Vivir Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (4, -12, D:1) a +0 club (5, -13, D:1) a +0 dagger a stone (12, -2, D:1) a +0 dagger (20, -1, D:1) a +0 short sword 2 stones (21, 14, D:1) 16 arrows (24, -21, D:1) a +0 robe (26, -20, D:1) a +0 club (26, -8, D:1) a +0 dagger (41, 14, D:1) a +0 chain mail (43, 3, D:1) a +0 dagger (43, 8, D:1) a +0 club (43, 12, D:1) a +0 leather armour (52, -12, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -22, D:2) a +0 club (13, -12, D:2) a +0 whip 25 arrows (15, -29, D:2) a +0 whip (15, 8, D:2) a +0 dagger 17 stones (23, 18, D:2) 26 stones (29, -4, D:2) a +0 club (45, -27, D:2) a +0 robe (46, 3, D:2) a +0 club a +0 whip (47, 3, D:2) a +0 spear (47, 4, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 robe a +0 club (3, -16, D:3) 22 stones (9, -8, D:3) a +0 hunting sling (17, -22, D:3) a +0 club (20, -13, D:3) a +0 vampiric dagger (24, -12, D:3) 10 stones (25, 4, D:3) a +0 ring mail (29, -26, D:3) a +0 club (30, -17, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) 6 boomerangs (3, -11, D:4) 22 stones (19, -13, D:4) a +0 flail (20, -13, D:4) a +2 spear of venom a +0 whip (20, -7, D:4) a +0 scale mail (24, 12, D:4) a +0 robe (29, 13, D:4) 23 arrows (29, 23, D:4) 16 arrows (38, -1, D:4) a +0 scale mail (42, -29, D:4) a +0 ring mail (42, 20, D:4) a +0 mace (43, 3, D:4) 2 stones a +0 club (44, -26, D:4) a +0 dagger (44, -1, D:4) 14 stones (44, 3, D:4) 2 stones a +0 short sword (46, -26, D:4) a +0 dagger (50, 11, D:4) the +1 ring mail of the Original Sin {Fly Dex+4} Dex: It affects your dexterity (+4). Fly: It grants you flight. Level 5 of the Dungeon (0, 0, D:5) a +0 whip (0, 2, D:5) a +0 club (1, 0, D:5) a +0 flail (1, 2, D:5) a +0 flail (7, -10, D:5) a +0 club a +0 scale mail (9, -3, D:5) a +0 dagger of venom (13, -7, D:5) a +0 robe (14, -12, D:5) 17 arrows (15, -21, D:5) 8 sling bullets (20, 19, D:5) a book of Blood (23, 16, D:5) a +0 flail (24, 1, D:5) a +0 fustibalus (27, 12, D:5) a +3 dagger of speed (28, 13, D:5) a +0 mace (34, 0, D:5) 26 stones (35, -22, D:5) a +0 leather armour (37, -22, D:5) a +0 hand axe (40, -12, D:5) 16 arrows (41, 1, D:5) a +0 short sword (still there?) a +0 plate armour (still there?) an orc corpse (skeletalised by now) (still there?) Level 6 of the Dungeon (0, 0, D:6) a +0 club (2, 4, D:6) 16 stones (12, 1, D:6) 19 stones (13, 8, D:6) a +0 morningstar (13, 14, D:6) a +0 halberd (17, 8, D:6) a +2 scimitar of freezing (17, 14, D:6) the +1 war axe of the Vaults {vorpal, rElec Will+ Str+6 Stlth+} It inflicts extra damage upon your enemies. Str: It affects your strength (+6). rElec: It insulates you from electricity. Will: It increases your willpower. Stlth: It makes you more stealthy. (31, 4, D:6) a +0 short sword (35, 4, D:6) a +0 ring mail (39, -7, D:6) a +2 battleaxe of electrocution a +0 plate armour (50, 24, D:6) 17 arrows (58, 12, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 10 bolts (6, -16, D:7) a +0 short sword (8, -17, D:7) a +0 club (8, -16, D:7) 3 stones a +0 club a +0 dagger a +0 short sword a +0 short sword 6 poisoned darts a +0 dagger (9, -15, D:7) 4 stones a +0 dagger a +0 short sword (9, -4, D:7) a +0 quarterstaff (10, 10, D:7) 24 stones (12, 3, D:7) a +0 flail a gnoll skeleton (21, 4, D:7) a +0 whip a gnoll skeleton (37, 13, D:7) 19 stones (39, -22, D:7) a +0 robe