Typhus the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) a scroll of holy word (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +4 chain mail of poison resistance (59, 37, D) a lightning rod (4/4) (60, 36, D) the cursed +2 hunting sling "Virris" {flame, rF- Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to fire. It has a curse placed upon it. (60, 37, D) a book of Fire (60, 38, D) a +0 flail (60, 40, D) 4 large rocks (61, 8, D) a +2 leather armour of fire resistance (61, 16, D) a +0 scythe of flaming (61, 26, D) a lamp of fire (61, 36, D) an uncursed staff of earth (61, 37, D) a sack of spiders (61, 42, D) quicksilver dragon scales (unseen) (61, 43, D) 2 large rocks (62, 0, D) a cursed ring of loudness (62, 1, D) a +1 robe of cold resistance (62, 8, D) a +0 leather armour a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +2 leather armour of poison resistance (62, 16, D) a lightning rod (4/4) (62, 22, D) a komodo dragon corpse (skeletalised by now) (62, 26, D) the cursed +2 battleaxe of Cufar {speed, rElec rC+} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (62, 27, D) a box of beasts (62, 36, D) the cursed +2 arbalest of the Nexus {freeze, Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It has a curse placed upon it. (62, 37, D) a manual of Slings (63, 22, D) a porcupine corpse (skeletalised by now) (63, 23, D) a porcupine corpse (skeletalised by now) (63, 36, D) a +3 arbalest (63, 37, D) a +4 great mace of crushing (64, 16, D) a box of beasts (64, 17, D) the cursed +0 scimitar "Pyguonoo" {slice, rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (64, 26, D) a lamp of fire (65, 26, D) a phial of floods (68, 0, D) a +2 short sword of electrocution (69, 0, D) a phantom mirror (69, 37, D) a ball python corpse (skeletalised by now) (70, 36, D) a cursed ring of loudness a water moccasin corpse (skeletalised by now) (70, 39, D) a +0 dire flail (71, 17, D) an uncursed amulet of harm (71, 22, D) a +0 great sword a cursed -2 chain mail (71, 23, D) a +0 long sword (unseen) (71, 30, D) a +0 trident (71, 33, D) a large rock (71, 36, D) a +3 spear of venom (71, 37, D) an uncursed ring of flight (71, 39, D) a +0 club a +0 naga barding a naga corpse (72, 9, D) a +1 vampiric battleaxe (72, 11, D) a scroll of brand weapon (72, 21, D) a +0 arbalest (unseen) (72, 23, D) 2 bolts (72, 26, D) a +3 ring mail of magic resistance (72, 27, D) a wand of lightning (0/15) a wand of iceblast (0/15) the ring "Kinaffad" {MR+ Str+3 Dex+2} [ring of protection from magic] It affects your strength (+3). It affects your dexterity (+2). It affects your resistance to hostile enchantments. the ring "Hoxagane" {Fire rElec MR- Dex+2 SInv} [ring of fire] It enhances your fire magic. It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 quarterstaff (72, 29, D) a large rock (unseen) (72, 30, D) a +0 trident (72, 32, D) 7 large rocks (72, 33, D) 2 large rocks (72, 36, D) a lamp of fire (72, 37, D) a +2 ring of dexterity a +6 ring of dexterity (72, 39, D) a +0 long sword a +3 arbalest of freezing a naga corpse (72, 40, D) a +0 mace a naga corpse (73, 1, D) an uncursed staff of summoning (73, 16, D) a phial of floods (73, 17, D) a lamp of fire (73, 21, D) a cursed +0 dagger (unseen) (73, 22, D) a cursed -1 battleaxe (unseen) (73, 27, D) a +3 leather armour of cold resistance (73, 29, D) a large rock (73, 30, D) a +0 trident (75, 1, D) a +3 chain mail of magic resistance