Xerdoz Level 1 of the Dungeon (0, 0, D:1) a +0 club (11, 17, D:1) a +0 dagger (17, 37, D:1) 19 arrows (34, 38, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 9, D:2) 16 sling bullets (17, -8, D:2) a +0 scale mail (32, 28, D:2) a +0 club a +0 club (32, 29, D:2) a +0 spear of venom a +0 animal skin (32, 32, D:2) a cursed -1 club (33, 27, D:2) a +0 hunting sling a +0 dagger a +0 club (33, 29, D:2) a +0 club (35, 2, D:2) a +0 dagger (36, 28, D:2) a +0 dagger (38, -1, D:2) a +0 whip (39, -19, D:2) a +1 short sword of flaming (47, -3, D:2) 9 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 rapier (4, -43, D:3) a +0 short sword (19, -35, D:3) 25 sling bullets (25, -6, D:3) a potion of curing (33, -31, D:3) a +0 leather armour (36, -33, D:3) a +0 hunting sling (36, -19, D:3) a +0 flail a +0 ring mail a cursed +0 hand axe (36, 9, D:3) a +0 whip (37, -20, D:3) a +0 war axe a +0 leather armour (39, 2, D:3) a +0 whip Level 4 of the Dungeon (0, 0, D:4) 13 bolts (2, 6, D:4) 19 bolts (5, 18, D:4) a +0 dagger (7, -5, D:4) a +0 spear (10, 19, D:4) a +0 falchion a +0 leather armour (11, 6, D:4) an uncursed ring of wizardry (21, 14, D:4) a +0 war axe a +0 scale mail (21, 16, D:4) a cursed +0 spear (still there?) 11 stones (still there?) (21, 20, D:4) a +0 spear (still there?) a stone (still there?) (27, 15, D:4) a +0 mace a +0 ring mail (27, 16, D:4) a +0 flail (27, 17, D:4) a +0 whip (27, 18, D:4) a +1 spear of venom (27, 19, D:4) a +0 spear (28, 15, D:4) a +0 hand axe (30, 2, D:4) a +0 whip (31, -1, D:4) a +0 leather armour (35, -2, D:4) 6 gold pieces Level 5 of the Dungeon [Shop] Puoguw's General Store a +0 ring mail (60 gold) a cursed +0 scale mail (15 gold) a ration (75 gold) a cursed amulet of harm (405 gold) a potion of berserk rage (75 gold) a +0 club (15 gold) (0, 0, D:5) a +0 long sword (2, 1, D:5) a +0 mace (3, 0, D:5) 27 arrows (13, -6, D:5) a +0 cloak (17, 5, D:5) a +0 club (20, -7, D:5) a cursed +0 robe (21, -16, D:5) a +0 arbalest (21, -12, D:5) a +0 giant spiked club (24, -12, D:5) a +0 mace (27, -11, D:5) a +0 short sword (30, 0, D:5) a +0 ring mail (33, 8, D:5) a +0 hand axe a +0 falchion a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (27, -20, D:6) a +0 short sword a +0 leather armour (30, -16, D:6) a +0 dagger of pain a +0 robe Level 7 of the Dungeon [Shop] Buetoik's Antique Weapon Boutique a +2 vampiric whip (409 gold) a +4 short sword of protection (537 gold) the +9 arbalest "Ublumat" {elec, rElec} (1474 gold) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It insulates you from electricity. a +1 antimagic hand axe (336 gold) a +4 trident (535 gold) a +0 short sword (63 gold) a +0 great sword (136 gold) a +0 lajatang (315 gold) [Shop] Ygatyn's Magic Scroll Shop a scroll of fear (42 gold) a scroll of remove curse (36 gold) a scroll of blinking (90 gold) a scroll of magic mapping (42 gold) a scroll of silence (90 gold) a scroll of amnesia (42 gold) a scroll of amnesia (42 gold) a scroll of remove curse (36 gold) a scroll of magic mapping (42 gold) a scroll of random uselessness (12 gold) a scroll of summoning (114 gold) [Shop] Feiwuev's Weapon Shoppe the +3 arbalest of the Dead {venom, rF+ Dex+7 Stlth-} (572 gold) It poisons the ammo it fires. It affects your dexterity (+7). It protects you from fire. It makes you less stealthy. a +0 falchion (36 gold) a +0 halberd of chopping (96 gold) a +0 flail (42 gold) a +0 dagger (24 gold) a +0 quarterstaff (48 gold) a +0 hunting sling (18 gold) the +8 mace of Terra Cotta {elec, rF+ Str+4} (838 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from fire. a +0 long sword (42 gold) a +0 spear (36 gold) a +0 glaive (78 gold) (0, 0, D:7) the +4 hand axe of the Empty Page {distort, -Tele +Rage MR+ Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you go berserk. It prevents most forms of teleportation. (3, -36, D:7) a +0 scale mail (4, -39, D:7) a +0 giant spiked club (4, 14, D:7) a +0 dagger a +0 robe a +0 flail a +0 leather armour a cursed -1 short sword a +0 leather armour a +0 hand axe a +0 hand axe a +0 plate armour (15, -34, D:7) a +0 leather armour (39, 11, D:7) a +0 club a +0 spear (44, -18, D:7) a +0 dagger a +0 robe (44, -17, D:7) a +0 short sword a +0 leather armour (45, -5, D:7) a +0 hand axe (52, -42, D:7) a +0 leather armour (60, -20, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (3, -15, D:8) a +0 dagger a +0 dagger a +0 robe a +0 leather armour a +0 whip a +0 ring mail a +0 dagger a +1 robe of fire resistance (6, -2, D:8) a +0 plate armour (12, -8, D:8) a +0 robe (12, -4, D:8) 25 arrows (19, 8, D:8) a +0 giant club (27, -8, D:8) a +0 ring mail (31, -36, D:8) a +0 dagger (35, -19, D:8) 11 bolts Level 9 of the Dungeon (0, 0, D:9) a hound corpse (1, 0, D:9) a wyvern corpse (1, 1, D:9) a +3 flail a +0 scale mail a +0 war axe an orc corpse an orc corpse (1, 2, D:9) an orc corpse (4, 12, D:9) a +0 hand crossbow (4, 19, D:9) a +0 battleaxe (5, 6, D:9) a +2 dagger of venom a +0 robe a +0 flail (6, 6, D:9) a +0 club a +0 ring mail an orc skeleton (6, 8, D:9) a +0 dagger a +0 robe a +0 club a +0 leather armour an orc corpse (skeletalised by now) (6, 32, D:9) a book of Necromancy (7, 18, D:9) an adder skeleton (21, 9, D:9) 14 gold pieces (35, 46, D:9) 10 gold pieces (40, 48, D:9) a book of Unlife the Ecumenical Temple