Xerdoz the Dungeon (0, 41, D) a large rock (0, 43, D) a +2 great sword of holy wrath (unseen) (0, 44, D) a +0 giant spiked club (0, 47, D) a large rock (0, 50, D) a +1 short sword of venom (0, 52, D) a lamp of fire (0, 60, D) a +0 halberd (unseen) (0, 61, D) a +0 mace (unseen) (0, 62, D) a +0 cloak (unseen) (0, 63, D) a +0 long sword (still there?) the +5 executioner's axe "Daisocwo" {flame, +Rage rPois Str-2 SInv} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-2). It protects you from poison. It lets you see invisible. It lets you go berserk. (1, 32, D) a +0 mace (1, 33, D) a +0 flail (1, 34, D) a fan of gales (1, 41, D) a cursed +0 giant club (1, 42, D) a +0 giant club (unseen) (1, 43, D) a +1 flail of draining a +0 chain mail a +2 rapier of venom a +0 plate armour a +0 battleaxe a +1 shortbow of freezing a +0 plate armour 4 large rocks (1, 45, D) the +4 halberd of Dissolution {venom, Dex+2} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+2). a large rock (still there?) a +0 glaive (still there?) (1, 46, D) a +0 halberd (unseen) (1, 51, D) a +2 plate armour of cold resistance (1, 52, D) an uncursed staff of air (1, 58, D) a +0 battleaxe (1, 60, D) a +0 battleaxe (still there?) a +0 halberd (still there?) (1, 61, D) a +1 great sword of holy wrath a +1 short sword of venom a +0 scimitar a +0 cloak a +2 hand axe of freezing a +0 cloak a +1 war axe of freezing the +6 shortbow of Wycysanu {flame, *Drain rElec rN+++ Str-4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. a +0 cloak a +0 short sword (2, 14, D) an uncursed ring of fire (2, 16, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (2, 42, D) 4 large rocks (2, 44, D) a +0 long sword a +0 arbalest of flaming a +0 chain mail a +1 great mace a +0 plate armour the ring "Ozokhla" {rC+ SInv} [ring of see invisible] It protects you from cold. It lets you see invisible. a large rock a +0 glaive a +0 ring mail the ring "Runi Offy" {Ice +Fly} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It lets you fly. a +2 vorpal hand axe a cursed +0 robe a +0 trident a +1 robe of the Archmagi an uncursed ring of poison resistance a +1 long sword a +0 chain mail a +0 glaive (2, 46, D) a +0 trident a +2 leather armour of poison resistance the cursed -2 kite shield "Yhieqep" {Regen+ rCorr} It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (2, 50, D) a +0 dagger (2, 51, D) a +0 short sword (2, 59, D) a +0 long sword (2, 60, D) a +0 hand axe a +1 flail of holy wrath a +0 long sword (2, 61, D) a +3 long sword of holy wrath (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a lamp of fire (3, 16, D) an uncursed staff of earth (3, 38, D) a large rock (3, 43, D) a +1 morningstar of freezing (unseen) (3, 45, D) a large rock a +0 long sword a +0 chain mail an uncursed ring of protection from cold (3, 50, D) a +0 whip (3, 52, D) a +0 glaive (3, 58, D) a +0 hand axe (unseen) (3, 59, D) a +0 long sword a +2 cloak a +0 trident (3, 60, D) a +0 dire flail (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 kite shield a +3 buckler (4, 8, D) a +0 kite shield a +3 tower shield a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +4 vorpal hunting sling (4, 15, D) a +4 spear of venom (4, 16, D) a +0 quarterstaff (4, 32, D) a +0 dagger (4, 34, D) a +0 dagger (4, 42, D) a cursed -1 giant club (unseen) (4, 44, D) 4 large rocks (unseen) (4, 45, D) a +0 trident (unseen) (4, 46, D) a cursed -1 flail (unseen) (4, 59, D) a +0 scimitar (unseen) (4, 60, D) a +0 flail (unseen) (5, 7, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (5, 34, D) an uncursed staff of wizardry (5, 43, D) a +0 halberd (still there?) a +0 battleaxe (still there?) (5, 50, D) a +0 scimitar (5, 51, D) a +2 hand axe of venom (5, 57, D) a +0 battleaxe (5, 59, D) the +9 war axe "Todof" {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (6, 15, D) an uncursed staff of death (6, 33, D) an uncursed staff of wizardry (6, 39, D) 6 large rocks (still there?) 