Winsalot the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) a scroll of holy word (10, 0, D) the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will increase by 15 (17 -> 32). the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +1 vorpal long sword (49, 37, D) a +1 spear of distortion (50, 36, D) a book of Battle (50, 37, D) an uncursed staff of energy (50, 41, D) a +1 war axe of venom (51, 36, D) a +1 chain mail of magic resistance (51, 37, D) the +7 short sword of Xuegyqac {vorpal, rF+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It affects your resistance to hostile enchantments. (51, 42, D) a +4 long sword of holy wrath (52, 36, D) a crystal ball of energy (52, 37, D) the +0 pair of boots "Vuopeme" {Dex+5} It affects your dexterity (+5). If you switch to wearing this armour, your AC will decrease by 2 (17 -> 15). (52, 44, D) an arrow (53, 36, D) 4 potions of haste (53, 37, D) an uncursed staff of fire (54, 36, D) a +0 long sword (59, 36, D) a crystal ball of energy (60, 36, D) a +0 mace (60, 37, D) a +0 triple sword of electrocution (61, 2, D) a +0 short sword (61, 16, D) a +3 giant spiked club (61, 37, D) an uncursed ring of resist corrosion an uncursed ring of poison resistance an uncursed ring of see invisible +0 acid dragon scales the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +0 robe a crystal ball of energy (61, 38, D) a +2 war axe of electrocution a +0 robe (62, 1, D) a +0 dagger (62, 2, D) a +0 dagger a +0 robe a +0 flail (62, 3, D) a +2 rapier of venom a cursed +0 robe (62, 16, D) an uncursed staff of earth (62, 17, D) an uncursed ring of resist corrosion (62, 36, D) an uncursed ring of poison resistance (62, 37, D) a +1 plate armour of poison resistance (63, 0, D) a +2 scale mail of fire resistance (63, 8, D) an uncursed ring of ice the ring of Tulips {rPois Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from poison. (63, 16, D) a +2 ring mail of poison resistance (63, 17, D) an uncursed staff of energy (63, 26, D) an uncursed staff of death (63, 36, D) a +3 longbow of freezing (64, 16, D) a +0 fustibalus of flaming (64, 17, D) a +4 ring mail of cold resistance (64, 27, D) an uncursed staff of poison (65, 26, D) a crystal ball of energy (67, 4, D) a +0 giant club a +0 giant club (68, 0, D) the amulet of Qirhiy {Faith *Corrode rElec rF+++ Str-2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-2). It renders you almost immune to fire. It insulates you from electricity. It may corrode you when you take damage. (68, 4, D) a +0 giant club a +0 giant club (69, 2, D) a +0 troll leather armour (70, 9, D) an uncursed staff of air (70, 37, D) the +3 battleaxe "Zauppase" {vorpal, *Contam rPois Stlth+} It inflicts extra damage upon your enemies. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (70, 39, D) a +0 dagger a +0 robe (70, 41, D) a +0 rapier a +0 robe (71, 8, D) a +3 scale mail of poison resistance (71, 12, D) a +3 lajatang of electrocution a +0 robe (71, 16, D) a +1 rapier of venom (71, 17, D) a +2 robe of magic resistance (71, 22, D) a +0 battleaxe (71, 27, D) a +0 dire flail (71, 36, D) a cursed -3 ring of evasion (71, 37, D) the +8 chain mail "Ujyugg" {rPois} It protects you from poison. If you switch to wearing this armour, your AC will increase by 5 (17 -> 22). (71, 41, D) a +0 dagger a cursed +0 robe (71, 42, D) a +0 morningstar of flaming a +0 short sword a +0 robe (72, 8, D) a +1 chain mail of poison resistance (72, 9, D) a +0 short sword (72, 16, D) a sack of spiders (72, 26, D) a +0 chain mail of magic resistance (72, 29, D) a cursed -2 trident (72, 37, D) a fan of gales (73, 1, D) a crystal ball of energy (73, 17, D) a +1 vampiric short sword (73, 36, D) a +3 ring mail of poison resistance (73, 37, D) a +0 spear (74, 2, D) a +0 trident 7 boomerangs (75, 2, D) a +0 trident