Dungeon Crawl Stone Soup version 0.31-a0-1606-g60c5cc7444 (webtiles) character file. Game seed: 4026188131207291028 6 YordlordTheGreat the Caller (level 1, 0/13 HPs) Began as a Merfolk Summoner on Jan 8, 2024. Slain by a kobold ... wielding a +0 dagger (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (192 turns). YordlordTheGreat the Caller (Merfolk Summoner) Turns: 192, Time: 00:00:24 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 90% Magic: 2/3 EV: 12 Int: 14 God: Gold: 55 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 55 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of noise {unknown} Potions b - 2 potions of magic c - a potion of berserk rage {unknown} Skills: * Level 0.1 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting * Level 4.3 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 26% N/A 6% 2 Call Canine Familiar Summ 13% N/A 12% 3 Summon Blazeheart Golem Fire/Summ 7% N/A 69% 4 Summon Lightning Spire Summ/Air 7% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Your bat hits the kobold but does no damage. Your bat closely misses the kobold. The kobold completely misses your bat. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your bat closely misses the kobold. Unknown command. You hit the kobold but do no damage. Your bat misses the kobold. Your bat closely misses the kobold. The kobold hits you with a +0 dagger. You hit the kobold but do no damage. Your bat hits the kobold but does no damage. The kobold hits you with a +0 dagger. Your rat bites the kobold but does no damage. You closely miss the kobold. Your bat hits the kobold but does no damage. The kobold barely misses you. Your rat barely misses the kobold. You hit the kobold but do no damage. Your bat barely misses the kobold. The kobold misses you. Your rat bites the kobold but does no damage. You hit the kobold. The kobold is moderately wounded. Your bat closely misses the kobold. Your rat closely misses the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit the kobold but do no damage. The kobold is moderately wounded. Your bat hits the kobold but does no damage. The kobold hits you with a +0 dagger. You die... ..[.. ... ... ... #.# # #.# #.#.# #####.#K####.# ......rb@..[.# #####.#.####### #.#........ #.......... ###..###### ###..###### ###......§.§. .. #.........§§§ #.##.#......P≈.≈ You could see a kobold (ally target), a friendly bat (summoned) and a friendly rat (summoned). Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A rat (D:1) 3 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) 2 creatures vanquished. Grand Total: 5 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | YordlordTheGreat the Merfolk Summoner began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 192 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: orjb1_lava_funnel, layout_loops_ring Action || total ---------------------------++------- Melee: Unarmed || 37 Cast: Summon Small Mamm || 12 Armour: Robe || 21 Dodge: Dodged || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 192 | 192 | 0 | 0 | 110 | 1 | 192.0 | Dungeon | 192 | 192 | 0 | 0 | 110 | 1 | 192.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 192 daAuts