Dungeon Crawl Stone Soup version 0.29.0-11-gd7f09526c8 (webtiles) character file. Game seed: 6320053986155656957 38 Winsalot the Magician (level 3, -28/25 HPs) Began as a Djinni Ice Elementalist on Sept 3, 2022. Annihilated by an ogre ... wielding a +0 giant spiked club (39 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1964 turns). Winsalot the Magician (Djinni Ice Elementalist) Turns: 1964, Time: 00:02:51 Health: -28/25 AC: 2 Str: 9 XL: 3 Next: 65% Gold: 52 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls of poison {unknown} c - a scroll of vulnerability {unknown} d - a scroll of silence {unknown} e - a scroll of teleportation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d8 3% 1 b - Frozen Ramparts Ice 32% 1d5 9% 3 c - Ozocubu's Armour Ice 16% N/A 9% 3 d - Hailstorm Conj/Ice 16% 3d6 30% 4 e - Necrotise Necr 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The spell is quite dangerous to miscast (9% risk of failure)! Continue anyway? Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your frozen ramparts will break if you move. Continue? [Y]es or [N]o only, please. Your frozen ramparts will break if you move. Continue? Okay, then. The wall freezes the ogre. Your frozen ramparts will break if you move. Continue? Uppercase [Y]es or [N]o only, please. Your frozen ramparts will break if you move. Continue? The frozen ramparts melt away as you move. Casting: Frozen Ramparts (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded) You freeze the ogre. The ogre is moderately wounded. The ogre barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded) You freeze the ogre. The ogre is moderately wounded. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded) You freeze the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant spiked club! The ogre attacks as you move away! The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... #.#..............# ##........#.......# ##### ........###.......###...# ##...####.......:##...# #.#...####.####...<>.# #...#..###.# ###....# ####.....###..##.######....# ...#...O)..##.#..##........# .......# ..#.O@....####...# ................###### ##### ....... .####.....# .......####....##.# ........<..[##..#.## ....####.....##)...#### ##..............†.....##### .....#.....#####..........# ###...###......>#........# You could see an ogre. Vanquished Creatures A worm (D:2) A dart slug (D:1) 3 endoplasms 5 goblins 3 hobgoblins 4 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 4 ball pythons 2 bats 2 frilled lizards (D:1) 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Winsalot the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | Winsalot set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 233 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 932 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 932 | D:1 | Learned a level 1 spell: Necrotise 1168 | D:1 | Reached skill level 4 in Spellcasting 1611 | D:2 | Noticed an ogre 1964 | D:2 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring D:2: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Freeze || 37 Necrotise || 16 Frozen Ramparts || 1 Stab: Distracted || 1 Armor: Robe || 6 Dodge: Dodged || 23