 5, D:1) a +0 buckler (54, 18, D:1) a cursed +0 club (55, 7, D:1) a +1 dagger of venom (62, 32, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, -1, D:2) a +0 ring mail (10, 4, D:2) 19 stones (12, -24, D:2) a +0 whip (13, -24, D:2) a +0 club (14, -26, D:2) a +0 leather armour (19, -5, D:2) a +0 ring mail (19, -1, D:2) a +0 whip (20, -16, D:2) a +0 club (20, -10, D:2) 14 stones (22, -4, D:2) 21 sling bullets (22, 17, D:2) 16 stones (28, 2, D:2) a +0 whip (31, 13, D:2) 16 stones (35, -29, D:2) a +0 leather armour (37, 13, D:2) 21 bolts (39, 10, D:2) a +0 ring mail (44, -17, D:2) 19 stones (46, 3, D:2) a cursed -1 scale mail Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of venom a +0 short sword (1, 0, D:3) a +0 ring mail a +1 falchion of slicing (16, 47, D:3) a +0 dagger a +0 robe (18, 49, D:3) a +0 club a +0 flail (19, 50, D:3) a +0 mace a +0 leather armour (25, 23, D:3) a +0 club (30, 4, D:3) 26 sling bullets (30, 26, D:3) a +0 hand axe (31, 3, D:3) 19 arrows (32, 4, D:3) a +1 robe (32, 7, D:3) a +0 club (32, 17, D:3) 2 stones a +0 dagger (33, 14, D:3) 16 stones (33, 21, D:3) a stone (35, 25, D:3) a +0 club (36, 24, D:3) a cursed -1 club (38, 37, D:3) 12 arrows (44, 36, D:3) a +0 robe (45, 25, D:3) a +0 whip (46, 25, D:3) a +0 spear (47, 25, D:3) a +0 spear Level 4 of the Dungeon [Shop] Beggauk's Jewellery Shop the ring "Irrop" {Ice -Tele Str+2 Int+3} (442 gold) [ring of ice] It enhances your ice magic. It affects your strength (+2). It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It prevents most forms of teleportation. the ring "Plog" {+Blink rElec Str+3 Dex+4 Slay-6} (238 gold) [ring of strength] It affects your strength (+3). It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It lets you blink. an uncursed ring of positive energy (240 gold) a +3 amulet of reflection (188 gold) an uncursed ring of poison resistance (240 gold) an uncursed ring of positive energy (240 gold) an uncursed ring of stealth (210 gold) the ring of Noqo {MR+ Int+8} (585 gold) [ring of protection from magic] It affects your intelligence (+8). It affects your resistance to hostile enchantments. an uncursed ring of wizardry (360 gold) an uncursed ring of poison resistance (240 gold) (0, 0, D:4) a +0 leather armour (0, 11, D:4) a +0 whip a +0 leather armour (3, 10, D:4) a +0 hand axe (12, -16, D:4) a +0 ring mail (14, 3, D:4) a +0 scale mail (23, 7, D:4) a +0 mace a +0 scale mail (23, 9, D:4) a +0 longbow (28, 21, D:4) a +0 flail (31, 9, D:4) 18 stones (33, 9, D:4) 29 stones (37, 18, D:4) the +6 falchion "Killer Bee's Death" {antimagic, -Tele rElec rPois Dex-3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (44, 18, D:4) a +0 giant club (50, 0, D:4) a cursed +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 23 stones (3, -21, D:5) a +0 robe (3, 1, D:5) a +0 giant club (8, -2, D:5) 23 sling bullets (11, 8, D:5) a +0 ring mail (14, -8, D:5) a +0 club (15, -7, D:5) a +0 spear (16, -23, D:5) a cursed -2 whip (17, -6, D:5) a cursed -3 flail (17, -3, D:5) a +0 falchion (18, -3, D:5) a +0 short sword 2 tomahawks (19, -10, D:5) an arrow (19, -5, D:5) a +0 dagger a +0 leather armour (20, -9, D:5) an arrow (21, -17, D:5) a cursed -1 whip (21, -9, D:5) an arrow (21, -8, D:5) 2 arrows (23, -6, D:5) an arrow (24, -3, D:5) a +0 shortbow 15 arrows (26, -27, D:5) 7 needles of frenzy (31, -13, D:5) a +1 trident of protection a +0 scale mail a +0 shield (31, -12, D:5) a +0 whip a +0 halberd Level 6 of the Dungeon (0, 0, D:6) 16 arrows (7, -10, D:6) a +3 shortbow 10 arrows (7, -8, D:6) an arrow (7, -7, D:6) an arrow (14, -5, D:6) a +0 short sword a +0 scale mail (14, -3, D:6) a +0 dagger a +0 leather armour (16, -2, D:6) a +0 dagger a +0 robe (19, -3, D:6) a +0 dagger a +0 robe (19, -2, D:6) a +0 falchion (19, -1, D:6) a +0 dagger a cursed +0 robe a +0 mace a +0 plate armour (21, 20, D:6) 20 stones (38, 5, D:6) 7 stones Level 7 of the Dungeon [Shop] Roheneps's Armour Shoppe a +4 ring mail of magic resistance (372 gold) a +3 plate armour of cold resistance (540 gold) a +0 pair of gloves (54 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (480 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. the cursed +1 chain mail "Ipeoweem" {rElec} (246 gold) It insulates you from electricity. It has a curse placed upon it. a +0 leather armour (24 gold) a +0 ring mail (48 gold) a +3 leather armour of poison resistance (252 gold) a cursed +0 ring mail (12 gold) a cursed +0 plate armour (240 gold) (0, 0, D:7) a +0 giant club (5, 27, D:7) a +0 falchion (10, 3, D:7) 30 stones (29, 30, D:7) a +0 giant spiked club (31, 26, D:7) 17 bolts (34, -2, D:7) a +0 shortbow 11 arrows (34, -1, D:7) a +0 hand axe a +0 scale mail (34, 0, D:7) 2 arrows (34, 12, D:7) a +0 ring mail (35, -2, D:7) a +0 dagger a +0 robe (38, 3, D:7) a sling bullet (39, 3, D:7) a sling bullet (40, 3, D:7) a sling bullet (41, 3, D:7) a sling bullet (42, 3, D:7) a sling bullet (43, 1, D:7) a +0 dagger a +0 robe (44, 2, D:7) a +0 quarterstaff a +0 hunting sling 10 sling bullets a +0 leather armour (52, 11, D:7) a +0 dagger a +0 robe (52, 14, D:7) a +0 robe (52, 16, D:7) a +0 club a +0 leather armour (52, 17, D:7) a +0 mace a +0 robe a cursed +5 trident a +0 robe (53, 16, D:7) 5 tomahawks (53, 17, D:7) a +4 falchion a +0 robe (53, 18, D:7) a +4 spear a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 plate armour (1, 2, D:8) 23 arrows (9, -11, D:8) 7 stones (10, -12, D:8) the +3 falchion of Nightmares {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). (10, -8, D:8) a +0 hunting sling (17, 8, D:8) a +0 plate armour (17, 10, D:8) a +0 giant spiked club a +0 dire flail (19, -10, D:8) a +0 dagger (20, -10, D:8) a +0 mace a +0 plate armour (21, -14, D:8) an arrow (21, -12, D:8) a +0 shortbow 15 arrows (21, -10, D:8) a +0 hand axe (22, 8, D:8) a +0 ring mail (25, -1, D:8) a tomahawk (25, 0, D:8) a tomahawk (25, 3, D:8) a +4 spear of venom a +0 scale mail (26, 4, D:8) a +0 hand axe a gnoll skeleton (30, -4, D:8) 19 gold pieces (30, 2, D:8) a potion of degeneration (31, 4, D:8) a +0 giant club a +0 giant club (35, 11, D:8) a +1 demon whip of freezing (37, 10, D:8) 13 gold pieces (40, -11, D:8) a +0 flail (41, -12, D:8) a scroll of amnesia