Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 2553154781372798844 11 Wanderer2 the Magician (level 2, 0/17 HPs) Began as an Octopode Hedge Wizard on Jan 7, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:02:33 (498 turns). Wanderer2 the Magician (Octopode Hedge Wizard) Turns: 498, Time: 00:02:35 Health: 0/17 AC: 1 Str: 9 XL: 2 Next: 25% Magic: 5/6 EV: 13 Int: 16 God: Gold: 21 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Magical Staves j - a staff of cold Scrolls d - a scroll of magic mapping {unknown} e - a scroll of teleportation {unknown} h - a scroll of poison {unknown} i - 2 scrolls of identify {unknown} k - a scroll of noise {unknown} Potions c - a potion of magic f - a potion of curing {unknown} g - a potion of mutation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Spellcasting + Level 2.2 Conjurations - Level 1.0 Summonings - Level 1.0 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 36% 1d4 8% 1 t - Blink Tloc 10% N/A 19% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Call Imp Summ 5% N/A 19% 2 Conjure Flame Conj/Fire 6% 6-21 34% 3 Mephitic Cloud Conj/Pois/Air 4% N/A 38% 3 Dispersal Tloc 2% N/A 100% 6 Disjunction Tloc 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal is almost dead. The jackal bites you. You hit the jackal but do no damage. You grab the jackal. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. You tentacle-slap the jackal, but do no damage. You constrict the jackal, but do no damage. The jackal barely misses you. The jackal completely misses you. You hit the jackal but do no damage. You squeeze the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal barely misses you. The jackal bites you. x2 The jackal closely misses you. You completely miss the jackal. Your squeeze misses the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. The jackal closely misses you. You hit the jackal. You kill the jackal! You constrict the jackal. The jackal misses you. The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the jackal. Your grab misses the jackal. Your squeeze misses the jackal. You constrict the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You grab the jackal. The jackal is severely wounded. You constrict the jackal, but do no damage. The jackal bites you but does no damage. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (severely wounded, constricted by you, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. You constrict the jackal, but do no damage. The jackal bites you. You die... ### #.#### ## #....# .. #.##.# .# #########.##.# .# ≈≈≈≈≈≈≈≈#.##.# .# ≈≈≈≈≈≈≈≈#.##'####.# ≈~~~≈≈≈≈#.#.....#h# ~~~~≈≈≈≈#.'.....@.# ...~~~≈≈###.....### .<..~~~≈#.......# ...~~~≈≈#.##..#.# ######### ~~~~~≈≈≈#.#...#.# #........ ~~~~≈≈≈≈#.#...#.# #...>.... ~~~~≈≈≈≈#.#.#.#.# +........ ≈~~~≈≈≈≈#.#.#.#.#########........ ≈~≈~~≈≈≈#.#...#.................. You could see a jackal. Vanquished Creatures A ball python (D:1) 2 bats (D:1) An endoplasm (D:1) A goblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wanderer2 the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 316 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/6 319 | D:1 | Learned a level 2 spell: Blink 498 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: zaba_arrival_water, layout_basic Skill XL: | 1 | ---------------+----+----- Conjurations | 2 | 2.2 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 3.0 Summonings | | 1.0 Translocations | | 1.0 Action || total -------------------------++------- Melee: Dagger || 14 Tentacles || 3 Constrict || 2 Punch || 1 Cast: Magic Dart || 11 Stab: Sleeping || 1 Armor: Skin || 4 Dodge: Dodged || 13