4 large rocks (still there?) (6, 44, D) a +0 hand axe (unseen) (6, 51, D) a +0 short sword (6, 52, D) a +3 long sword of holy wrath (7, 16, D) the cursed +0 falchion of Pegom {protect, Str+4} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+4). It has a curse placed upon it. (7, 32, D) a +0 dagger (7, 50, D) an uncursed amulet of the gourmand an uncursed ring of see invisible (7, 51, D) a +0 long sword (7, 52, D) the cursed +0 leather armour of Catatonia {Int+7 Dex-3} It affects your intelligence (+7). It affects your dexterity (-3). If you switch to wearing this armour, your AC will decrease by 31 (50 -> 19). It has a curse placed upon it. (8, 4, D) a +0 war axe (8, 14, D) the +4 scimitar "Acomipust" {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (8, 15, D) +1 pearl dragon scales (8, 32, D) a +0 dagger (8, 50, D) a +0 pair of gloves of archery (8, 51, D) a +0 trident (8, 52, D) a +3 leather armour of cold resistance (9, 14, D) a lightning rod (4/4) (9, 15, D) an uncursed staff of poison (9, 50, D) a +0 mace (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 1 (50 -> 49). the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 33, D) a +0 dagger (10, 34, D) an uncursed staff of wizardry (10, 51, D) a +0 dagger (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +2 hunting sling of freezing (11, 16, D) the +10 dire flail "Ucoatuu" {freeze, *Slow rElec rC+ Dex+4 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It protects you from cold. It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (11, 26, D) the cursed +0 hand axe "Xeggue" {flame, rN++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from negative energy. It has a curse placed upon it. a +0 robe (11, 27, D) a +0 quarterstaff a +0 robe an uncursed amulet of harm (11, 33, D) a +0 short sword (11, 34, D) a +0 long sword (11, 50, D) an uncursed staff of cold (11, 51, D) a cursed amulet of inaccuracy (11, 52, D) an uncursed staff of energy (12, 15, D) the +1 bardiche of the Ghost {speed, *Slow +Fly rPois} Attacks with this weapon are significantly faster. It protects you from poison. It lets you fly. It may slow you when you take damage. (12, 16, D) a cursed staff of cold (12, 25, D) a +3 vampiric rapier a cursed +0 robe a +0 buckler (12, 32, D) a +0 robe (12, 33, D) a lightning rod (4/4) (12, 34, D) a +0 dagger (12, 52, D) a +0 long sword (13, 27, D) a +0 hand axe (unseen) (13, 28, D) a +3 lajatang of electrocution (unseen) (13, 33, D) the +4 arbalest of Conscience {speed, rC+++ Str-4 Dex+2 Stlth+} Attacks with this weapon are significantly faster. It affects your strength (-4). It affects your dexterity (+2). It renders you almost immune to cold. It makes you more stealthy. (13, 34, D) a +2 morningstar of draining (13, 50, D) a +0 flail (13, 52, D) a crystal ball of energy (14, 25, D) a +3 mace of holy wrath a +0 animal skin a +0 hand axe a +0 animal skin (14, 26, D) a +0 robe (unseen) (14, 27, D) a +2 broad axe of flaming a +0 animal skin (14, 28, D) a +4 rapier of freezing (unseen) (14, 29, D) a +0 lajatang of speed a +0 robe an uncursed amulet of magic regeneration a +2 demon whip of venom a +0 robe a +0 buckler a +3 lajatang of speed a +7 shortbow of freezing a +0 robe (14, 50, D) a +0 war axe (15, 25, D) a +0 spear (unseen) (15, 28, D) (unseen) (17, 26, D) a +0 halberd (unseen) (17, 27, D) a +3 vampiric halberd a +0 plate armour (18, 10, D) a +1 vorpal flail (unseen) (18, 27, D) the +9 short sword "Neacruet" {vorpal, Fragile Str-2 