Dungeon Sprint DCSS version 0.26-a0-362-g1d9a9cd4fa (webtiles) character file. Game seed: 18389608356384232471 26 WhatIsLove the Thaumaturge (level 2, -8/15 HPs) Began as a Deep Elf Conjurer on July 18, 2020. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:40 (121 turns). WhatIsLove the Thaumaturge (Deep Elf Conjurer) Turns: 121, Time: 00:00:41 Health: -8/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 6/13 EV: 13 Int: 22 God: Gold: 0 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . NoTele + (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.05/turn (no ring) MPRegen 0.13/turn (no ring) @: no status effects A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls h - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - 2 potions of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 8.2 Spellcasting - Level 4.3 Conjurations You had 14 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Magic Dart Conj #### 1% 1 b - Searing Ray Conj ####.. 1% 2 Your spell library contained the following spells: Spells Type Power Failure Level Dazzling Flash Conj/Hex ###... 9% 3 Fulminant Prism Conj/Hex ###....... 28% 4 Iskenderun's Mystic Bla Conj/Tloc ###..... 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History The searing ray hits the ogre. The ogre is lightly wounded. The ogre barely misses you. The searing ray hits the ogre! The ogre is heavily wounded. The ogre misses you. The searing ray hits the ogre. The ogre is severely wounded. You finish channeling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded) The searing ray hits the ogre. The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#eO'..# #..[..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | WhatIsLove the Deep Elf Conjurer began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 1 | D | Noticed Ijyb 20 | D | Killed Ijyb 20 | D | Reached skill level 8 in Spellcasting 20 | D | Reached XP level 2. HP: 14/15 MP: 7/13 28 | D | Learned a level 2 spell: Searing Ray 115 | D | Noticed an ogre 121 | D | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 8 | 8.2 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 17 Cast: Magic Dart || 1 Searing Ray || 2 Use: Potion || 1 Armor: Robe || 1 Dodge: Dodged || 9 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 0 | 38 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+------- D | 0 | 38 | 100.0 | 0 | 1 | 100.0 +---------+---------+-------+---------+---------+-------