Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 14040875288049391705 27 Us3rname the Ducker (level 3, 27/27 HPs) Began as a Djinni Hedge Wizard on Aug 2, 2021. Quit the game on level 1 of the Dungeon. The game lasted 00:04:45 (2567 turns). Us3rname the Ducker (Djinni Hedge Wizard) Turns: 2567, Time: 00:04:45 Health: 27/27 AC: 1 Str: 9 XL: 3 Next: 25% Gold: 37 EV: 11 Int: 15 God: SH: 3 Dex: 13 rFire + + + SeeInvis . e - staff of fire rCold x . . Faith . k - +0 buckler rNeg . . . Spirit . i - +0 leather armour rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.09/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1, deformed body a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 37 gold pieces. Inventory: Hand Weapons a - a +0 dagger Armour b - a +0 robe c - a +0 hat (worn) i - a +0 leather armour (worn) k - a +0 buckler (worn) Magical Staves e - a staff of fire (weapon) Jewellery l - a ring of resist corrosion Scrolls d - a scroll of identify {unknown} Potions f - a potion of flight {unknown} g - a potion of cancellation {unknown} h - a potion of might {unknown} j - a potion of magic {unknown} Skills: * Level 1.0 Fighting * Level 1.0 Armour * Level 2.7 Dodging + Level 1.8 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 17% 1 b - Blink Tloc N/A N/A 26% 2 c - Call Imp Summ 9% N/A 26% 2 d - Slow Hex 9% N/A 26% 2 e - Conjure Flame Conj/Fire 14% 6-21 45% 3 f - Mephitic Cloud Conj/Pois/Air 9% N/A 45% 3 g - Corona Hex 10% N/A 17% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Armour fits poorly on your strangely shaped body. Message History HP restored. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin. The goblin is moderately wounded. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) You miscast Magic Dart. Nothing appears to happen. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the goblin. The goblin is severely wounded. The goblin misses you. Aiming: Magic Dart (safe; 17% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! Your Fighting skill increases to level 1! Your Armour skill increases to level 1! Your magical contamination has completely faded away. You see here a +0 club. Found 8 bolts. l - a ring of resist corrosion You see here 9 stones. Done exploring. Done exploring. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ### #.#### #.##.# #.##.# #.##.############# #.##.............. #.##.############# #@##.# #.##.# ####### ####.##.#### #...... #.....#....####.##### #.....#.##......#.... #.....#.##.##)....... ####.......##........ #.##.##.##.....### ####..............# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A hobgoblin (D:1) 8 jackals (D:1) 2 quokkas (D:1) 2 frilled lizards (D:1) 3 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Us3rname the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 499 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 1225 | D:1 | Reached XP level 3. HP: 9/26 MP: 0/0 1225 | D:1 | Learned a level 1 spell: Corona 1877 | D:1 | Gained mutation: Armour fits poorly on your strangely | shaped body. [mutagenic glow] 2445 | D:1 | Reached skill level 1 in Fighting 2445 | D:1 | Reached skill level 1 in Armour 2567 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Armour | 1 | 1.0 Dodging | | 2.7 Stealth | | 1.8 Spellcasting | | 2.5 Action || total -------------------------++------- Melee: Staff || 8 Cast: Magic Dart || 57 Armor: Leather armour || 4 Chain mail || 11 Dodge: Dodged || 17