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your strength (-2). It lets you see invisible. It will be destroyed if unequipped. It makes you more stealthy. a +2 chain mail of poison resistance a +0 kite shield (18, 28, D) 2 large rocks (18, 29, D) a +0 battleaxe a +3 plate armour of positive energy (18, 49, D) a cursed staff of summoning (18, 50, D) an uncursed amulet of harm (19, 0, D) an uncursed staff of conjuration (19, 1, D) a +2 robe of magic resistance (19, 6, D) a +0 spear (unseen) (19, 17, D) a +2 whip of distortion (19, 27, D) a +0 broad axe a +1 chain mail of cold resistance (19, 28, D) a +0 long sword (unseen) (19, 29, D) a large rock (19, 49, D) an uncursed amulet of faith (19, 50, D) the cursed +1 hand axe of Kystrumi {vorpal, Dex+7} It inflicts extra damage upon your enemies. It affects your dexterity (+7). It has a curse placed upon it. (20, 0, D) an uncursed staff of death (20, 1, D) a +1 glaive of protection (20, 6, D) a +0 quarterstaff (unseen) (20, 16, D) an uncursed staff of summoning (20, 21, D) a +0 great mace of draining (unseen) (20, 24, D) 2 large rocks (20, 25, D) a +1 war axe of flaming (still there?) a large rock (still there?) (20, 27, D) a +1 halberd the +1 hand crossbow of Wrongful Imprisonment {elec, MR+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your resistance to hostile enchantments. a +0 plate armour a cursed -2 ring of protection a +0 scimitar a +0 chain mail (20, 33, D) an uncursed staff of cold (21, 0, D) a cursed staff of cold (21, 1, D) a +1 scale mail of positive energy (21, 7, D) a +0 war axe (unseen) (21, 8, D) a +0 rapier (unseen) (21, 21, D) a +0 troll leather armour (21, 27, D) a +0 short sword (21, 49, D) a +4 chain mail of poison resistance (21, 50, D) a lightning rod (4/4) (22, 1, D) 4 scrolls of amnesia (22, 17, D) a +0 flail (22, 18, D) a +1 vorpal falchion a cursed -2 robe (22, 21, D) a +0 dagger (unseen) (22, 24, D) a large rock (22, 32, D) a +0 dagger (22, 34, D) a +3 arbalest of freezing (22, 48, D) a +3 plate armour of fire resistance (22, 49, D) a crystal ball of energy (22, 50, D) a +3 ring of dexterity (23, 1, D) a +1 battleaxe of venom (23, 16, D) a +0 trident (23, 18, D) an uncursed staff of energy (23, 20, D) a +0 giant spiked club (23, 32, D) the ring of Moral Flaws {rF+ rC+ Slay-2 SInv Stlth+} [ring of protection from cold] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from fire. It protects you from cold. It lets you see invisible. It makes you more stealthy. the ring of Beczouj {rC+ rN++ rCorr Int+4 Stlth-} [ring of resist corrosion] It affects your intelligence (+4). It protects you from cold. It greatly protects you from negative energy. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (23, 44, D) the +1 great mace of Tujyat {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. (unseen) (23, 45, D) a +3 great mace (unseen) (23, 50, D) a +3 ring of intelligence (24, 0, D) an uncursed staff of summoning (24, 1, D) a +2 ring mail of cold resistance (24, 16, D) a cursed staff of earth (24, 17, D) a +6 dagger of speed (24, 19, D) a +0 halberd (unseen) (24, 44, D) a +1 quarterstaff of protection a +0 robe a +3 broad axe of venom a +0 chain mail a +0 battleaxe a +0 plate armour a +3 great sword a +0 plate armour the ring of Ducuuc {*Slow Str+2 Int+3 Slay+5} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It may slow you when you take damage. a +2 battleaxe of electrocution a +0 plate armour (24, 49, D) the +9 staff of Wucad Mu {channel} (25, 0, D) a phial of floods (25, 1, D) an uncursed staff of wizardry (25, 17, D) a +2 robe of positive energy (25, 18, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (25, 22, D) a cursed -1 dagger (unseen) (25, 23, D) a cursed -1 dagger (unseen) (25, 32, D) a +0 dagger (25, 34, D) a +4 shortbow (25, 44, D) an uncursed staff of summoning a +0 robe a +0 long sword a +0 robe a +2 robe of the Archmagi a +0 dagger a +0 robe (25, 45, D) a +4 dagger a +0 robe a +4 dagger a +2 chain mail of fire resistance (25, 48, D) the cursed +1 great sword of Tokysuss {vorpal, rF+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (25, 49, D) the ring of Vanity {rPois rF+ rC+ rN++ Slay-6} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It protects you from cold. It protects you from poison. It greatly protects you from negative energy. (25, 50, D) a +1 vorpal hunting sling (25, 54, D) an uncursed ring of wizardry an uncursed ring of protection from magic (26, 1, D) a cursed staff of energy (26, 16, D) a +0 chain mail (26, 17, D) an uncursed staff of summoning (26, 21, D) an uncursed staff of death (unseen) (26, 32, D) a +2 falchion of holy wrath (26, 33, D) a +2 mace of protection (26, 34, D) a +0 dagger (26, 44, D) a +4 short sword of draining a +0 robe a cursed ring of attention (26, 45, D) an uncursed staff of power (unseen) (26, 48, D) the +12 triple crossbow of Courage {flame, rElec Int+9 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+9). It insulates you from electricity. It lets you see invisible. (26, 60, D) (unseen) (27, 0, D) a +3 hand axe of freezing (27, 1, D) a +0 morningstar of protection (27, 16, D) a +0 dagger (27, 17, D) a +5 war axe of electrocution (27, 32, D) an uncursed staff of fire (27, 33, D) the +10 glaive "Widowmaker" {holy, *Rage rElec rPois rF++} It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (27, 48, D) an uncursed amulet of harm (27, 49, D) a +3 chain mail of magic resistance (27, 50, D) a +1 leather armour of fire resistance (28, 16, D) a +0 dagger (28, 17, D) a lightning rod (4/4) (28, 32, D) a +10 plate armour of ponderousness (28, 49, D) a +4 long sword of freezing (28, 50, D) a +2 vorpal long sword (28, 61, D) (unseen) (29, 0, D) the +7 plate armour "Lagaqoch" {rF+ rCorr Stlth+} It protects you from fire. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. If you switch to wearing this armour, your AC will decrease by 9 (50 -> 41). (29, 1, D) a +1 hunting sling of freezing (29, 16, D) the +4 great sword "Wizastroca" {pain, rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. (29, 17, D) an uncursed staff of power (29, 33, D) a +1 plate armour of cold resistance (30, 49, D) a +3 mace of venom (30, 50, D) a +1 spear of venom (31, 48, D) the +7 mace of Iremayxu {freeze, +Blink Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It lets you blink. (31, 49, D) an uncursed staff of fire (31, 50, D) a +0 long sword of electrocution (32, 48, D) the +7 hand axe of Armageddon {pain, +Blink rElec Int-2 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-2). It insulates you from electricity. It lets you blink. It makes you more stealthy. (32, 49, D) a +3 hunting sling of flaming (32, 50, D) a +5 plate armour of ponderousness (33, 7, D) (unseen) (33, 48, D) a +1 dagger of speed (33, 49, D) an uncursed ring of positive energy (33, 50, D) an uncursed staff of summoning (34, 28, D) a +3 morningstar of draining (34, 48, D) a +2 quarterstaff of draining (34, 49, D) a +0 lajatang of speed (34, 50, D) a +4 plate armour of cold resistance (35, 0, D) a +6 ring of strength the ring of Okawaru's Delight {+Inv +Fly rF+} [ring of flight] It protects you from fire. It lets you turn invisible. It lets you fly. (35, 14, D) a +2 vorpal battleaxe (35, 15, D) the +9 pearl dragon scales of the Raven {rN+ MR+++ Regen+ MP-9 Int-4} It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 7 (50 -> 43). (35, 28, D) an uncursed staff of air (35, 29, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. If you switch to wearing this armour, your AC will decrease by 30 (50 -> 20). (36, 1, D) a cursed staff of power (36, 14, D) a +5 hand crossbow of flaming (36, 29, D) an uncursed amulet of guardian spirit (37, 0, D) a cursed ring of stealth (37, 14, D) a lamp of fire (37, 29, D) a phial of floods (38, 15, D) a +4 short sword of electrocution (38, 28, D) an uncursed staff of death (38, 29, D) a cursed amulet of inaccuracy (38, 49, D) a phial of floods (38, 50, D) a cursed -3 ring of intelligence (39, 0, D) an uncursed staff of poison (39, 1, D) a +2 hand crossbow (39, 14, D) a +3 leather armour of poison resistance (39, 28, D) the cursed +1 dagger "Voucsaf" {drain, Str+7 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It affects your intelligence (-5). It has a curse placed upon it. (39, 29, D) a +4 chain mail of cold resistance (39, 48, D) an uncursed amulet of regeneration (39, 50, D) a +1 quarterstaff of draining (39, 56, D) a +0 robe (unseen) (39, 59, D) a +0 robe (unseen) (39, 61, D) an uncursed staff of air (unseen) (40, 0, D) a +0 vorpal hand crossbow (40, 28, D) an uncursed staff of cold (40, 29, D) the cursed +1 scythe of Uncomfortable Rashes {freeze, +Fly rPois Int+2 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+8). It protects you from poison. It lets you fly. It has a curse placed upon it. (40, 48, D) a crystal ball of energy (40, 49, D) a +2 scale mail of cold resistance (40, 50, D) a crystal ball of energy (40, 58, D) a titan corpse (skeletalised by now) (still there?) a storm dragon corpse (skeletalised by now) (still there?) (40, 59, D) a +0 robe an uncursed ring of ice (40, 61, D) a +0 robe (41, 0, D) an uncursed staff of energy (41, 28, D) a +2 shortbow of freezing (41, 29, D) an uncursed staff of earth (41, 48, D) a +4 hunting sling of flaming (41, 49, D) a fan of gales (41, 59, D) a storm dragon corpse (skeletalised by now) a storm dragon corpse (skeletalised by now) (42, 0, D) an uncursed amulet of faith (42, 14, D) a +3 vampiric lajatang (42, 28, D) a +5 ring of evasion (42, 29, D) a fan of gales (42, 48, D) a +2 mace of protection (43, 14, D) a fan of gales (43, 15, D) a +0 vorpal hunting sling (43, 21, D) +0 shadow dragon scales (43, 28, D) an uncursed staff of poison (43, 29, D) a +3 great sword of protection (43, 48, D) an uncursed staff of cold (43, 50, D) +2 acid dragon scales (44, 28, D) an uncursed staff of death (44, 48, D) a cursed amulet of inaccuracy (44, 49, D) the +8 fustibalus of Bodily Humours {flame, MP+9 Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It affects your magic capacity (+9). (44, 50, D) an uncursed staff of wizardry (44, 51, D) an uncursed staff of air (44, 57, D) a +2 lajatang of speed (unseen) (45, 49, D) a +3 ring mail of positive energy (45, 50, D) a +3 dagger of draining (45, 51, D) a +1 vorpal shortbow (46, 48, D) an uncursed staff of fire (46, 49, D) a +2 flail of holy wrath (47, 48, D) a +2 trident of venom (47, 49, D) a +2 spear of venom (47, 50, D) the +7 plate armour of Parts Unknown {*Drain rC++ Int+4} It affects your intelligence (+4). It greatly protects you from cold. It causes draining when unequipped. If you switch to wearing this armour, your AC will decrease by 9 (50 -> 41). (48, 23, D) a +0 trident (48, 48, D) a cursed ring of attention (48, 49, D) an uncursed amulet of regeneration (48, 51, D) a lamp of fire (49, 12, D) the +8 glaive of Xom's Condemnation {protect, *Drain rF+ Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+5). It protects you from fire. It causes draining when unequipped. (49, 24, D) an uncursed staff of death (49, 28, D) a +4 halberd (unseen) (49, 48, D) a +0 vampiric rapier (49, 49, D) the +3 broad