Winsalot the Dungeon [Shop] Inuamp's Armour Emporium the -2 pair of gloves of a Million Blessings {Int+4} (118 gold) Int: It affects your intelligence (+4). a +2 ring mail of cold resistance (252 gold) a +2 chain mail of poison resistance (222 gold) the +0 plate armour "Kacsidi" {Dex+3} (435 gold) Dex: It affects your dexterity (+3). a +1 robe of fire resistance (152 gold) a +1 helmet of see invisible (198 gold) a +3 leather armour of cold resistance (288 gold) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} (still there?) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a staff of air (61, 8, D) a staff of death (unseen) (61, 26, D) a +0 vorpal mace (62, 0, D) a +4 glaive of freezing (62, 8, D) the ring of Midnight {Drain rPois rC+ rN+++ SInv} [ring of protection from cold] rC: It protects you from cold. rPois: It protects you from poison. rN: It renders you almost immune to negative energy. SInv: It lets you see invisible. Drain: It drains your maximum health when unequipped. (62, 9, D) the +6 great sword of the Shoals {vorpal, rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. (62, 16, D) a staff of fire (63, 16, D) a +3 leather armour of cold resistance (63, 17, D) a +4 mace of protection (64, 16, D) a ring of wizardry (64, 17, D) a +1 ring mail of willpower (64, 26, D) a staff of death (67, 0, D) a staff of death (69, 0, D) a staff of air (unseen) (69, 36, D) a ring of fire (69, 39, D) 54 gold pieces (70, 36, D) a phial of floods (70, 37, D) a +0 sling of freezing (unseen) (70, 38, D) 63 gold pieces (71, 8, D) a staff of conjuration (71, 27, D) a +0 executioner's axe of freezing (71, 36, D) a There-And-Back Book (71, 37, D) a +2 robe of willpower (unseen) (71, 38, D) 63 gold pieces (71, 40, D) 216 gold pieces (72, 9, D) a +0 robe (72, 17, D) the +4 quarterstaff "Soyvis" {vorpal, Fly Int+2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (+2). Fly: It grants you flight. (72, 18, D) a +0 battleaxe (72, 19, D) a +0 dire flail (72, 26, D) a phial of floods (72, 36, D) a +2 hand axe of venom (unseen) (72, 37, D) a staff of poison (unseen) (72, 38, D) 153 gold pieces (73, 1, D) a +2 morningstar of pain (73, 36, D) a +4 chain mail of fire resistance (unseen) (73, 37, D) a +1 whip of venom (unseen) (75, 1, D) the +1 scale mail "Yczuprah" {*Slow Int+5 Dex+2} Int: It affects your intelligence (+5). Dex: It affects your dexterity (+2). *Slow: It may slow you when you take damage.