axe of Gravity {drain, rElec rC+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from cold. It insulates you from electricity. (49, 50, D) an uncursed staff of poison (50, 0, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (50, 8, D) a +0 hand axe an uncursed staff of summoning (50, 9, D) an uncursed staff of conjuration a +0 robe (50, 13, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. If you switch to wearing this armour, your AC will decrease by 1 (50 -> 49). (50, 25, D) an uncursed staff of conjuration (50, 30, D) a +4 dire flail of protection (unseen) (50, 36, D) a +0 halberd (50, 48, D) a +2 arbalest of freezing (50, 49, D) a cursed staff of air (51, 0, D) an uncursed staff of power (51, 1, D) a +0 dagger (51, 8, D) the +4 dire flail of Outrage {pain, *Rage rPois MR+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. It may make you go berserk in combat. (51, 13, D) an uncursed staff of conjuration (51, 24, D) a +0 battleaxe (51, 25, D) the amulet "Osioka" {rElec Regen+ Dex-4 Slay+3 Stlth+} [amulet of regeneration] It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It increases your rate of regeneration. It makes you more stealthy. an uncursed amulet of harm an uncursed ring of flight (51, 48, D) a +1 scale mail of magic resistance (51, 50, D) the cursed +2 spear of Circularity {venom, *Noise MR+ Dex+6} It poisons the flesh of those it strikes. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It may make noises in combat. It has a curse placed upon it. (52, 0, D) an uncursed staff of death (52, 1, D) a +0 robe (52, 7, D) a +0 spear a +1 ring mail of fire resistance (52, 13, D) a cursed ring of positive energy (52, 24, D) a +2 rapier of holy wrath (52, 36, D) the +6 dagger of Honesty {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (52, 42, D) a +0 troll leather armour (52, 43, D) a +2 battleaxe of electrocution a +0 chain mail a +0 giant club (52, 48, D) a +1 vorpal shortbow (52, 50, D) a +4 hand crossbow of flaming (53, 12, D) a lightning rod (4/4) (53, 24, D) the +1 leather armour of the Falcon {rElec rC- Int+6} It affects your intelligence (+6). It makes you vulnerable to cold. It insulates you from electricity. If you switch to wearing this armour, your AC will decrease by 30 (50 -> 20). (53, 36, D) a +0 short sword of draining (53, 37, D) a +0 dagger (53, 48, D) a +0 robe (53, 49, D) quicksilver dragon scales (53, 50, D) a +3 giant club (54, 0, D) an uncursed staff of poison (54, 12, D) an uncursed amulet of guardian spirit (54, 13, D) a +2 great sword of holy wrath (54, 24, D) a cursed staff of energy (54, 25, D) a +2 chain mail of poison resistance (54, 41, D) a +2 antimagic trident a +0 robe (54, 42, D) a +0 trident a +0 shortbow of freezing a +0 chain mail a +4 quarterstaff of draining a +0 leather armour a +0 giant spiked club (54, 48, D) an uncursed ring of protection from magic (54, 49, D) a +4 ring mail of cold resistance (54, 50, D) an uncursed staff of air (55, 1, D) a +0 scale mail of cold resistance (55, 12, D) an uncursed staff of air (55, 13, D) +1 ice dragon scales (55, 42, D) a +0 giant club (55, 43, D) a +0 glaive a +0 chain mail (55, 44, D) a +0 giant club (unseen) (58, 48, D) an uncursed staff of energy (59, 36, D) a phial of floods (59, 37, D) the amulet of the Postmodern Ships {Harm *Drain rC++} [amulet of harm] It increases damage dealt and taken. It greatly protects you from cold. It causes draining when unequipped. (59, 47, D) a +0 battleaxe of freezing (60, 36, D) a +0 long sword (60, 37, D) the +4 shortbow "Qarorr" {vorpal, Fragile MP+9 Int+8} Any arrow fired from it inflicts extra damage. It affects your intelligence (+8). It affects your magic capacity (+9). It will be destroyed if unequipped. (60, 41, D) a +0 dagger (60, 42, D) a +0 rapier (60, 47, D) an uncursed staff of summoning (60, 49, D) a +3 war axe of electrocution (61, 0, D) an uncursed staff of death (61, 8, D) a crystal ball of energy (61, 36, D) a +0 shortbow of flaming (61, 37, D) a +0 rapier a book of Changes (61, 47, D) a lamp of fire (61, 49, D) a +0 rapier of holy wrath (62, 0, D) a lightning rod (4/4) (62, 8, D) a +1 morningstar of flaming (62, 9, D) an uncursed staff of cold (62, 27, D) a lightning rod (4/4) (62, 36, D) a fan of gales (62, 37, D) an uncursed staff of earth (62, 48, D) a +0 battleaxe of freezing (63, 0, D) a +1 leather armour of poison resistance (63, 8, D) the +7 crystal plate armour "Zemaant" {rC+ Int+3 SInv} It affects your intelligence (+3). It protects you from cold. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 1 (50 -> 49). (63, 17, D) the +9 plate armour of Awe {rElec MR- rCorr Str+5} It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. If you switch to wearing this armour, your AC will decrease by 7 (50 -> 43). (63, 27, D) an uncursed amulet of harm (63, 36, D) a +0 long sword (63, 37, D) an uncursed staff of summoning (63, 40, D) a +1 mace of holy wrath (63, 41, D) the +10 quarterstaff of Riqynaod {drain, *Drain rPois rN+ MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. It makes you more stealthy. a +0 leather armour (63, 47, D) a +1 broad axe of venom (63, 48, D) the cursed +1 leather armour "Jefus" {rC+++ MR- Int-4 SInv} It affects your intelligence (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you see invisible. If you switch to wearing this armour, your AC will decrease by 30 (50 -> 20). It has a curse placed upon it. (63, 49, D) an uncursed staff of power (63, 50, D) an uncursed staff of poison (63, 57, D) a chunk of flesh (64, 16, D) a crystal ball of energy (64, 17, D) an uncursed staff of air (64, 26, D) the +7 morningstar of a Hundred Emperors {pain, rF+ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It protects you from fire. (64, 27, D) the +9 short sword "Roomoun" {vorpal, Int+7 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+4). (64, 30, D) an uncursed staff of cold (64, 41, D) a +0 dagger a +0 leather armour (64, 42, D) a +0 dagger (unseen) (64, 47, D) an uncursed staff of summoning (64, 48, D) a fan of gales (64, 49, D) an uncursed staff of poison (64, 50, D) an uncursed ring of positive energy (65, 40, D) a +3 great sword of draining (unseen) (65, 47, D) a +0 plate armour of fire resistance (65, 49, D) a phial of floods (65, 50, D) a +0 great sword of holy wrath (65, 58, D) 2 chunks of flesh (66, 48, D) a phial of floods (66, 49, D) a lightning rod (4/4) (66, 50, D) a sack of spiders (66, 51, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (66, 52, D) a chunk of flesh (66, 54, D) a chunk of flesh (67, 50, D) a +2 ring mail of poison resistance (68, 5, D) the cursed +1 broad axe "Niatinga" {flame, *Noise rElec Str+10 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+10). It affects your intelligence (-4). It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (68, 48, D) a +0 great sword of flaming (68, 49, D) a book of Battle (68, 50, D) a book of Death (69, 0, D) a +2 halberd of freezing (69, 36, D) a +2 great mace of holy wrath (69, 47, D) a +1 scale mail of cold resistance (69, 48, D) the +7 longbow of Weaf {flame, rC+ Str+4 Dex-5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It affects your dexterity (-5). It protects you from cold. (69, 49, D) a +1 plate armour of positive energy (69, 50, D) a lightning rod (4/4) (69, 51, D) 4 large rocks (69, 52, D) 2 chunks of flesh (still there?) 3 large rocks (still there?) (69, 53, D) 3 large rocks (69, 54, D) 5 large rocks (69, 55, D) 3 large rocks (69, 57, D) a stone giant corpse (70, 37, D) a +2 vorpal glaive (70, 50, D) 6 large rocks (70, 51, D) 4 large rocks (70, 52, D) a +0 dire flail (unseen) (70, 53, D) a +0 dire flail (unseen) (70, 54, D) 4 large rocks (70, 55, D) a +0 dire flail (unseen) (70, 56, D) 4 chunks of flesh (71, 12, D) an uncursed staff of earth (71, 16, D) a +2 vorpal hand crossbow (71, 26, D) the +9 dagger "Dioz" {vorpal, rN+ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It protects you from negative energy. (71, 27, D) a lightning rod (4/4) (71, 36, D) a +4 long sword of draining (71, 37, D) an uncursed staff of death (71, 47, D) a +4 plate armour of cold resistance (71, 48, D) an uncursed staff of energy (71, 49, D) a +0 whip of venom (71, 51, D) 2 large rocks (unseen) (71, 52, D) 3 chunks of flesh (71, 53, D) 4 chunks of flesh (unseen) (71, 54, D) a +1 battleaxe of freezing (still there?) 5 large rocks (still there?) (71, 55, D) 3 chunks of flesh (71, 57, D) a +0 dire flail (unseen) (71, 58, D) a +1 double sword of draining (72, 12, D) an uncursed staff of cold (72, 26, D) a +1 vorpal hand crossbow (72, 27, D) a +3 chain mail of poison resistance (72, 47, D) a +1 scale mail of fire resistance (72, 48, D) a +2 broad axe of flaming (72, 49, D) a +2 dagger of flaming (72, 52, D) a +0 great sword of flaming (72, 53, D) a +2 battleaxe of freezing (still there?) a large rock (still there?) (72, 54, D) 5 large rocks (73, 26, D) a +3 short sword of freezing (73, 27, D) a +2 great sword of flaming (73, 36, D) the ring "Viafuho" {+Fly Str+4} [ring of flight] It affects your strength (+4). It lets you fly. (73, 48, D) a +1 battleaxe of freezing (73, 49, D) a +2 ring mail of positive energy (73, 51, D) a +0 dire flail (unseen) (73, 52, D) 4 large rocks (73, 53, D) 2 chunks of flesh (unseen) (73, 54, D) a +0 battleaxe of freezing a frost giant corpse a stone giant corpse (73, 55, D) a +2 great sword of flaming the ring "Edaloew" {rN+ MR- Int+6 Dex+4} [ring of positive energy] It affects your intelligence (+6). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. 4 large rocks the +3 lajatang of True Grit {vorpal, +Inv rElec Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. an uncursed ring of poison resistance a +0 battleaxe of freezing a stone giant corpse (73, 57, D) 5 large rocks a +0 dire flail a +0 dire flail an ettin corpse (74, 2, D) a +2 vampiric dagger (74, 46, D) a chunk of flesh (74, 47, D) a +1 vorpal hand crossbow (74, 49, D) a +2 battleaxe of freezing (74, 52, D) a +0 great sword of flaming (unseen) (74, 53, D) 2 large rocks (unseen) (74, 54, D) a +0 dire flail a +0 dire flail a +0 dire flail a +0 dire flail an ettin corpse (74, 55, D) a +2 battleaxe of freezing a +6 vorpal halberd a titan corpse a titan corpse a frost giant corpse a titan corpse (74, 56, D) a +1 glaive of distortion a frost giant corpse (74, 57, D) a +0 great sword of flaming (75, 1, D) a +0 whip (75, 47, D) a book of the Tempests (75, 48, D) the +5 chain mail of Ceammuocw {rElec rPois Regen+ Dex-5} It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. If you switch to wearing this armour, your AC will decrease by 15 (50 -> 35). (75, 52, D) 5 large rocks a cyclops corpse (75, 53, D) a +0 dire flail a +0 dire flail (75, 54, D) the cursed +2 bardiche of Righteous Fury {distort, rPois rF++ rC- Str+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+4). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from poison. It has a curse placed upon it. 5 large rocks (75, 55, D) a large rock a +0 dire flail a +0 dire flail a +2 battleaxe of freezing an ettin corpse (75, 56, D) 3 large rocks (76, 54, D) a +2 great sword of flaming (unseen) (76, 55, D) a titan corpse